use super::file::*;
use assembly_core::nom::{
do_parse, named,
number::complete::{le_f32, le_u32, le_u8},
};
named!(pub parse_terrain_header<TerrainHeader>,
do_parse!(
version: le_u8 >>
value_1: le_u8 >>
value_2: le_u8 >>
chunk_count: le_u32 >>
width_in_chunks: le_u32 >>
height_in_chunks: le_u32 >>
(TerrainHeader{
version, value_1, value_2,
chunk_count, width_in_chunks, height_in_chunks
})
)
);
named!(pub parse_height_map_header<HeightMapHeader>,
do_parse!(
width: le_u32 >>
height: le_u32 >>
pos_x: le_f32 >>
pos_z: le_f32 >>
_1: le_u32 >>
_2: le_u32 >>
_3: le_u32 >>
_4: le_u32 >>
_5: le_f32 >>
(HeightMapHeader{
width, height, pos_x, pos_z, _1, _2, _3, _4, _5
})
)
);