pub struct MeshStyleDataBuilder { /* private fields */ }
Expand description

Create MeshStyle through builder pattern

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impl MeshStyleDataBuilder

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pub fn new() -> Self

Creates a new builder

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pub fn with_diffuse_tint(&mut self, tint: Vec4) -> &mut Self

Adds diffuse color tinting

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pub fn with_lighting(&mut self, e: bool) -> &mut Self

Sets lighting toggle

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pub fn with_alpha_blending(&mut self, e: bool) -> &mut Self

Sets alpha blending toggle

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pub fn with_premultiplied_alpha(&mut self, e: bool) -> &mut Self

Sets pre-multiplied alpha toggle

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pub fn with_flat_shading(&mut self, e: bool) -> &mut Self

Sets flat shading toggle. Flat shading gives smooth objects a faceted look, by not interpolating normals across surfaces before lighting.

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pub fn with_billboard_rendering(&mut self, e: bool) -> &mut Self

Will make the mesh face the camera at all times, can be handy for things like particles or ui.

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pub fn with_two_sided(&mut self, e: bool) -> &mut Self

Will make the mesh two-sided (backface culling is not applied). Only recommended for solid meshes (and even then, when you don’t need this, don’t use it).

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pub fn build(&self) -> MeshStyleData

Builds mesh style

Trait Implementations§

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impl Clone for MeshStyleDataBuilder

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fn clone(&self) -> MeshStyleDataBuilder

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for MeshStyleDataBuilder

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for MeshStyleDataBuilder

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fn default() -> MeshStyleDataBuilder

Returns the “default value” for a type. Read more
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impl Copy for MeshStyleDataBuilder

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for Twhere T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for Twhere T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for Twhere T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for Twhere U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for Twhere T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for Twhere U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for Twhere U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.