use crate::models;
use serde::{Deserialize, Serialize};
#[derive(Clone, Default, Debug, PartialEq, Serialize, Deserialize)]
#[cfg_attr(feature = "specta", derive(specta::Type))]
pub struct AddCharacterSchema {
/// Your desired character name. It's unique and all players can see it.
#[serde(rename = "name")]
pub name: String,
/// Your desired skin.
#[serde(rename = "skin")]
pub skin: String,
}
impl AddCharacterSchema {
pub fn new(name: String, skin: String) -> AddCharacterSchema {
AddCharacterSchema { name, skin }
}
}