#![deny(clippy::pedantic, clippy::cargo)]
#![allow(
// Seems to be returning false positives on CI.
clippy::needless_lifetimes,
// Collection status would indeed be better as an enum, but the problem is that it is technically allowed for the
// user to have a game as multiple statuses in their collection.
clippy::struct_excessive_bools,
// Too difficult with the custom deserialize functions for large types.
// Those functions are mostly just long due to the large attribute key match block.
clippy::too_many_lines,
// Readability potentially improved in some cases.
clippy::match_bool,
clippy::match_same_arms,
clippy::single_match_else,
// Not needed since the modules are private and pub::use::* is used. So the user doesn't need to type the name twice.
// Both of these could be reconsidered if the modules are made public instead, or all imports are listed.
clippy::module_name_repetitions,
clippy::wildcard_imports,
// to_owned is used for consistency. Mainly used for declaring expected outputs in tests where using String::new() is a little more noisy.
clippy::manual_string_new,
// Misc noisy
clippy::missing_errors_doc,
clippy::must_use_candidate,
clippy::return_self_not_must_use,
clippy::unused_self,
)]
#![deny(missing_docs, unused_imports)]
mod api;
pub use api::*;
mod endpoints;
pub use endpoints::*;
mod error;
pub use error::*;
mod query_param;
pub(crate) use query_param::*;
mod deserialize;