arid 0.1.0

An ergonomic object-model for Rust.
Documentation
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# Arid

![Version](https://img.shields.io/static/v1?label=version&message=0.1.0&color=informational)
[![docs.rs](https://img.shields.io/docsrs/arid)](https://docs.rs/arid/latest/arid/)
[![Crates.io License](https://img.shields.io/crates/l/arid)](#license)
[![Crates.io](https://img.shields.io/crates/v/arid)](https://crates.io/crates/arid)

An ergonomic object-model for Rust.

Behold, a doubly-linked-list\! No `RefCell`s are required despite the data-structure being full
of reference cycles.

``` rust
use arid::{Object as _, Handle as _, object, Strong, W};

pub struct List {
    head: Option<Strong<NodeHandle>>,
    tail: Option<NodeHandle>,
}

pub struct Node {
    list: Option<ListHandle>,
    value: u32,
    prev: Option<NodeHandle>,
    next: Option<Strong<NodeHandle>>,
}

object!(pub List, pub Node);

impl ListHandle {
    pub fn new(w: W) -> Strong<Self> {
        List { head: None, tail: None }.spawn(w)
    }

    pub fn add_after(self, prev: Option<NodeHandle>, node: NodeHandle, w: W) {
        // Validate operation.
        assert!(node.r(w).list.is_none());
        assert!(prev.is_none_or(|prev| prev.r(w).list == Some(self)));

        node.m(w).list = Some(self);

        // Establish links with the previous node.
        node.m(w).prev = prev;  // prev <- node

        // prev -> node
        let node_strong = node.as_strong(w);
        let next = if let Some(prev) = prev {
            prev.m(w).next.replace(node_strong)
        } else {
            self.m(w).head = Some(node_strong);
            None
        };

        // Establish links with the next node.
        // node <- next
        if let Some(next) = next.as_ref() {
            next.m(w).prev = Some(node);
        } else {
            self.m(w).tail = Some(node);
        }

        node.m(w).next = next;  // node -> next
    }
}
```

## Motivation

The core idea behind `arid` is to tie all object borrows to some parent [`World`](https://docs.rs/arid/latest/arid/world/struct.World.html) instance. That
is, we make each smart-pointer accessible by methods such as these...

``` rust
impl MyObjectHandle {
    /// Borrow the smart-pointer's value immutably.
    fn r<'w>(self, world: &'w World) -> &'w MyObject {
        ...
    }

    /// Borrow the smart-pointer's value mutably.
    fn m<'w>(self, world: &'w mut World) -> &'w mut MyObject {
        ...
    }
}
```

One major implication of this model is that no borrows have to be validated at runtime,
eliminating an entire class of runtime bugs and reducing runtime overhead slightly. This is
especially valuable since runtime borrow checker violations can happen at a distance, may
not always be exercised under all circumstances, and can be introduced invisibly depending on
the timing of [`Ref`](std::cell::Ref) guard drops.

The other major implication of this model, however, is that *only one object can be borrowed at
a time\!* The "magic" of `arid`, then, is the way it hides this restriction in practice. We do
this in three main ways:

1. First, we make smart pointers (a.k.a handles) [`Copy`]https://doc.rust-lang.org/stable/core/marker/trait.Copy.htmlable.
   
   This removes one incentive for users to create long-term borrows from a dereferenced object
   since handles can be implicitly copied out of the dereferenced object without needing an
   explicit `.clone()`. By making more borrow sites short-lived, we avoid a large number of
   borrow checker violations which may otherwise crop up from our strict "single borrow at a
   time" restriction.

2. Second, we allow smart pointers to be receivers on `impl` blocks.
   
   This allows users to interweave multiple mutable borrows within a single method body while
   still keeping a subject-verb-style calling syntax for object methods.

3. Third, we set a convention to always pass the `world` at the end of each argument list.
   
   This is quite important since arguments are evaluated in the order they appear in a function
   call. If, instead, we passed the `world` in the first argument of a call expression, the
   subsequent argument expressions would have to contend with a concurrent borrow in that first
   argument.

These three decisions placate the borrow checker for most usage patterns, making the system
quite ergonomic compared to its more traditional alternatives.

## Basic Usage

All object instances in the `arid` object model are owned by exactly one [`World`](https://docs.rs/arid/latest/arid/world/struct.World.html). It can be
instantiated anywhere with...

``` rust
use arid::World;

let mut w = World::new();
let w = &mut w;
```

By convention, we try to ensure that the `world` for any given function body is named `w` and
corresponds to an (im)mutable borrow of the world.

We can then define the object types which live inside a world using the [`object!`](https://docs.rs/arid/latest/arid/macro.object.html) macro like
so...

``` rust
use arid::object;

pub struct MyObject {
    count: u32,
}

object!(pub MyObject);
```

The `object!` macro takes the name of a structure within the current scope (e.g. `MyObject`) and
does a couple things...

- It implements the [`Object`]https://docs.rs/arid/latest/arid/handle/trait.Object.html trait for the target type `MyObject`.
- It defines a newtype for handles of that object and calls the newtype `<StructName>Handle`
  (in our case, `MyObjectHandle`). The visibility of this newtype is taken from the macro
  invocation and must match the visibility of the value structure.
- It implements the [`Handle`]https://docs.rs/arid/latest/arid/handle/trait.Handle.html trait for that handle newtype structure.

The requirements for defining an object are minimal: it must be [`Sized`](https://doc.rust-lang.org/stable/core/marker/trait.Sized.html), live for `'static`,
and implement [`Debug`](std::fmt::Debug).

The `Object` trait exposes an `Object::spawn` method to allocate an object instance into a
given `World`. We can use it like so...

``` rust
use arid::Object as _;

let my_counter = MyObject { count: 1 }.spawn(w);
```

We can then access the handle's value immutably using the `Handle::r` method and mutably using
the `Handle::m` method.

``` rust
use arid::Handle as _;

my_counter.m(w).count += 1;
assert_eq!(my_counter.r(w).count, 2);
```

Since each object's corresponding handle newtype is declared in the crate which invoked the
`object!` macro, we are allowed to implement inherent methods and traits directly onto the
handle.

``` rust
use arid::{W, Wr};

impl MyObjectHandle {
    pub fn increment(self, w: W) {
        self.m(w).count += 1;
    }

    pub fn is_less_than(self, other: u32, w: Wr) -> bool {
        self.r(w).count < other
    }
}

assert!(my_counter.is_less_than(3, w));
my_counter.increment(w);
assert!(!my_counter.is_less_than(3, w));
```

Note that [`W`](https://docs.rs/arid/latest/arid/world/type.W.html) is just an alias to a `&mut World` and [`Wr`](https://docs.rs/arid/latest/arid/world/type.Wr.html) is just an alias to a `&World`.
Rust allows you to elide the lifetime of these type aliases in most cases. Rust implicitly
reborrows references when they're passed directly to a function, which allows us to avoid
explicit `&mut *w` and `&*w` reborrowing syntax.

<div class="warning">

Also note that, by convention, ***the `world` parameter always goes last*** to help the borrow
checker understand more valid code.

<details><summary><strong style="cursor: pointer">Justification</strong></summary>

This convention is valuable because Rust always evaluates function call arguments in their
syntactic order. If the world were to be passed first, the function's borrow of that world would
happen before all subsequent arguments were evaluated, preventing those arguments from borrowing
the world mutably.

This code disrespects the conventions and gets a borrow checker error:

``` rust
impl MyObjectHandle {
    pub fn increment_by(self, w: W, delta: u32) {
        self.m(w).count += delta;
    }
}

// Double the count!
my_counter.increment_by(w, my_counter.m(w).count);
```

``` text
error[E0499]: cannot borrow `*w` as mutable more than once at a time
  --> convention.rs:33:41
   |
33 | my_counter.increment_by(w, my_counter.m(w).count);
   |            ------------ -               ^ second mutable borrow occurs here
   |            |            |
   |            |            first mutable borrow occurs here
   |            first borrow later used by call
   |
help: try adding a local storing this argument...
  --> convention.rs:33:28
   |
33 | my_counter.increment_by(w, my_counter.m(w).count);
   |                            ^^^^^^^^^^^^^^^
help: ...and then using that local as the argument to this call
  --> convention.rs:33:1
   |
33 | my_counter.increment_by(w, my_counter.m(w).count);
   | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
```

If we reordered the arguments, the error would go away\!

``` rust
impl MyObjectHandle {
    pub fn increment_by(self, delta: u32, w: W) {
        self.m(w).count += delta;
    }
}

// Double the count!
my_counter.increment_by(my_counter.m(w).count, w);
```

</details>
</div>

To pretty-print a handle's value using [`Debug`](std::fmt::Debug), you must first wrap the
target handle in a [`WorldDebug`](https://docs.rs/arid/latest/arid/world/struct.WorldDebug.html) wrapper type using the `Handle::debug` method. This wrapper
calls into the handle's regular `Debug::fmt` method but passes the [`World`](https://docs.rs/arid/latest/arid/world/struct.World.html) through
thread-local storage so the printed value may be accessed.

The debug-printing logic for all `Handle`s ensures that cyclic formatting is handled properly.
For example, printing the following structure will not cause the program to stack-overflow:

``` rust
use arid::{Handle as _, Object as _, object};

pub struct Cycle {
    other: Option<CycleHandle>,
}

object!(pub Cycle);

let foo = Cycle { other: None }.spawn(w);
let bar = Cycle { other: None }.spawn(w);

foo.m(w).other = Some(*bar);
bar.m(w).other = Some(*foo);

dbg!(foo.debug(w));
```

``` text
[debug.rs:16:5] foo.debug(w) = debug::main::Cycle[0, v1]: Cycle {
    other: Some(
        debug::main::Cycle[1, v1]: Cycle {
            other: Some(
                debug::main::Cycle[0, v1],
            ),
        },
    ),
}
```

## Lifecycle

Objects in `arid` are reference-counted although their semantics are a bit special:

- The [`Handle`]https://docs.rs/arid/latest/arid/handle/trait.Handle.html newtypes generated by the `object!` macro are weak references but are assumed
  to be valid. As such, you can call `.r()` and `.w()` on them directly. These types are
  `Copy`able.
- [`Strong`]https://docs.rs/arid/latest/arid/wrappers/struct.Strong.html wrappers around handles are, as their name suggest, strong references. These
  objects [`Deref`]std::ops::Deref to their underlying weak `Handle` newtype. These types are
  *not* `Copy`able but are `Clone`able.
- [`MayDangle`]https://docs.rs/arid/latest/arid/wrappers/struct.MayDangle.html are wrappers around handle newtypes which force the user to explicitly check for
  dangling values using `MayDangle::get` or `MayDangle::unwrap` before dereferencing the
  value. These types are `Copy`able.

The `Object::spawn` method returns a `Strong` directly and handle newtypes can be upgraded
into `Strong` references using the `Handle::as_strong` method.

Objects are not destroyed immediately upon their reference count reaching zero. Instead, all
deletions are queued until the `World::flush` method is called. This means that objects
without any remaining strong references to them may be "resurrected" using the
`Handle::as_strong` method like so:

``` rust
use arid::{Handle as _, Object as _, Strong};

let my_counter_strong: Strong<MyObjectHandle> = MyObject { count: 1 }.spawn(w);
let my_counter_weak: MyObjectHandle = *my_counter_strong;

// We still have a strong reference to our counter so nothing gets deleted.
w.flush();
assert!(my_counter_weak.is_alive(w));

// We dropped the last remaining strong reference but re-created it with `as_strong`
// before the next flush so the object is still alive.
drop(my_counter_strong);
assert!(my_counter_weak.is_alive(w));
let my_counter_strong = my_counter_weak.as_strong(w);
w.flush();
assert!(my_counter_weak.is_alive(w));

// Finally, we can drop the value!
drop(my_counter_strong);
assert!(my_counter_weak.is_alive(w));
w.flush();
assert!(!my_counter_weak.is_alive(w));
```

You can define a custom destructor for a given object type by implementing the [`Destructor`](https://docs.rs/arid/latest/arid/handle/trait.Destructor.html)
trait on its handle. This method is called during the call to `World::flush` immediately before
the value is properly destroyed.

``` rust
use arid::{Destructor, Handle, Object, object, W};

pub struct DtorObserver {
    name: &'static str,
}

object!(pub DtorObserver);

impl Destructor for DtorObserverHandle {
    fn pre_destroy(self, w: W) {
        println!("{} has been destroyed!", self.r(w).name);
    }
}

let object = DtorObserver { name: "Max" }.spawn(w);

drop(object);
w.flush();  // "Max has been destroyed!"
```

## Polymorphism

Handle newtypes are not limited to harboring inherent `impl` blocks. Indeed, they can also
accommodate `dyn`-compatible `trait` implementations, providing a powerful mechanism for
polymorphism.

We'll begin by defining a new trait and making it inherit the [`ErasedHandle`](https://docs.rs/arid/latest/arid/wrappers/trait.ErasedHandle.html) trait implemented
by all [`Handle`](https://docs.rs/arid/latest/arid/handle/trait.Handle.html)s.

``` rust
use arid::{ErasedHandle, W, Wr};

pub trait AbstractCounter: ErasedHandle {
    fn increment(&self, w: W);

    fn get_count(&self, w: Wr) -> usize;
}
```

We can then implement that trait on a handle newtype.

``` rust
use std::time::Instant;

use arid::{object, Handle as _};

pub struct SimpleCounter {
    count: usize,
}

object!(pub SimpleCounter);

impl AbstractCounter for SimpleCounterHandle {
    fn increment(&self, w: W) {
        self.m(w).count += 1;
    }

    fn get_count(&self, w: Wr) -> usize {
        self.r(w).count
    }
}

pub struct ComplexCounter {
    records: Vec<Instant>,
}

object!(pub ComplexCounter);

impl AbstractCounter for ComplexCounterHandle {
    fn increment(&self, w: W) {
        self.m(w).records.push(Instant::now());
    }

    fn get_count(&self, w: Wr) -> usize {
        self.r(w).records.len()
    }
}
```

While it is perfectly valid to store these `dyn Trait`-objects in a `Box`, it is likely much
more ergonomic and performant to store them in an [`Erased`](https://docs.rs/arid/latest/arid/wrappers/struct.Erased.html) handle wrapper, which is `Copy`able
and comes with some useful helper methods for down-casting types. You can instantiate an
`Erased` wrapper using the [`erase!`](https://docs.rs/arid/latest/arid/macro.erase.html) macro like so:

``` rust
use arid::{erase, Object as _};

let simple_counter = SimpleCounter::default().spawn(w);
let complex_counter = ComplexCounter::default().spawn(w);

let mut counter = erase!(as dyn AbstractCounter, *simple_counter);

counter.increment(w);
assert_eq!(counter.get_count(w), 1);
dbg!(counter.debug(w));
assert!(counter.try_downcast::<SimpleCounterHandle>().is_some());

counter = erase!(as dyn AbstractCounter, *complex_counter);
counter.increment(w);
assert_eq!(counter.get_count(w), 1);
dbg!(counter.debug(w));
assert!(counter.try_downcast::<ComplexCounterHandle>().is_some());
```

``` text
[poly.rs:59:5] counter.debug(w) = poly::main::SimpleCounter[0, v1]: SimpleCounter {
    count: 1,
}
[poly.rs:65:5] counter.debug(w) = poly::main::ComplexCounter[0, v1]: ComplexCounter {
    records: [
        Instant {
            tv_sec: 85959,
            tv_nsec: 910593500,
        },
    ],
}
```

[`Erased`](https://docs.rs/arid/latest/arid/wrappers/struct.Erased.html) is a weak-but-assumed-valid handle to a value—sort of like a `Handle`. You can use
[`StrongErased`](https://docs.rs/arid/latest/arid/wrappers/struct.StrongErased.html) to create a strong reference to the value.

## Custom Arenas

To provide the user with copyable object handles, `arid` tracks its values in *generational
arenas*, which can be thought of as very efficient dictionaries from the [`RawHandle`](https://docs.rs/arid/latest/arid/arena/struct.RawHandle.html)s that
[`Handle`](https://docs.rs/arid/latest/arid/handle/trait.Handle.html)s wrap to the values to which they point. By default, we use the
[`DefaultObjectArena`](https://docs.rs/arid/latest/arid/handle/struct.DefaultObjectArena.html) arena but the user can provide a custom arena so long as it implements
the [`ObjectArena`](https://docs.rs/arid/latest/arid/handle/trait.ObjectArena.html) trait. This could come in handy when trying to attach additional metadata to
a variety of objects (e.g. widget parent and child relationships in a UI framework), when
customizing those objects' deletion routine, or even when using an alternative data-structure to
keep track of objects.

This section will be reimplement the `DefaultObjectArena` structure in user-land but introduce
additional metadata to it—in our case, a fancy new field named `frobs`\! I expect this to be the
most common way to define new arenas but this is only a pattern and, so long as you can properly
implement the `ObjectArena` trait, you can do basically anything here.

Let's start by defining creating a new-type structure to wrap a [`RawArena`](https://docs.rs/arid/latest/arid/arena/struct.RawArena.html). Each slot actively
allocated in the arena will have three fields: the actual value, its [`KeepAliveIndex`](https://docs.rs/arid/latest/arid/keep_alive/struct.KeepAliveIndex.html) so we
can upgrade a given [`RawHandle`](https://docs.rs/arid/latest/arid/arena/struct.RawHandle.html) to its corresponding [`KeepAlive`](https://docs.rs/arid/latest/arid/keep_alive/struct.KeepAlive.html), and our custom metadata
named `frobs`.

The [`ObjectArena`](https://docs.rs/arid/latest/arid/handle/trait.ObjectArena.html) trait requires that our structure be [`Sized`](https://doc.rust-lang.org/stable/core/marker/trait.Sized.html), implement [`Default`](https://doc.rust-lang.org/stable/core/default/trait.Default.html), and
live for `'static` so we'll derive those traits now.

``` rust
use arid::{RawArena, KeepAliveIndex, Object};

pub struct MyArena<T: Object> {
    arena: RawArena<Slot<T>>,
}

impl<T: Object> Default for MyArena<T> {
    fn default() -> Self {
        Self {
            arena: RawArena::default(),
        }
    }
}

struct Slot<T: Object> {
    value: T,
    keep_alive: KeepAliveIndex,
    frobs: u32,
}
```

Now, let us implement the [`ObjectArena`](https://docs.rs/arid/latest/arid/handle/trait.ObjectArena.html) trait on the `MyArena` type for objects we wish to
support. We can fetch a given arena instance using the `World::arena` and `World::arena_mut`
methods and the [`KeepAliveManager`](https://docs.rs/arid/latest/arid/keep_alive/struct.KeepAliveManager.html) used to track [`KeepAlive`](https://docs.rs/arid/latest/arid/keep_alive/struct.KeepAlive.html)s using `World::manager`,
`World::manager_mut`, and `World::arena_and_manager_mut`.

Here's some boilerplate for a minimal arena with very little customization:

``` rust
use std::fmt;

use arid::{Handle, ObjectArena, ObjectArenaSimpleSpawn, Strong, W, WorldKeepAliveUserdata, Wr};

impl<T: Object<Arena = Self>> ObjectArenaSimpleSpawn for MyArena<T>
where
    T: Object<Arena = Self> + fmt::Debug,
{
    fn spawn(value: Self::Object, w: W) -> Strong<Self::Handle> {
        let (arena, manager) = w.arena_and_manager_mut::<Self>();

        // Add the value to the arena, obtaining a `RawHandle`.
        let handle = arena.arena.insert(Slot {
            value,
            // We'll initialize this after we allocate the slot's `KeepAlive` using the
            // `RawHandle` we allocate in the current step.
            keep_alive: KeepAliveIndex::MAX,
            frobs: 0,
        });

        // Create a `KeepAlive` to keep track of our slot.
        let keep_alive = manager.allocate(WorldKeepAliveUserdata {
            // The destructor is a function pointer that `World::flush` will call on objects
            // whose `KeepAlive`s have all expired.
            destructor: |handle, w| {
                 let handle = Self::Handle::from_raw(handle);

                 // The user is allowed to define custom destructors for their objects.
                 // Don't forget to call them!
                 Self::Handle::invoke_pre_destructor(handle, w);

                 w.arena_mut::<Self>().arena.remove(handle.raw());
            },
            handle,
        });

        // Patch the temporary `keep_alive` in our slot with the new keep alive we just created.
        arena.arena.get_mut(handle).unwrap().keep_alive = keep_alive.index();

        // We now have a `RawHandle` and a `KeepAlive`, the two components required to create
        // the `Strong` handle the caller expects!
        Strong::new(Self::Handle::from_raw(handle), keep_alive)
    }
}

impl<T> ObjectArena for MyArena<T>
where
    T: Object<Arena = Self> + fmt::Debug,
{
    type Object = T;
    type Handle = T::Handle;

    fn try_get(handle: Self::Handle, w: Wr<'_>) -> Option<&Self::Object> {
        w.arena::<Self>().arena.get(handle.raw()).map(|v| &v.value)
    }

    fn try_get_mut(handle: Self::Handle, w: W<'_>) -> Option<&mut Self::Object> {
        w.arena_mut::<Self>().arena.get_mut(handle.raw()).map(|v| &mut v.value)
    }

    fn as_strong_if_alive(handle: Self::Handle, w: W) -> Option<Strong<Self::Handle>> {
        let (arena, manager) = w.arena_and_manager_mut::<Self>();

        // Ensure the handle is still alive.
        let slot = arena.arena.get(handle.raw())?;

        // If it is, upgrade its `KeepAliveIndex` to a `KeepAlive` guard.
        let keep_alive = manager.upgrade(slot.keep_alive);

        Some(Strong::new(handle, keep_alive))
    }

    fn print_debug(f: &mut fmt::Formatter<'_>, handle: Self::Handle, w: Wr) -> fmt::Result {
        if let Some(alive) = handle.try_r(w) {
            alive.fmt(f)
        } else {
            f.write_str("<dangling>")
        }
    }
}
```

Finally, let's create extension traits to define new methods on objects within our new arena.

``` rust
pub trait MyObject: Object<Arena = MyArena<Self>> + fmt::Debug {}

impl<T: Object<Arena = MyArena<Self>> + fmt::Debug> MyObject for T {}

pub trait MyHandle: Handle<Object: MyObject> {
    fn frob(self, w: W);

    fn get_frobs(self, w: Wr) -> u32;
}

impl<T: Handle<Object: MyObject>> MyHandle for T {
    fn frob(self, w: W) {
        w.arena_mut::<MyArena<T::Object>>()
            .arena
            .get_mut(self.raw())
            .expect("value is not alive")
            .frobs += 1;
    }

    fn get_frobs(self, w: Wr) -> u32 {
        w.arena::<MyArena<T::Object>>()
            .arena
            .get(self.raw())
            .expect("value is not alive")
            .frobs
    }
}
```

And with that, we have a working arena; now, we just need to use it\! To define an object within
the arena, we can use a second form of the [`object!`](https://docs.rs/arid/latest/arid/macro.object.html) macro to specify a custom arena in which
the object should be stored:

``` rust
use arid::{object, Object as _};

pub struct MyThing {
    name: &'static str,
}

object!(pub MyThing[MyArena<Self>]);

let my_thing = MyThing { name: "Ryleigh" }.spawn(w);

my_thing.frob(w);
my_thing.m(w).name = "Riley";
assert_eq!(my_thing.get_frobs(w), 1);
```

Happy hacking\!

## Limitations and Future Work

`arid`'s largest limitation is its lack of support for generic [`Object`](https://docs.rs/arid/latest/arid/handle/trait.Object.html) definitions. This
limitation originates from our use of `late_struct` to build up our [`World`](https://docs.rs/arid/latest/arid/world/struct.World.html)s: each object
declaration defines a new field in our world and these late-bound field definitions cannot be
generic.

Our use of `late_struct` also means that the size of each world is proportional to the number of
objects defined in the binary but the constant factor on this size is, intentionally, fairly
small (currently, 32 bytes per arena type).

The use of arenas to implement this object model is also somewhat unfortunate. Arenas transform
the (small) cost of incrementing and decrementing reference counts into the (equally small) cost
of checking object generations before accessing a handle. This is a somewhat suspicious tradeoff
since I'd expect dereferences to happen more often than reference copies but that's just a
hunch.

Really, arenas are just a work-around to give us `Copy`able handles for ergonomic purposes.
Hopefully, this need for arenas will be obviated by the [ergonomic ref-counting](https://rust-lang.github.io/rust-project-goals/2024h2/ergonomic-rc.html) team's efforts.
Likewise, the handle newtype system is really just a work-around for the lack of [arbitrary
`Self` types](https://github.com/rust-lang/rust/issues/44874).

## Contributing

Contributions in any form (issues, pull requests, etc.) to this project must adhere to 
Rust's [Code of Conduct](https://www.rust-lang.org/policies/code-of-conduct).

Unless you explicitly state otherwise, any contribution intentionally submitted for 
inclusion in `arid` by you shall be licensed as below, without any 
additional terms or conditions.

## License

This project is licensed under the [MIT License](LICENSE).