ascending_graphics 0.38.3

A graphical rendering library for 2D, using wgpu and winit.
Documentation
/// [`guillotiere::Allocation`] handler for [`crate::AtlasSet`].
///
#[derive(Copy, Clone, Debug)]
pub struct Allocation<Data: Copy + Default = i32> {
    /// Texture Allocations within the Texture.
    pub allocation: guillotiere::Allocation,
    /// Texture Atlas Array Layer.
    pub layer: usize,
    /// Store any Extra data per Allocation.
    pub data: Data,
}

impl<Data: Copy + Default> Allocation<Data> {
    pub fn position(&self) -> (u32, u32) {
        let rectangle = &self.allocation.rectangle;

        (rectangle.min.x as u32, rectangle.min.y as u32)
    }

    pub fn rect(&self) -> (u32, u32, u32, u32) {
        let rec = &self.allocation.rectangle;
        let size = rec.size();
        (
            rec.min.x as u32,
            rec.min.y as u32,
            size.width as u32,
            size.height as u32,
        )
    }

    pub fn size(&self) -> (u32, u32) {
        let size = self.allocation.rectangle.size();

        (size.width as u32, size.height as u32)
    }
}