use std::collections::VecDeque;
use parquet2::{encoding::Encoding, page::DataPage, schema::Repetition};
use crate::{
array::BooleanArray,
bitmap::{utils::BitmapIter, MutableBitmap},
datatypes::DataType,
error::Result,
};
use super::super::utils;
use super::super::utils::{
extend_from_decoder, next, split_buffer, DecodedState, Decoder, MaybeNext, OptionalPageValidity,
};
use super::super::DataPages;
#[derive(Debug)]
struct Optional<'a> {
values: BitmapIter<'a>,
validity: OptionalPageValidity<'a>,
}
impl<'a> Optional<'a> {
pub fn new(page: &'a DataPage) -> Self {
let (_, _, values_buffer) = split_buffer(page);
Self {
values: BitmapIter::new(values_buffer, 0, values_buffer.len() * 8),
validity: OptionalPageValidity::new(page),
}
}
}
#[derive(Debug)]
struct Required<'a> {
values: &'a [u8],
offset: usize,
length: usize,
}
impl<'a> Required<'a> {
pub fn new(page: &'a DataPage) -> Self {
Self {
values: page.buffer(),
offset: 0,
length: page.num_values(),
}
}
}
#[derive(Debug)]
enum State<'a> {
Optional(Optional<'a>),
Required(Required<'a>),
}
impl<'a> State<'a> {
pub fn len(&self) -> usize {
match self {
State::Optional(page) => page.validity.len(),
State::Required(page) => page.length - page.offset,
}
}
}
impl<'a> utils::PageState<'a> for State<'a> {
fn len(&self) -> usize {
self.len()
}
}
impl<'a> DecodedState<'a> for (MutableBitmap, MutableBitmap) {
fn len(&self) -> usize {
self.0.len()
}
}
#[derive(Default)]
struct BooleanDecoder {}
impl<'a> Decoder<'a> for BooleanDecoder {
type State = State<'a>;
type DecodedState = (MutableBitmap, MutableBitmap);
fn build_state(&self, page: &'a DataPage) -> Result<Self::State> {
let is_optional =
page.descriptor().type_().get_basic_info().repetition() == &Repetition::Optional;
match (page.encoding(), is_optional) {
(Encoding::Plain, true) => Ok(State::Optional(Optional::new(page))),
(Encoding::Plain, false) => Ok(State::Required(Required::new(page))),
_ => Err(utils::not_implemented(
&page.encoding(),
is_optional,
false,
"any",
"Boolean",
)),
}
}
fn with_capacity(&self, capacity: usize) -> Self::DecodedState {
(
MutableBitmap::with_capacity(capacity),
MutableBitmap::with_capacity(capacity),
)
}
fn extend_from_state(
&self,
state: &mut Self::State,
decoded: &mut Self::DecodedState,
remaining: usize,
) {
let (values, validity) = decoded;
match state {
State::Optional(page) => extend_from_decoder(
validity,
&mut page.validity,
Some(remaining),
values,
&mut page.values,
),
State::Required(page) => {
let remaining = remaining.min(page.length - page.offset);
values.extend_from_slice(page.values, page.offset, remaining);
page.offset += remaining;
}
}
}
}
fn finish(data_type: &DataType, values: MutableBitmap, validity: MutableBitmap) -> BooleanArray {
BooleanArray::new(data_type.clone(), values.into(), validity.into())
}
#[derive(Debug)]
pub struct Iter<I: DataPages> {
iter: I,
data_type: DataType,
items: VecDeque<(MutableBitmap, MutableBitmap)>,
chunk_size: usize,
}
impl<I: DataPages> Iter<I> {
pub fn new(iter: I, data_type: DataType, chunk_size: usize) -> Self {
Self {
iter,
data_type,
items: VecDeque::new(),
chunk_size,
}
}
}
impl<I: DataPages> Iterator for Iter<I> {
type Item = Result<BooleanArray>;
fn next(&mut self) -> Option<Self::Item> {
let maybe_state = next(
&mut self.iter,
&mut self.items,
self.chunk_size,
&BooleanDecoder::default(),
);
match maybe_state {
MaybeNext::Some(Ok((values, validity))) => {
Some(Ok(finish(&self.data_type, values, validity)))
}
MaybeNext::Some(Err(e)) => Some(Err(e)),
MaybeNext::None => None,
MaybeNext::More => self.next(),
}
}
}