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//! # Armature WebSocket
//!
//! WebSocket server and client support for the Armature framework using tokio-tungstenite.
//!
//! ## Features
//!
//! - WebSocket server with connection management
//! - WebSocket client for outbound connections
//! - Room-based message broadcasting
//! - Connection state management
//! - Heartbeat/ping-pong support
//! - JSON message serialization
//!
//! ## Example
//!
//! ```rust,no_run
//! use armature_websocket::{WebSocketServer, WebSocketHandler, Message};
//! use async_trait::async_trait;
//!
//! struct ChatHandler;
//!
//! #[async_trait]
//! impl WebSocketHandler for ChatHandler {
//! async fn on_connect(&self, connection_id: &str) {
//! println!("Client connected: {}", connection_id);
//! }
//!
//! async fn on_message(&self, connection_id: &str, message: Message) {
//! println!("Received from {}: {:?}", connection_id, message);
//! }
//!
//! async fn on_disconnect(&self, connection_id: &str) {
//! println!("Client disconnected: {}", connection_id);
//! }
//! }
//! ```
pub use ;
pub use ;
pub use ;
pub use ;
pub use ;
pub use ;
pub use ;
// Re-export commonly used types from tungstenite
pub use CloseFrame;
pub use Message as RawMessage;