arzmq-sys 0.6.3

Low-level bindings to the zeromq library
Documentation
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/**
* @file protoTimer.cpp
* 
* @brief A generic timer class which will notify a ProtoTimer::Listener upon timeout.
*/


#include "protoTimer.h"
#include "protoDebug.h"

#include <stdio.h>  // for getchar() debug

/**
* @brief Default constructor
*
* @param listener(NULL)
* @param interval(1.0)
* @param repeat(0)
* @param repeat_count(0)
* @param mgr(NULL)
* @param prev(NULL)
* @param next(NULL)
*/
ProtoTimer::ProtoTimer()
 : listener(NULL), interval(1.0), repeat(0), repeat_count(0), mgr(NULL)
#ifndef _SORTED_TIMERS
   ,prev(NULL), next(NULL)
#endif  // !_SORTED_TIMERS
{

}
/**
* Default Destructor
*
* Deactivates timer and deletes any associated listener.
*/

ProtoTimer::~ProtoTimer()
{
    if (IsActive()) Deactivate();  
    if (listener)
    {
        delete listener;
        listener = NULL;
    } 
}
/**
* Reschedules the timer in the timer queue according to the (modified?) timer
* interval. (also resets repeat count)
*
*/
bool ProtoTimer::Reschedule()
{
    ASSERT(IsActive());
    if (IsActive())
    {
        ProtoTimerMgr* timerMgr = mgr;
        bool updatePending = timerMgr->update_pending;
        timerMgr->update_pending = true;
        timerMgr->DeactivateTimer(*this);
        timerMgr->update_pending = updatePending;
        timerMgr->ActivateTimer(*this);
        return true;
    }
    else
    {
        PLOG(PL_ERROR, "ProtoTimer::Reschedule() error: timer not active\n");
        return false;
    }
}  // end ProtoTimer::Reschedule()

/**
 * This method stretches (factor > 1.0) or
 * compresses the timer interval, rescheduling
 * the timer if it is active
 * (note the repeat count is not impacted)
 */
void ProtoTimer::Scale(double factor)
{
    if (IsActive())
    {
        // Calculate, reschedule and then adjust interval
        double newInterval = factor*interval;
        double timeRemaining = GetTimeRemaining();
        if (timeRemaining > 0.0)
        {
            interval = factor*timeRemaining;
            int repeatCountSaved = repeat_count;
            Reschedule();
            repeat_count = repeatCountSaved;
        }
        interval = newInterval;
    }
    else
    {
        interval *= factor;   
    }
}  // end ProtoTimer::Scale()

void ProtoTimer::Deactivate()
{
    ASSERT(IsActive());
    mgr->DeactivateTimer(*this);   
}
/**
* Get the time remaining for the timer according to current "proto time".
*/
double ProtoTimer::GetTimeRemaining() const
{
    if (NULL != mgr)
    {
        ProtoTime currentTime;
        mgr->GetCurrentProtoTime(currentTime);
        double timeRemaining = ProtoTime::Delta(timeout, currentTime);
        if (timeRemaining < 0.0) timeRemaining = 0.0;
        return timeRemaining;
    }
    else
    {
        return -1.0;
    }
}  // end ProtoTimer::GetTimeRemaining()

/**
 *  This class manages ProtoTimer instances when they are
 *  "activated". The ProtoDispatcher derives from this to manage
 *  ProtoTimers for an application.  (The ProtoSimAgent base class
 *  contains a ProtoTimerMgr to similarly manage timers for a simulation
 *  instance).
 */
ProtoTimerMgr::ProtoTimerMgr()
: update_pending(false), timeout_scheduled(false),
#ifdef _SORTED_TIMERS
  timer_list_count(0),
#else
  long_head(NULL), long_tail(NULL), short_head(NULL), short_tail(NULL), 
#endif // if/else SORTTED_TIMERS
  invoked_timer(NULL)
{
    pulse_timer.SetListener(this, &ProtoTimerMgr::OnPulseTimeout);
    pulse_timer.SetInterval(1.0);
    pulse_timer.SetRepeat(-1);
}

ProtoTimerMgr::~ProtoTimerMgr()
{
    // (TBD) Uninstall or halt, deactivate all timers ...   
}
/**
* Calls inlined ProtoSystemTime function
*/
void ProtoTimerMgr::GetSystemTime(struct timeval& currentTime)
{
    ::ProtoSystemTime(currentTime);
}  // end ProtoTimerMgr::GetSystemTime()

const double ProtoTimerMgr::PRECISION_TIME_THRESHOLD = 8.0;

/**
*
*/
void ProtoTimerMgr::OnSystemTimeout()
{
    timeout_scheduled = false;
    bool updateStatus = update_pending;
    update_pending = true;
    ProtoTimer* next = GetShortHead();
    ProtoTime now;
    GetCurrentProtoTime(now);
    while (next)
    {
        double delta = ProtoTime::Delta(next->timeout, now);
        //TRACE("  delta = %lf\n", delta);
        // We limit to within a microsecond of accuracy on 
        // real-world systems to avoid overzealous attempts
        // at scheduling
        if (delta < 1.0e-06)
        {
            invoked_timer = next;
            next->DoTimeout();
            if(invoked_timer== next)
            {
                if (next->IsActive())
                {
                    RemoveShortTimer(*next);
                    int repeatCount = next->repeat_count;
                    if (0 != repeatCount) 
                    {
                        ReactivateTimer(*next, now);
                        if (repeatCount > 0) repeatCount--;
                        next->repeat_count = repeatCount;
                    }
                }
            }
            // else timer got deleted or otherwise rescheduled, etc
            invoked_timer = NULL;
            next = GetShortHead();
        } 
        else
        {
            next = NULL;
        }
    }
    update_pending = updateStatus;
    if (!updateStatus) Update();
}  // ProtoTimerMgr::OnSystemTimeout()

bool ProtoTimerMgr::OnPulseTimeout(ProtoTimer& /*theTimer*/)
{
    ProtoTimer* next = GetLongHead();
    pulse_mark += 1.0;
    while (NULL != next)
    {
        double delta = ProtoTime::Delta(next->timeout, pulse_mark);
		if (delta < PRECISION_TIME_THRESHOLD)
		{
			RemoveLongTimer(*next);
			GetCurrentProtoTime(next->timeout);
			if (delta >= 0.0)
				next->timeout += delta;
			else if (delta < -0.100)
				PLOG(PL_DEBUG, "ProtoTimerMgr: Warning! real time failure interval:%lf (delta:%lf)\n",
					           next->GetInterval(), delta);
            InsertShortTimer(*next);
            next = GetLongHead();
        }
        else
        {
            break;   
        }
    }
    if (NULL == GetLongHead())
    {
        DeactivateTimer(pulse_timer);
        return false;
    }
    else
    {
        return true;
    }
}  // end ProtoTimerMgr::OnPulseTimeout()

void ProtoTimerMgr::ActivateTimer(ProtoTimer& theTimer)
{
    ASSERT(!theTimer.IsActive());
    double timerInterval = theTimer.GetInterval();
    if (PRECISION_TIME_THRESHOLD > timerInterval)
    {       
        GetCurrentProtoTime(theTimer.timeout);
        theTimer.timeout += timerInterval;
        InsertShortTimer(theTimer);
    }
    else
    {
        if (!pulse_timer.IsActive())
        {
            GetCurrentProtoTime(pulse_mark);
            bool updateStatus = update_pending;
            update_pending = true;
            ActivateTimer(pulse_timer);
            update_pending = updateStatus;
        }
        theTimer.timeout = pulse_mark;
		double delta = timerInterval + 1.0 - pulse_timer.GetTimeRemaining();
		ASSERT(delta >= 0.0);
		theTimer.timeout += delta;
        InsertLongTimer(theTimer);   
    }
    theTimer.repeat_count = theTimer.repeat;
    if (!update_pending) Update();
}  // end ProtoTimerMgr::ActivateTimer()

void ProtoTimerMgr::ReactivateTimer(ProtoTimer& theTimer, const ProtoTime& now)
{
    double timerInterval = theTimer.GetInterval();
    if (PRECISION_TIME_THRESHOLD > timerInterval)
    {
        //TRACE("incrementing timer timeout %lu:%lu by %lf\n", theTimer.timeout.sec(), theTimer.timeout.usec(), timerInterval);
        theTimer.timeout += timerInterval;
        //TRACE("   new timeout %lu:%lu\n",  theTimer.timeout.sec(), theTimer.timeout.usec());
        double delta = ProtoTime::Delta(theTimer.timeout, now);
        if (delta < -0.100 )
        {
            GetCurrentProtoTime(theTimer.timeout);
            PLOG(PL_DEBUG, "ProtoTimerMgr: Warning! real time failure interval:%lf (delta:%lf)\n", 
                           timerInterval, delta);
        }   
        InsertShortTimer(theTimer);
    }
    else
    {
        if (!pulse_timer.IsActive())
        {
            GetCurrentProtoTime(pulse_mark);
            bool updateStatus = update_pending;
            update_pending = true;
            ActivateTimer(pulse_timer);
            update_pending = updateStatus;
        }
        GetPulseTime(theTimer.timeout);
        theTimer.timeout += timerInterval;
        InsertLongTimer(theTimer);   
    }        
    if (!update_pending) Update();
}  // end ProtoTimerMgr::ReactivateTimer(()

void ProtoTimerMgr::DeactivateTimer(ProtoTimer& theTimer)
{
    if (theTimer.mgr == this)
    {
        if (theTimer.is_precise)
        {
            // See if timer being removed is currently being "invoked"
            if (&theTimer == invoked_timer)
                invoked_timer = NULL;
            RemoveShortTimer(theTimer);
        }
        else
        {
            RemoveLongTimer(theTimer);
            if (NULL == GetLongHead()) 
            {
                bool updateStatus = update_pending;
                update_pending = true;
                DeactivateTimer(pulse_timer); 
                update_pending = updateStatus;
            }
        }
        if (!update_pending) Update();
    }
}  // end ProtoTimerMgr::DeactivateTimer()

void ProtoTimerMgr::Update()
{
    if (NULL == GetShortHead())
    {
        // REMOVE existing scheduled system timeout if applicable
        if (timeout_scheduled)
        {
            if (!UpdateSystemTimer(ProtoTimer::REMOVE, -1.0))
                PLOG(PL_ERROR, "ProtoTimerMgr::Update() error: scheduled system timeout REMOVE failure\n");
            timeout_scheduled = false;
        }
    }
    else if (timeout_scheduled)
    {
        // MODIFY existing scheduled system timeout if different
        if (scheduled_timeout != GetShortHead()->timeout)
        {
            if (UpdateSystemTimer(ProtoTimer::MODIFY, GetShortHead()->GetTimeRemaining()))
            {
                scheduled_timeout = GetShortHead()->timeout;
            }
            else  // (TBD) if MODIFY fails, do we still have a system timeout ???
            {
                PLOG(PL_ERROR, "ProtoTimerMgr::Update() error: scheduled system timeout MODIFY failure\n");
                timeout_scheduled = false;  // (TBD) ???
            }
        }
    }
    else 
    {
        // INSTALL new scheduled system timeout
        if (UpdateSystemTimer(ProtoTimer::INSTALL, GetShortHead()->GetTimeRemaining()))
        {
                scheduled_timeout = GetShortHead()->timeout;
                timeout_scheduled = true;
        }  
        else
        {
            PLOG(PL_ERROR, "ProtoTimerMgr::Update() error: scheduled system timeout INSTALL failure\n");
        }
    }
}  // end ProtoTimerMgr::Update()

#ifdef _SORTED_TIMERS
void ProtoTimerMgr::InsertShortTimer(ProtoTimer& theTimer)
{
    theTimer.mgr = this;
    theTimer.is_precise = true;
    const int LINKED_LIST_MAX = 16;
    bool addToList;
    if (timer_list_count < LINKED_LIST_MAX) 
    {
        if (timer_table.IsEmpty() || (theTimer.timeout <= timer_table.GetHead()->timeout))
        {
            addToList = true;
            timer_list_count++;
        }
        else
        {
            // there's room in the list but the timer is bigger than table head
            addToList = false;
        }
    }
    else if (LINKED_LIST_MAX > 0)
    {
        ProtoTimer* listTail = timer_list.GetTail();
        if (theTimer.timeout < listTail->timeout)
        {
            timer_list.Remove(*listTail);
            listTail->UpdateKey();
            timer_table.Insert(*listTail);
            addToList = true;
        }   
        else
        {
            addToList = false;
        }             
    }
    else
    {
        addToList = false;
    }
    if (addToList)
    {
        ProtoTimerList::Iterator iterator(timer_list);
        ProtoTimer* nextTimer;
        
        // Thus code (as stands), searches for the timer insertion
        // point from the front of the list.  The assumption is that
        // applications will generally have a small number of high speed
        // timers being updated frequently and other, longer term, timers
        // being updated less frequently that end up at the end of the list. 
        // Thus, searching from the front is more efficient on average
        // (Note that the "timer_list" linked list is only used for a
        //  modest number of timers and the "timer_table" ProtoSortedTree
        //  is used to maintain low insertion cost for cases of large
        //  numbers of timers). 
        //
        // NOTE:  There is additional code here that, if uncommented, will 
        // search the "timer_list" from the front _and_ the back.  This 
        // approach is not expected to provide significant benefit in general, 
        // but the commented code is provided for someone to evaluate as desired.
        // (Also the "LINKER_LIST_MAX" constant could be changed to adjust
        //  the balance of "timer_list" entries vs. "timer_table" entries.
        //ProtoTimerList::Iterator riterator(timer_list, true);
        //ProtoTimer* prevTimer = NULL;
        while (true)
        {
            nextTimer = iterator.GetNextItem();
            if ((NULL == nextTimer) || (theTimer.timeout <= nextTimer->timeout))
                break;
            // Note we know riterator.GetPrevItem() will be non-NULL at this point
            //nextTimer = prevTimer;
            //prevTimer = riterator.GetPrevItem();
            //if (prevTimer->timeout <= theTimer.timeout)
            //    break;
        } 
        theTimer.InvalidateKey();
        if (NULL == nextTimer)
            timer_list.Append(theTimer);
        else
            timer_list.Insert(theTimer, *nextTimer);
    }
    else
    {
        theTimer.UpdateKey();
        timer_table.Insert(theTimer);
    }
    
    while (timer_list_count < LINKED_LIST_MAX)
    {
        // Move any timers that can fit from table to list.  This is essentially a 
        // deferred action that would be done in RemoveShortTimer() but doing it 
        // here allows for a timer in the "timer_list" to be quickly removed and 
        // reinserted without unnecessarily migrating a timer from and then back 
        // to the "timer_table"
        ProtoTimer* next = timer_table.RemoveHead();
        if (NULL != next)
        {
            next->InvalidateKey();
            timer_list.Append(*next);
            timer_list_count++;
        }
        else
        {
            break;
        }
    } 
}  // end ProtoTimerMgr::InsertShortTimer()

void ProtoTimerMgr::RemoveShortTimer(ProtoTimer& theTimer)
{
    if (theTimer.KeyIsValid())
    {
        timer_table.Remove(theTimer);
    }
    else
    {
        timer_list.Remove(theTimer);
        timer_list_count--;
    }
    theTimer.mgr = NULL;
}  // end ProtoTimerMgr::RemoveShortTimer()

void ProtoTimerMgr::InsertLongTimer(ProtoTimer& theTimer)
{
    theTimer.mgr = this;
    theTimer.is_precise = false;
    theTimer.UpdateKey();
    long_timer_table.Insert(theTimer);
}  // end ProtoTimerMgr::InsertLongTimer()

void ProtoTimerMgr::RemoveLongTimer(ProtoTimer& theTimer)
{
    long_timer_table.Remove(theTimer);
    theTimer.mgr = NULL;
}  // end ProtoTimerMgr::InsertLongTimer()

#else

void ProtoTimerMgr::InsertShortTimer(ProtoTimer& theTimer)
{
    unsigned breakCount = 0;
    ProtoTimer* next  = short_head;
    theTimer.mgr = this;
    theTimer.is_precise = true;
    while(next)
    {
        double delta = ProtoTime::Delta(theTimer.timeout, next->timeout);
        if (delta <= 0.0)
        {
            theTimer.next = next;
            if(NULL != (theTimer.prev = next->prev))
                theTimer.prev->next = &theTimer;
            else
                short_head = &theTimer;
            next->prev = &theTimer;
            return;
        }
        else
        {
            next = next->next;
        }
        breakCount++;
        if(breakCount == 10)//go ahead and try to add the entry to the end of the list
        //if(breakCount == 100000)//go ahead and try to add the entry to the end of the list
        {
            if(InsertShortTimerReverse(theTimer))
            {
                //The entry was succesfully added to the end so we are done
                return;
            }
        }
	//ASSERT(breakCount < 5000);
    }
    if (NULL != (theTimer.prev = short_tail))
        short_tail->next = &theTimer;
    else
        short_head = &theTimer;
    short_tail = &theTimer;
    theTimer.next = NULL;
}  // end ProtoTimerMgr::InsertShortTimer()

bool ProtoTimerMgr::InsertShortTimerReverse(ProtoTimer& theTimer)
{
    unsigned breakCount = 0;
    ProtoTimer* prev  = short_tail;
    theTimer.mgr = this;
    theTimer.is_precise = true;
    while(prev)
    {
        double delta = ProtoTime::Delta(theTimer.timeout, prev->timeout);
        if (delta > 0.0)
        {
            if(NULL == (theTimer.next = prev->next))
                short_tail = &theTimer;
            else
                theTimer.next->prev = &theTimer;
            theTimer.prev = prev;
            prev->next = &theTimer;
            //DMSG(0,"bunny Reverse breakcount was %d with timeout time %f\n",breakCount,theTimer.timeout.GetValue());
            return true;
        }
        else
        {
            prev = prev->prev;
        }
        breakCount++;
        if(breakCount == 10)
        {
            return false;
        }
    }
    if (NULL == (theTimer.next = short_head))
        short_tail = &theTimer;
    else
        short_head->prev = &theTimer;
    short_head = &theTimer;
    theTimer.prev = NULL;
    return true;
}  // end ProtoTimerMgr::InsertShortTimerReverse()

void ProtoTimerMgr::RemoveShortTimer(ProtoTimer& theTimer)
{
    if (theTimer.prev)
        theTimer.prev->next = theTimer.next;
    else
        short_head = theTimer.next;
    if (theTimer.next)
        theTimer.next->prev = theTimer.prev;
    else
        short_tail = theTimer.prev;
    theTimer.mgr = NULL;
}  // end ProtoTimerMgr::RemoveShortTimer()

void ProtoTimerMgr::InsertLongTimer(ProtoTimer& theTimer)
{
    unsigned breakCount = 0;
    ProtoTimer* next  = long_head;
    theTimer.mgr = this;
    theTimer.is_precise = false;
    while(next)
    {
        double delta = ProtoTime::Delta(theTimer.timeout, next->timeout);
        if (delta <= 0.0)
        {
            theTimer.next = next;
            if((theTimer.prev = next->prev))
                theTimer.prev->next = &theTimer;
            else
                long_head = &theTimer;
            next->prev = &theTimer;
            return;
        }
        else
        {
            next = next->next;
        }
        breakCount++;
        if(breakCount == 10)//go ahead and try to add the entry to the end of the list
        {
            if(InsertLongTimerReverse(theTimer))
            {
                //The entry was succesfully added to the end so we are done
                return;
            }
        }
    }
    if ((theTimer.prev = long_tail))
        long_tail->next = &theTimer;
    else
        long_head = &theTimer;
    long_tail = &theTimer;
    theTimer.next = NULL;
}  // end ProtoTimerMgr::InsertLongTimer()

bool ProtoTimerMgr::InsertLongTimerReverse(ProtoTimer& theTimer)
{
    unsigned breakCount = 0;
    ProtoTimer* prev  = long_tail;
    theTimer.mgr = this;
    theTimer.is_precise = false;
    while(prev)
    {
        double delta = ProtoTime::Delta(theTimer.timeout, prev->timeout);
        if (delta > 0.0)
        {
            if(NULL == (theTimer.next = prev->next))
                long_tail = &theTimer;
            else
                theTimer.next->prev = &theTimer;
            theTimer.prev = prev;
            prev->next = &theTimer;
            return true;
        }
        else
        {
            prev = prev->prev;
        }
        breakCount++;
        if(breakCount == 10)
        {
            return false;
        }
    }
    if (NULL == (theTimer.next = long_head))
        long_tail = &theTimer;
    else
        long_head->prev = &theTimer;
    long_head = &theTimer;
    theTimer.prev = NULL;
    return true;
}  // end ProtoTimerMgr::InsertLongTimerReverse()

void ProtoTimerMgr::RemoveLongTimer(ProtoTimer& theTimer)
{
    if (theTimer.prev)
        theTimer.prev->next = theTimer.next;
    else
        long_head = theTimer.next;
    if (theTimer.next)
        theTimer.next->prev = theTimer.prev;
    else
        long_tail = theTimer.prev;
    theTimer.mgr = NULL;
}  // end ProtoTimerMgr::RemoveLongTimer()

#endif // if/else _SORTED_TIMERS