pub struct Renderer {
pub comms: RenderThreadComms,
pub windows: HashMap<WindowId, Arc<Mutex<WindowSurface>>>,
pub graphics_objects: GraphicsObjects,
}Fields§
§comms: RenderThreadComms§windows: HashMap<WindowId, Arc<Mutex<WindowSurface>>>§graphics_objects: GraphicsObjectsImplementations§
Auto Trait Implementations§
impl Freeze for Renderer
impl !RefUnwindSafe for Renderer
impl Send for Renderer
impl Sync for Renderer
impl Unpin for Renderer
impl !UnwindSafe for Renderer
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more