/// Helper struct for shader code alignment
// SPIR-V vertex shader compiled with `glslangvalidator -V texture.vert -o texture_vs.spv`
pub const VERTEX_SHADER: & = &AlignHelper
.bytes;
/// SPIR-V fragment shader compiled with `glslangvalidator -V texture.frag -o texture_fs.spv`
pub const FRAGMENT_SHADER: & = &AlignHelper
.bytes;