/// Armature is a framework to design event-driven systems with stateful
/// actors.
///
/// **Event driven**: every change in the system happens in response to an
/// external event such as a key-press or an internal event such as a timer
/// elapsing. These events are then dispatched to the different stators
/// that are part of the system.
///
/// **Stators**: actors that contain a hierarchial state machine that responds
/// to incoming events and are able to spawn tasks inside the async runtime.
pub use Commutator;
pub use Destination;
pub use ;
pub use Sender;
pub use Handler;
pub use Store;