use anyhow::{Context, Result};
use std::sync::Arc;
pub struct GpuContext {
pub device: wgpu::Device,
pub queue: wgpu::Queue,
pub surface: wgpu::Surface<'static>,
pub config: wgpu::SurfaceConfiguration,
}
impl GpuContext {
pub fn new(window: Arc<winit::window::Window>) -> Result<Self> {
let instance = wgpu::Instance::new(&wgpu::InstanceDescriptor {
backends: wgpu::Backends::all(),
..Default::default()
});
let surface = instance
.create_surface(window.clone())
.context("Failed to create wgpu surface")?;
let adapter = pollster::block_on(instance.request_adapter(&wgpu::RequestAdapterOptions {
power_preference: wgpu::PowerPreference::default(),
compatible_surface: Some(&surface),
force_fallback_adapter: false,
}))
.context("No suitable GPU adapter found")?;
let (device, queue) = pollster::block_on(adapter.request_device(
&wgpu::DeviceDescriptor {
label: Some("arcane_device"),
required_features: wgpu::Features::empty(),
required_limits: wgpu::Limits::default(),
..Default::default()
},
None,
))
.context("Failed to create GPU device")?;
let size = window.inner_size();
let surface_caps = surface.get_capabilities(&adapter);
let surface_format = surface_caps
.formats
.iter()
.find(|f| f.is_srgb())
.copied()
.unwrap_or(surface_caps.formats[0]);
let config = wgpu::SurfaceConfiguration {
usage: wgpu::TextureUsages::RENDER_ATTACHMENT | wgpu::TextureUsages::COPY_SRC,
format: surface_format,
width: size.width.max(1),
height: size.height.max(1),
present_mode: wgpu::PresentMode::AutoVsync,
alpha_mode: surface_caps.alpha_modes[0],
view_formats: vec![],
desired_maximum_frame_latency: 2,
};
surface.configure(&device, &config);
Ok(Self {
device,
queue,
surface,
config,
})
}
}