arcane-core 0.26.1

Core library for Arcane - agent-native 2D game engine (TypeScript runtime, renderer, platform layer)
Documentation
// Geometry pipeline shader: colored triangles/lines without textures.
//
// Bind groups:
// @group(0) — Camera uniform (vertex), same layout as sprite.wgsl group 0

struct CameraUniform {
    view_proj: mat4x4<f32>,
};

@group(0) @binding(0)
var<uniform> camera: CameraUniform;

struct VertexInput {
    @location(0) position: vec2<f32>,
    @location(1) color: vec4<f32>,
};

struct VertexOutput {
    @builtin(position) clip_position: vec4<f32>,
    @location(0) color: vec4<f32>,
};

@vertex
fn vs_main(vertex: VertexInput) -> VertexOutput {
    var out: VertexOutput;
    let world = vec4<f32>(vertex.position.x, vertex.position.y, 0.0, 1.0);
    out.clip_position = camera.view_proj * world;
    out.color = vertex.color;
    return out;
}

@fragment
fn fs_main(in: VertexOutput) -> @location(0) vec4<f32> {
    return in.color;
}