#[cfg(not(target_arch = "x86_64"))]
fn main() {}
#[cfg(target_arch = "x86_64")]
mod x86_impl {
#![allow(clippy::excessive_precision)]
#![allow(clippy::approx_constant)]
use archmage::{SimdToken, X64V2Token, X64V3Token, arcane};
use core::arch::x86_64::*;
use magetypes::simd::f32x8;
use std::time::Instant;
#[arcane]
pub fn dct4x4_vp8(token: X64V2Token, block: &mut [i32; 16]) {
let _ = token;
const K1: i32 = 20091; const K2: i32 = 35468;
for row in 0..4 {
let base = row * 4;
let a = block[base] + block[base + 3];
let b = block[base + 1] + block[base + 2];
let c = block[base + 1] - block[base + 2];
let d = block[base] - block[base + 3];
block[base] = a + b;
block[base + 1] = (c * K2 + d * K1 + 2048) >> 12;
block[base + 2] = a - b;
block[base + 3] = (d * K2 - c * K1 + 2048) >> 12;
}
for col in 0..4 {
let a = block[col] + block[col + 12];
let b = block[col + 4] + block[col + 8];
let c = block[col + 4] - block[col + 8];
let d = block[col] - block[col + 12];
block[col] = (a + b + 7) >> 4;
block[col + 4] = (((c * K2 + d * K1 + 2048) >> 12) + 7) >> 4;
block[col + 8] = (a - b + 7) >> 4;
block[col + 12] = (((d * K2 - c * K1 + 2048) >> 12) + 7) >> 4;
}
}
#[arcane]
pub fn dct8_butterfly(token: X64V3Token, m: &mut [f32x8; 8]) {
let wc0 = f32x8::splat(token, 0.5097955791041592);
let wc1 = f32x8::splat(token, 0.6013448869350453);
let wc2 = f32x8::splat(token, 0.8999762231364156);
let wc3 = f32x8::splat(token, 2.5629154477415055);
let sqrt2 = f32x8::splat(token, 1.41421356237);
let t0 = m[0] + m[7];
let t1 = m[1] + m[6];
let t2 = m[2] + m[5];
let t3 = m[3] + m[4];
let t4 = m[0] - m[7];
let t5 = m[1] - m[6];
let t6 = m[2] - m[5];
let t7 = m[3] - m[4];
let u0 = t0 + t3;
let u1 = t1 + t2;
let u2 = t0 - t3;
let u3 = t1 - t2;
let r0 = u0 + u1;
let r2 = u0 - u1;
let r1 = u2.mul_add(
f32x8::splat(token, 0.541196100146197),
u3 * f32x8::splat(token, 1.3065629648763764),
);
let r3 = u2.mul_add(
f32x8::splat(token, 0.541196100146197),
u3 * f32x8::splat(token, -1.3065629648763764),
);
let r1 = r1.mul_add(sqrt2, r3);
let s4 = t4 * wc0;
let s5 = t5 * wc1;
let s6 = t6 * wc2;
let s7 = t7 * wc3;
let v0 = s4 + s7;
let v1 = s5 + s6;
let v2 = s4 - s7;
let v3 = s5 - s6;
let p0 = v0 + v1;
let p2 = v0 - v1;
let p1 = v2.mul_add(
f32x8::splat(token, 0.541196100146197),
v3 * f32x8::splat(token, 1.3065629648763764),
);
let p3 = v2.mul_add(
f32x8::splat(token, 0.541196100146197),
v3 * f32x8::splat(token, -1.3065629648763764),
);
let q0 = p0.mul_add(sqrt2, p1);
let q1 = p1 + p2;
let q2 = p2 + p3;
m[0] = r0;
m[1] = q0;
m[2] = r1;
m[3] = q1;
m[4] = r2;
m[5] = q2;
m[6] = r3;
m[7] = p3;
}
#[arcane]
pub fn downsample_2x2_row(token: X64V3Token, row0: &[f32], row1: &[f32], output: &mut [f32]) {
debug_assert!(row0.len() >= output.len() * 2);
debug_assert!(row1.len() >= output.len() * 2);
let scale = f32x8::splat(token, 0.25);
for chunk in 0..(output.len() / 8) {
let in_x = chunk * 16;
let out_x = chunk * 8;
let mut p00 = [0.0f32; 8];
let mut p10 = [0.0f32; 8];
let mut p01 = [0.0f32; 8];
let mut p11 = [0.0f32; 8];
for i in 0..8 {
p00[i] = row0[in_x + i * 2];
p10[i] = row0[in_x + i * 2 + 1];
p01[i] = row1[in_x + i * 2];
p11[i] = row1[in_x + i * 2 + 1];
}
let p00_v = f32x8::from_array(token, p00);
let p10_v = f32x8::from_array(token, p10);
let p01_v = f32x8::from_array(token, p01);
let p11_v = f32x8::from_array(token, p11);
let sum = p00_v + p10_v + p01_v + p11_v;
let avg = sum * scale;
let out_arr: &mut [f32; 8] = (&mut output[out_x..out_x + 8]).try_into().unwrap();
avg.store(out_arr);
}
}
#[arcane]
pub fn rgb_to_ycbcr_8px(
token: X64V3Token,
r: f32x8,
g: f32x8,
b: f32x8,
) -> (f32x8, f32x8, f32x8) {
let offset = f32x8::splat(token, 128.0);
let ky_r = f32x8::splat(token, 0.299);
let ky_g = f32x8::splat(token, 0.587);
let ky_b = f32x8::splat(token, 0.114);
let kcb_r = f32x8::splat(token, -0.168736);
let kcb_g = f32x8::splat(token, -0.331264);
let kcb_b = f32x8::splat(token, 0.5);
let kcr_r = f32x8::splat(token, 0.5);
let kcr_g = f32x8::splat(token, -0.418688);
let kcr_b = f32x8::splat(token, -0.081312);
let y = r.mul_add(ky_r, g.mul_add(ky_g, b * ky_b));
let cb = r.mul_add(kcb_r, g.mul_add(kcb_g, b.mul_add(kcb_b, offset)));
let cr = r.mul_add(kcr_r, g.mul_add(kcr_g, b.mul_add(kcr_b, offset)));
(y, cb, cr)
}
#[arcane]
pub fn convolve_horizontal_u8(
token: X64V2Token,
input: &[u8],
output: &mut [u8],
kernel: &[i16],
scale_shift: u32,
) {
let _ = token;
let k_len = kernel.len();
let k_half = k_len / 2;
let half = 1i32 << (scale_shift - 1);
for out_idx in k_half..(output.len().saturating_sub(k_half)) {
let mut sum = half;
for (k_idx, &k) in kernel.iter().enumerate() {
let in_idx = out_idx + k_idx - k_half;
sum += input[in_idx] as i32 * k as i32;
}
output[out_idx] = (sum >> scale_shift).clamp(0, 255) as u8;
}
for out_idx in 0..k_half.min(output.len()) {
let mut sum = half;
for (k_idx, &k) in kernel.iter().enumerate() {
let in_idx = (out_idx as isize + k_idx as isize - k_half as isize).max(0) as usize;
sum += input[in_idx.min(input.len() - 1)] as i32 * k as i32;
}
output[out_idx] = (sum >> scale_shift).clamp(0, 255) as u8;
}
}
#[arcane]
pub fn srgb_to_linear_8px(token: X64V3Token, srgb: f32x8) -> f32x8 {
let threshold = f32x8::splat(token, 0.04045);
let linear_scale = f32x8::splat(token, 1.0 / 12.92);
let offset = f32x8::splat(token, 0.055);
let scale = f32x8::splat(token, 1.0 / 1.055);
let linear_result = srgb * linear_scale;
let adjusted = (srgb + offset) * scale;
let x2 = adjusted * adjusted;
let sqrt_x = adjusted.sqrt();
let sqrt_sqrt_x = sqrt_x.sqrt(); let x_0125 = sqrt_sqrt_x.sqrt(); let x_04_approx = sqrt_sqrt_x * x_0125;
let gamma_result = x2 * x_04_approx;
let mask = srgb.simd_le(threshold);
let result_raw = _mm256_blendv_ps(gamma_result.raw(), linear_result.raw(), mask.raw());
f32x8::from_m256(token, result_raw)
}
#[arcane]
pub fn linear_to_srgb_8px(token: X64V3Token, linear: f32x8) -> f32x8 {
let threshold = f32x8::splat(token, 0.0031308);
let linear_scale = f32x8::splat(token, 12.92);
let gamma_scale = f32x8::splat(token, 1.055);
let offset = f32x8::splat(token, -0.055);
let one = f32x8::splat(token, 1.0);
let linear_result = linear * linear_scale;
let sqrt_x = linear.sqrt();
let sqrt_sqrt_x = sqrt_x.sqrt(); let x_0125 = sqrt_sqrt_x.sqrt(); let x_042_approx = sqrt_sqrt_x * x_0125;
let gamma_result = x_042_approx
.mul_add(gamma_scale, offset)
.max(f32x8::zero(token))
.min(one);
let mask = linear.simd_le(threshold);
let result_raw = _mm256_blendv_ps(gamma_result.raw(), linear_result.raw(), mask.raw());
f32x8::from_m256(token, result_raw)
}
#[arcane]
pub fn blend_multiply_2px(token: X64V3Token, src: f32x8, dst: f32x8) -> f32x8 {
let result = src * dst;
let blend_mask = _mm256_set_ps(-0.0, 0.0, 0.0, 0.0, -0.0, 0.0, 0.0, 0.0);
let result_raw = _mm256_blendv_ps(result.raw(), src.raw(), blend_mask);
f32x8::from_m256(token, result_raw)
}
#[arcane]
pub fn blend_screen_2px(token: X64V3Token, src: f32x8, dst: f32x8) -> f32x8 {
let one = f32x8::splat(token, 1.0);
let inv_src = one - src;
let inv_dst = one - dst;
let product = inv_src * inv_dst;
let result = one - product;
let blend_mask = _mm256_set_ps(-0.0, 0.0, 0.0, 0.0, -0.0, 0.0, 0.0, 0.0);
let result_raw = _mm256_blendv_ps(result.raw(), src.raw(), blend_mask);
f32x8::from_m256(token, result_raw)
}
#[arcane]
pub fn blend_overlay_2px(token: X64V3Token, src: f32x8, dst: f32x8) -> f32x8 {
let one = f32x8::splat(token, 1.0);
let two = f32x8::splat(token, 2.0);
let half = f32x8::splat(token, 0.5);
let multiply_result = src * dst * two;
let inv_src = one - src;
let inv_dst = one - dst;
let screen_result = one - inv_src * inv_dst * two;
let mask = dst.simd_lt(half);
let result_raw = _mm256_blendv_ps(screen_result.raw(), multiply_result.raw(), mask.raw());
let blend_mask = _mm256_set_ps(-0.0, 0.0, 0.0, 0.0, -0.0, 0.0, 0.0, 0.0);
let result_raw = _mm256_blendv_ps(result_raw, src.raw(), blend_mask);
f32x8::from_m256(token, result_raw)
}
#[arcane]
pub fn reduce_horizontal_f32(
token: X64V3Token,
input: &[f32],
output: &mut [f32],
weights: &[f32],
stride: usize,
) {
for (out_idx, out_val) in output.iter_mut().enumerate() {
let base = out_idx * stride;
let mut sum = 0.0f32;
for (k, &w) in weights.iter().enumerate() {
if base + k < input.len() {
sum += input[base + k] * w;
}
}
*out_val = sum;
}
}
#[allow(dead_code)]
fn dct4x4_scalar(block: &mut [i32; 16]) {
const K1: i32 = 20091;
const K2: i32 = 35468;
for row in 0..4 {
let base = row * 4;
let a = block[base] + block[base + 3];
let b = block[base + 1] + block[base + 2];
let c = block[base + 1] - block[base + 2];
let d = block[base] - block[base + 3];
block[base] = a + b;
block[base + 1] = (c * K2 + d * K1 + 2048) >> 12;
block[base + 2] = a - b;
block[base + 3] = (d * K2 - c * K1 + 2048) >> 12;
}
for col in 0..4 {
let a = block[col] + block[col + 12];
let b = block[col + 4] + block[col + 8];
let c = block[col + 4] - block[col + 8];
let d = block[col] - block[col + 12];
block[col] = (a + b + 7) >> 4;
block[col + 4] = (((c * K2 + d * K1 + 2048) >> 12) + 7) >> 4;
block[col + 8] = (a - b + 7) >> 4;
block[col + 12] = (((d * K2 - c * K1 + 2048) >> 12) + 7) >> 4;
}
}
fn srgb_to_linear_scalar(x: f32) -> f32 {
if x <= 0.04045 {
x / 12.92
} else {
((x + 0.055) / 1.055).powf(2.4)
}
}
fn test_correctness() {
println!("=== Correctness Tests ===\n");
if let Some(token) = X64V3Token::summon() {
let srgb_vals = [0.0, 0.04, 0.1, 0.2, 0.4, 0.6, 0.8, 1.0];
let srgb = f32x8::from_array(token, srgb_vals);
let linear = srgb_to_linear_8px(token, srgb);
let linear_arr = linear.to_array();
println!(" sRGB→Linear conversion:");
let mut max_err = 0.0f32;
for i in 0..8 {
let expected = srgb_to_linear_scalar(srgb_vals[i]);
let err = (linear_arr[i] - expected).abs();
max_err = max_err.max(err);
}
println!(" Max error vs scalar: {:.4}", max_err);
println!(" (Using sqrt approximation for x^2.4)\n");
let r = f32x8::from_array(token, [255.0, 0.0, 0.0, 128.0, 64.0, 192.0, 100.0, 200.0]);
let g = f32x8::from_array(token, [0.0, 255.0, 0.0, 128.0, 128.0, 64.0, 150.0, 100.0]);
let b = f32x8::from_array(token, [0.0, 0.0, 255.0, 128.0, 192.0, 128.0, 50.0, 150.0]);
let (y, cb, cr) = rgb_to_ycbcr_8px(token, r, g, b);
let y_arr = y.to_array();
let cb_arr = cb.to_array();
let cr_arr = cr.to_array();
println!(" RGB→YCbCr conversion:");
println!(
" Red (255,0,0) → Y={:.1}, Cb={:.1}, Cr={:.1}",
y_arr[0], cb_arr[0], cr_arr[0]
);
println!(
" Green (0,255,0) → Y={:.1}, Cb={:.1}, Cr={:.1}",
y_arr[1], cb_arr[1], cr_arr[1]
);
println!(
" Blue (0,0,255) → Y={:.1}, Cb={:.1}, Cr={:.1}",
y_arr[2], cb_arr[2], cr_arr[2]
);
println!(
" Gray (128,128,128) → Y={:.1}, Cb={:.1}, Cr={:.1}\n",
y_arr[3], cb_arr[3], cr_arr[3]
);
let src = f32x8::from_array(token, [0.5, 0.3, 0.8, 1.0, 0.2, 0.6, 0.4, 0.5]);
let dst = f32x8::from_array(token, [0.4, 0.6, 0.2, 1.0, 0.8, 0.4, 0.6, 0.5]);
let multiply = blend_multiply_2px(token, src, dst);
let screen = blend_screen_2px(token, src, dst);
let overlay = blend_overlay_2px(token, src, dst);
println!(" Blend modes (src=0.5, dst=0.4 for RGB):");
println!(" Multiply: {:.3}", multiply.to_array()[0]);
println!(" Screen: {:.3}", screen.to_array()[0]);
println!(" Overlay: {:.3}\n", overlay.to_array()[0]);
}
}
fn benchmark() {
const PIXELS: usize = 1920 * 1080;
const ITERATIONS: usize = 100;
println!(
"=== Benchmarks ({} pixels x {} iterations) ===\n",
PIXELS, ITERATIONS
);
if let Some(token) = X64V3Token::summon() {
let srgb_data: Vec<f32> = (0..PIXELS).map(|i| (i % 256) as f32 / 255.0).collect();
let mut linear_data = vec![0.0f32; PIXELS];
let start = Instant::now();
for _ in 0..ITERATIONS {
for chunk_start in (0..PIXELS).step_by(8) {
if chunk_start + 8 <= PIXELS {
let arr: &[f32; 8] = (&srgb_data[chunk_start..chunk_start + 8])
.try_into()
.unwrap();
let srgb = f32x8::load(token, arr);
let linear = srgb_to_linear_8px(token, srgb);
let out: &mut [f32; 8] = (&mut linear_data[chunk_start..chunk_start + 8])
.try_into()
.unwrap();
linear.store(out);
}
}
std::hint::black_box(&linear_data);
}
let simd_time = start.elapsed();
let mpix_s = (PIXELS * ITERATIONS) as f64 / simd_time.as_secs_f64() / 1_000_000.0;
println!(
" sRGB→Linear: {:>8.2} ms ({:.1} Mpix/s)",
simd_time.as_secs_f64() * 1000.0,
mpix_s
);
let r_data: Vec<f32> = (0..PIXELS).map(|i| ((i * 17) % 256) as f32).collect();
let g_data: Vec<f32> = (0..PIXELS).map(|i| ((i * 31) % 256) as f32).collect();
let b_data: Vec<f32> = (0..PIXELS).map(|i| ((i * 47) % 256) as f32).collect();
let mut y_data = vec![0.0f32; PIXELS];
let mut cb_data = vec![0.0f32; PIXELS];
let mut cr_data = vec![0.0f32; PIXELS];
let start = Instant::now();
for _ in 0..ITERATIONS {
for chunk_start in (0..PIXELS).step_by(8) {
if chunk_start + 8 <= PIXELS {
let r = f32x8::load(
token,
(&r_data[chunk_start..chunk_start + 8]).try_into().unwrap(),
);
let g = f32x8::load(
token,
(&g_data[chunk_start..chunk_start + 8]).try_into().unwrap(),
);
let b = f32x8::load(
token,
(&b_data[chunk_start..chunk_start + 8]).try_into().unwrap(),
);
let (y, cb, cr) = rgb_to_ycbcr_8px(token, r, g, b);
y.store(
(&mut y_data[chunk_start..chunk_start + 8])
.try_into()
.unwrap(),
);
cb.store(
(&mut cb_data[chunk_start..chunk_start + 8])
.try_into()
.unwrap(),
);
cr.store(
(&mut cr_data[chunk_start..chunk_start + 8])
.try_into()
.unwrap(),
);
}
}
std::hint::black_box(&y_data);
}
let simd_time = start.elapsed();
let mpix_s = (PIXELS * ITERATIONS) as f64 / simd_time.as_secs_f64() / 1_000_000.0;
println!(
" RGB→YCbCr: {:>8.2} ms ({:.1} Mpix/s)",
simd_time.as_secs_f64() * 1000.0,
mpix_s
);
let src_data: Vec<f32> = (0..PIXELS)
.map(|i| ((i * 17) % 256) as f32 / 255.0)
.collect();
let dst_data: Vec<f32> = (0..PIXELS)
.map(|i| ((i * 31) % 256) as f32 / 255.0)
.collect();
let mut out_data = vec![0.0f32; PIXELS];
let start = Instant::now();
for _ in 0..ITERATIONS {
for chunk_start in (0..PIXELS).step_by(8) {
if chunk_start + 8 <= PIXELS {
let src = f32x8::load(
token,
(&src_data[chunk_start..chunk_start + 8])
.try_into()
.unwrap(),
);
let dst = f32x8::load(
token,
(&dst_data[chunk_start..chunk_start + 8])
.try_into()
.unwrap(),
);
let result = blend_overlay_2px(token, src, dst);
result.store(
(&mut out_data[chunk_start..chunk_start + 8])
.try_into()
.unwrap(),
);
}
}
std::hint::black_box(&out_data);
}
let simd_time = start.elapsed();
let mpix_s = (PIXELS * ITERATIONS) as f64 / simd_time.as_secs_f64() / 1_000_000.0;
println!(
" Overlay blend: {:>8.2} ms ({:.1} Mpix/s)",
simd_time.as_secs_f64() * 1000.0,
mpix_s
);
}
println!();
}
pub fn main() {
println!("\n╔═══════════════════════════════════════════════════════════════╗");
println!("║ SIMD Kernel Collection - Image Processing Hotspots ║");
println!("╚═══════════════════════════════════════════════════════════════╝\n");
println!("Eight kernels from image-webp, jpegli-rs, and zenimage:\n");
println!(" 1. 4x4 DCT (VP8) - Integer transform");
println!(" 2. 8x8 DCT butterfly - JPEG encoding");
println!(" 3. Chroma downsample - 2x2 box filter");
println!(" 4. RGB→YCbCr - Color matrix FMA");
println!(" 5. Horizontal convolve - 1D filter");
println!(" 6. sRGB↔Linear - Gamma correction");
println!(" 7. Blend modes - Multiply/Screen/Overlay");
println!(" 8. Horizontal reduce - Strided weighted sum\n");
test_correctness();
benchmark();
println!("=== Key Patterns ===\n");
println!(" Token-gated dispatch:");
println!(" if let Some(token) = X64V3Token::summon() {{ ... }}");
println!();
println!(" FMA chains for matrix ops:");
println!(" y = r.mul_add(ky_r, g.mul_add(ky_g, b * ky_b));");
println!();
println!(" Gamma approximation:");
println!(" x^2.4 ≈ x^2 * sqrt(sqrt(x)) * sqrt(sqrt(sqrt(x)))");
println!();
}
}
#[cfg(target_arch = "x86_64")]
fn main() {
x86_impl::main()
}