use serde::{Deserialize, Serialize};
#[derive(Default, Debug, PartialEq, Deserialize, Serialize)]
pub struct Respawn {
#[serde(default, rename = "r")]
pub children: Vec<RespawnPoint>,
}
#[derive(Default, Debug, PartialEq, Deserialize, Serialize)]
pub struct RespawnPoint {
#[serde(rename = "w")]
pub world: u32,
pub x: f32,
pub y: f32,
pub z: f32,
}