use arrayfire::*;
fn main() {
set_device(0);
info();
conways_game_of_life();
}
fn normalise(a: &Array<f32>) -> Array<f32> {
a / (max_all(&abs(a)).0 as f32)
}
fn conways_game_of_life() {
let h_kernel = [1.0, 1.0, 1.0, 1.0, 0.0, 1.0, 1.0, 1.0, 1.0];
let kernel = Array::new(&h_kernel, Dim4::new(&[3, 3, 1, 1]));
let s = constant::<f32>(0.5, Dim4::new(&[1, 1, 1, 1]));
let mut state = gt(&randu::<f32>(Dim4::new(&[256, 256, 3, 1])), &s, false);
let c0 = constant::<f32>(2.0, Dim4::new(&[1, 1, 1, 1]));
let c1 = constant::<f32>(3.0, Dim4::new(&[1, 1, 1, 1]));
let win = Window::new(512, 512, "Game of Life".to_string());
while !win.is_closed() {
let n_hood = convolve2(&state, &kernel, ConvMode::DEFAULT, ConvDomain::SPATIAL);
let c0 = &eq(&n_hood, &c0, false);
let c1 = &eq(&n_hood, &c1, false);
state = state * c0 + c1;
win.draw_image(&normalise(&state.cast::<f32>()), None);
}
}