1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
use super::operator::ExprOperatorName;
use super::source::SourceRange;
use crate::symbol::Scope;
use ordered_float::OrderedFloat;

pub trait Syntax {}

pub enum LiteralTemplatePart {
  Substitution(Node<Expression>),
  String(String),
}

pub enum Expression {
  Binary {
    left: Node<Expression>,
    right: Node<Expression>,
    operator: ExprOperatorName,
  },
  BindMethod {
    impl_: String,
    method: String,
    arguments: Vec<Node<Expression>>,
  },
  Block {
    statements: Vec<Node<Statement>>,
    result: Option<Node<Expression>>,
  },
  CallMethod {
    object: Node<Expression>,
    method: String,
    arguments: Vec<Node<Expression>>,
    optional: bool,
  },
  CallValue {
    callee: Node<Expression>,
    arguments: Vec<Node<Expression>>,
    optional: bool,
  },
  Cast {
    value: Node<Expression>,
    typ: String,
  },
  Closure {
    parameters: Vec<String>,
    body: Node<Expression>, // Always Expression::Block.
  },
  Field {
    object: Node<Expression>,
    field: String,
    optional: bool,
  },
  Index {
    object: Node<Expression>,
    index: Node<Expression>,
    optional: bool,
  },
  If {
    condition: Node<Expression>,
    consequent: Node<Expression>,        // Always Expression::Block.
    alternate: Option<Node<Expression>>, // Always Expression::Block or Expression::If if Some.
  },
  LiteralArray {
    entries: Vec<Node<Expression>>,
  },
  LiteralBoolean {
    value: bool,
  },
  LiteralFloat {
    value: OrderedFloat<f64>,
  },
  LiteralInt {
    value: i64,
  },
  LiteralNone {},
  LiteralObject {
    fields: Vec<(String, Node<Expression>)>,
  },
  LiteralTemplateExpr {
    parts: Vec<LiteralTemplatePart>,
  },
  Unary {
    operand: Node<Expression>,
    operator: ExprOperatorName,
  },
  Var {
    name: String,
  },
}

impl Syntax for Expression {}

// Statements never result in values.
pub enum Statement {
  Break,
  Continue,
  Expression {
    expression: Node<Expression>,
  },
  FieldAssign {
    object: Node<Expression>,
    field: String,
    value: Node<Expression>,
    optional: bool,
  },
  For {
    variable: String,
    iterable: Node<Expression>,
    body: Node<Expression>, // Always Expression::Block with None `result`.
  },
  IndexAssign {
    object: Node<Expression>,
    index: Node<Expression>,
    value: Node<Expression>,
    optional: bool,
  },
  Let {
    variable: String,
    value: Node<Expression>,
  },
  Loop {
    body: Node<Expression>, // Always Expression::Block with None `result`.
  },
  Return {
    value: Option<Node<Expression>>,
  },
  VarAssign {
    variable: String,
    value: Node<Expression>,
  },
}

impl Syntax for Statement {}

pub enum ModuleItem {
  Impl {
    name: String,
    methods: Vec<(String, Node<Expression>)>, // Always Expression::Closure.
  },
  Statement {
    statement: Node<Statement>,
  },
}

impl Syntax for ModuleItem {}

pub struct Node<S: Syntax> {
  pub loc: SourceRange,
  pub stx: Box<S>,
  // A new scope is introduced immediately at Expression::Block and Expression::Closure, not their immediate children. This makes it easier to get and identify new scopes from nodes.
  pub scope: Scope,
}

pub struct Module {
  pub items: Vec<Node<ModuleItem>>,
}