arael-sketch 0.6.2

Interactive 2D sketch editor with real-time constraint solving
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783
1784
1785
1786
1787
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813
1814
1815
1816
1817
1818
1819
1820
1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
1834
1835
1836
1837
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847
1848
1849
1850
1851
1852
1853
1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
1864
1865
1866
1867
1868
1869
1870
1871
1872
1873
1874
1875
1876
1877
1878
1879
1880
1881
1882
1883
1884
1885
1886
1887
1888
1889
1890
1891
1892
1893
1894
1895
1896
1897
1898
1899
1900
1901
1902
1903
1904
1905
1906
1907
1908
1909
1910
1911
1912
1913
1914
1915
1916
1917
1918
1919
1920
1921
1922
1923
1924
1925
1926
1927
1928
1929
1930
1931
1932
1933
1934
1935
1936
1937
1938
1939
1940
1941
1942
1943
1944
1945
1946
1947
1948
1949
1950
1951
1952
1953
1954
1955
1956
1957
1958
1959
1960
1961
1962
1963
1964
1965
1966
1967
1968
1969
1970
1971
1972
1973
1974
1975
1976
1977
1978
1979
1980
1981
1982
1983
1984
1985
1986
1987
1988
1989
1990
1991
1992
1993
1994
1995
1996
1997
1998
1999
2000
2001
2002
2003
2004
2005
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
2027
2028
2029
2030
2031
2032
2033
2034
2035
2036
2037
2038
2039
2040
2041
2042
2043
2044
2045
2046
2047
2048
2049
2050
2051
2052
2053
2054
2055
2056
2057
2058
2059
2060
2061
2062
2063
2064
2065
2066
2067
2068
2069
2070
2071
2072
2073
2074
2075
2076
2077
2078
2079
2080
2081
2082
2083
2084
2085
2086
2087
2088
2089
2090
2091
2092
2093
2094
2095
2096
2097
2098
2099
2100
2101
2102
2103
2104
2105
2106
2107
2108
2109
2110
2111
2112
2113
2114
2115
2116
2117
2118
2119
2120
2121
2122
2123
2124
2125
2126
2127
2128
2129
2130
2131
2132
2133
2134
2135
2136
2137
2138
2139
2140
2141
2142
2143
2144
2145
2146
2147
2148
2149
2150
2151
2152
2153
2154
2155
2156
2157
2158
2159
2160
2161
2162
2163
2164
2165
2166
2167
2168
2169
2170
2171
2172
2173
2174
2175
2176
2177
2178
2179
2180
2181
2182
2183
2184
2185
2186
2187
2188
2189
2190
2191
2192
2193
2194
2195
2196
2197
2198
2199
2200
2201
2202
2203
2204
2205
2206
2207
2208
2209
2210
2211
2212
2213
2214
2215
2216
2217
2218
2219
2220
2221
2222
2223
2224
2225
2226
2227
2228
2229
2230
2231
2232
2233
2234
2235
2236
2237
2238
2239
2240
2241
2242
2243
2244
2245
2246
2247
2248
2249
2250
2251
2252
2253
2254
2255
2256
2257
2258
2259
2260
2261
2262
2263
2264
2265
2266
2267
2268
2269
2270
2271
2272
2273
2274
2275
2276
2277
2278
2279
2280
2281
2282
2283
2284
2285
2286
2287
2288
2289
2290
2291
2292
2293
2294
2295
2296
2297
2298
2299
2300
2301
2302
2303
2304
2305
2306
2307
2308
2309
2310
2311
2312
2313
2314
2315
2316
2317
2318
2319
2320
2321
2322
2323
2324
2325
2326
2327
2328
2329
2330
2331
2332
2333
2334
2335
2336
2337
2338
2339
2340
2341
2342
2343
2344
2345
2346
2347
2348
2349
2350
2351
2352
2353
2354
2355
2356
2357
2358
2359
2360
2361
2362
2363
2364
2365
2366
2367
2368
2369
2370
2371
2372
2373
2374
2375
2376
2377
2378
2379
2380
2381
2382
2383
2384
2385
2386
2387
2388
2389
2390
2391
2392
2393
2394
2395
2396
2397
2398
2399
2400
2401
2402
2403
2404
2405
2406
2407
2408
2409
2410
2411
2412
// Canvas rendering, grid, dimension drawing, styled lines, constraint markers.

use eframe::egui;
use arael::refs::Ref;
use arael::utils::rad2rad;
use arael::vect::vect2d;
use arael_sketch_solver::*;

use crate::tools::*;
use arael_sketch_backend::geometry::*;
use crate::EditorApp;

/// Compute (start_angle, span) for an arc respecting ccw flag.
/// CCW arcs have positive span, CW arcs have negative span.
fn arc_span(a: &Arc) -> (f64, f64) {
    let sa = a.start_angle.value;
    let ea = a.end_angle.value;
    let norm = |v: f64| -> f64 { let r = v % std::f64::consts::TAU; if r < 0.0 { r + std::f64::consts::TAU } else { r } };
    if a.ccw {
        (sa, norm(ea - sa))
    } else {
        (sa, -norm(sa - ea))
    }
}

impl EditorApp {
    // Draw rotated text using egui's native TextShape.angle support.
    // `center` is where text should be centered, `dir_x/dir_y` is the unit direction along the text.
    // Returns the bounding segment (text_start, text_end) in screen coords.
    pub fn draw_rotated_text(&self, painter: &egui::Painter, center: egui::Pos2,
                          dir_x: f32, dir_y: f32, text: &str,
                          font: egui::FontId, color: egui::Color32) -> (egui::Pos2, egui::Pos2) {
        // Ensure text reads left-to-right: flip direction if pointing left
        let (dx, dy) = if dir_x < 0.0 { (-dir_x, -dir_y) } else { (dir_x, dir_y) };
        let angle = dy.atan2(dx); // rotation angle in radians

        // Layout the text to get its size
        let galley = painter.layout_no_wrap(text.to_string(), font, color);
        let text_width = galley.rect.width();
        let text_height = galley.rect.height();

        // Position: pivot is top-left of the galley, rotated around that point.
        // We want the text centered at `center`, offset perpendicular to read above the line.
        // Compute the top-left position before rotation such that after rotation the text is centered.
        let half_w = text_width / 2.0;
        let half_h = text_height / 2.0;
        // Center of unrotated text at (pos.x + half_w, pos.y + half_h).
        // After rotating by `angle` around pos, center moves to:
        //   pos + rotate(half_w, half_h, angle)
        // We want that to equal `center - normal * offset` (slightly above the line)
        let nx = -dy;
        let ny = dx;
        let target_x = center.x - nx * (half_h + 2.0);
        let target_y = center.y - ny * (half_h + 2.0);
        let cos_a = angle.cos();
        let sin_a = angle.sin();
        let rotated_cx = half_w * cos_a - half_h * sin_a;
        let rotated_cy = half_w * sin_a + half_h * cos_a;
        let pos = egui::Pos2::new(target_x - rotated_cx, target_y - rotated_cy);

        let shape = egui::epaint::TextShape::new(pos, galley, color)
            .with_angle(angle);
        painter.add(shape);

        // Return text extent segment for hit testing
        let ts = egui::Pos2::new(center.x - dx * half_w, center.y - dy * half_w);
        let te = egui::Pos2::new(center.x + dx * half_w, center.y + dy * half_w);
        (ts, te)
    }

    // Draw a dimension annotation. Returns (text_start, text_end) screen segment for hit testing.
    pub fn draw_dimension(&self, painter: &egui::Painter, kind: &DimensionKind, value: f64,
                       offset: vect2d, text_along: f64, color: egui::Color32, is_radius: bool,
                       is_expr: bool, is_derived: bool, is_range: bool) -> (egui::Pos2, egui::Pos2) {
        if is_radius {
            let (arc_ref, is_b) = match kind {
                DimensionKind::ArcRadius(r) => (Some(*r), false),
                DimensionKind::ArcRadiusB(r) => (Some(*r), true),
                _ => (None, false),
            };
            if let Some(r) = arc_ref {
                let a = &self.sketch.arcs[r];
                let (angle, rv) = if a.is_ellipse {
                    // Ellipse: lock to major/minor axis, offset.x sign picks side
                    let base = if is_b { a.rotation.value + std::f64::consts::FRAC_PI_2 }
                               else { a.rotation.value };
                    let angle = if offset.x < 0.0 { base + std::f64::consts::PI } else { base };
                    let rv = if is_b { a.radius_b.value } else { a.radius.value };
                    (angle, rv)
                } else {
                    // Circle: free angle from offset
                    (a.start_angle.value + offset.x, a.radius.value)
                };
                let edge = vect2d::new(
                    a.center.value.x + rv * angle.cos(),
                    a.center.value.y + rv * angle.sin(),
                );
                let arrow_len = rv * 0.6;
                let inner = vect2d::new(
                    edge.x - arrow_len * angle.cos(),
                    edge.y - arrow_len * angle.sin(),
                );
                let se = self.to_screen(edge);
                let si = self.to_screen(inner);
                let stroke = egui::Stroke::new(1.0, color);
                painter.line_segment([se, si], stroke);
                // Arrowhead at edge
                let adx = si.x - se.x;
                let ady = si.y - se.y;
                let alen = (adx * adx + ady * ady).sqrt().max(1.0);
                let ax = adx / alen;
                let ay = ady / alen;
                let asz = 6.0;
                painter.line_segment([se, egui::Pos2::new(se.x + ax * asz + ay * asz * 0.4, se.y + ay * asz - ax * asz * 0.4)], stroke);
                painter.line_segment([se, egui::Pos2::new(se.x + ax * asz - ay * asz * 0.4, se.y + ay * asz + ax * asz * 0.4)], stroke);
                // Text along arrow
                let mid = egui::Pos2::new((se.x + si.x) / 2.0, (se.y + si.y) / 2.0);
                let label = if is_b { "Rb" } else { "R" };
                let text = if is_range { format!("[({label}{:.2})]", value) }
                    else if is_derived { format!("({label}{:.2})", value) }
                    else if is_expr { format!("fx: {label}{:.2}", value) }
                    else { format!("{label}{:.2}", value) };
                return self.draw_rotated_text(painter, mid, ax, ay, &text,
                    egui::FontId::proportional(12.0), color);
            }
        }

        // Angle dimension: draw arc between two lines
        if let DimensionKind::Angle(a_ref, b_ref, supplement) = kind {
            return self.draw_angle_dimension(painter, *a_ref, *b_ref, *supplement,
                value, offset, text_along, color, is_expr, is_derived, is_range);
        }

        // Sweep dimension: arc annotation from start_angle to end_angle
        if let DimensionKind::ArcSweep(r) = kind {
            return self.draw_sweep_dimension(painter, *r, value, offset, text_along,
                color, is_expr, is_derived, is_range);
        }

        // Line angle from x-axis: draw helper x-axis line and angle arc from p1
        if let DimensionKind::LineAngle(r) = kind {
            return self.draw_xangle_dimension(painter, *r, value, offset, text_along,
                color, is_expr, is_derived, is_range);
        }

        // Ellipse rotation (major axis angle from x-axis): same visual as
        // LineAngle, anchored at the ellipse center, with helper lines along
        // +x and along the current rotation angle.
        if let DimensionKind::ArcRotation(r) = kind {
            return self.draw_arc_rotation_dimension(painter, *r, value, offset, text_along,
                color, is_expr, is_derived, is_range);
        }

        // Horizontal/vertical axis distance
        if matches!(kind, DimensionKind::HDistance(..) | DimensionKind::VDistance(..)) {
            let horizontal = matches!(kind, DimensionKind::HDistance(..));
            let (p1, p2) = self.dim_endpoints(kind);
            return self.draw_axis_distance_dimension(painter, p1, p2, horizontal, value,
                offset, text_along, color, is_expr, is_derived, is_range);
        }

        // Concentric distance: leader spanning from inner radius to outer
        // radius along the direction picked by `offset.x` (angle), with
        // `offset.y` as perpendicular offset and `text_along` along the leader.
        if let DimensionKind::ConcentricDistance(a_ref, b_ref) = kind {
            return self.draw_concentric_distance(painter, *a_ref, *b_ref, value,
                offset, text_along, color, is_expr, is_derived, is_range);
        }

        let (p1_sketch, p2_sketch) = self.dim_endpoints(kind);
        let dx = p2_sketch.x - p1_sketch.x;
        let dy = p2_sketch.y - p1_sketch.y;
        let len = (dx * dx + dy * dy).sqrt().max(1e-12);
        let nx = -dy / len;
        let ny = dx / len;
        let off = offset.y;

        let q1 = vect2d::new(p1_sketch.x + nx * off, p1_sketch.y + ny * off);
        let q2 = vect2d::new(p2_sketch.x + nx * off, p2_sketch.y + ny * off);

        let sq1 = self.to_screen(q1);
        let sq2 = self.to_screen(q2);
        let sp1 = self.to_screen(p1_sketch);
        let sp2 = self.to_screen(p2_sketch);

        let stroke = egui::Stroke::new(1.0, color);

        // Extension lines
        // For point-line distance, the line-side extension goes from the nearest
        // line endpoint to the dimension arrow position (not from the foot projection)
        if let DimensionKind::PointLineDistance(_, line_ref) = kind {
            let l = &self.sketch.lines[*line_ref];
            // Find which endpoint is closer to the foot (p2_sketch)
            let d1 = ((l.p1.value.x - p2_sketch.x).powi(2) + (l.p1.value.y - p2_sketch.y).powi(2)).sqrt();
            let d2 = ((l.p2.value.x - p2_sketch.x).powi(2) + (l.p2.value.y - p2_sketch.y).powi(2)).sqrt();
            let nearest = if d1 < d2 { self.to_screen(l.p1.value) } else { self.to_screen(l.p2.value) };
            painter.line_segment([sp1, sq1], egui::Stroke::new(0.5, color));
            painter.line_segment([nearest, sq2], egui::Stroke::new(0.5, color));
        } else if let DimensionKind::LineLineDistance(a_ref, b_ref) = kind {
            // Both extensions go from the nearest endpoint of each line
            // to the arrow tip on that line's side.
            let la = &self.sketch.lines[*a_ref];
            let lb = &self.sketch.lines[*b_ref];
            let nearest_on = |l: &crate::Line, target: vect2d| {
                let d1 = ((l.p1.value.x - target.x).powi(2) + (l.p1.value.y - target.y).powi(2)).sqrt();
                let d2 = ((l.p2.value.x - target.x).powi(2) + (l.p2.value.y - target.y).powi(2)).sqrt();
                if d1 < d2 { l.p1.value } else { l.p2.value }
            };
            let na = self.to_screen(nearest_on(la, p1_sketch));
            let nb = self.to_screen(nearest_on(lb, p2_sketch));
            painter.line_segment([na, sq1], egui::Stroke::new(0.5, color));
            painter.line_segment([nb, sq2], egui::Stroke::new(0.5, color));
        } else {
            painter.line_segment([sp1, sq1], egui::Stroke::new(0.5, color));
            painter.line_segment([sp2, sq2], egui::Stroke::new(0.5, color));
        }

        // Arrowheads and dimension line
        let adx = sq2.x - sq1.x;
        let ady = sq2.y - sq1.y;
        let alen = (adx * adx + ady * ady).sqrt().max(1.0);
        let ax = adx / alen;
        let ay = ady / alen;
        let asz = 6.0;

        // Text position along the line
        let text = if is_range { format!("[({:.2})]", value) }
            else if is_derived { format!("({:.2})", value) }
            else if is_expr { format!("fx: {:.2}", value) }
            else { format!("{:.2}", value) };
        let char_width = 12.0 * 0.6;
        let text_half_w = text.len() as f32 * char_width / 2.0;
        let text_center = egui::Pos2::new(
            (sq1.x + sq2.x) / 2.0 + ax * (text_along as f32) * alen,
            (sq1.y + sq2.y) / 2.0 + ay * (text_along as f32) * alen,
        );

        // Dimension line: extend beyond endpoints if text is outside
        
        
        let text_left = text_center.x - ax * text_half_w;
        let text_left_y = text_center.y - ay * text_half_w;
        let text_right = text_center.x + ax * text_half_w;
        let text_right_y = text_center.y + ay * text_half_w;

        // Project text edges onto the line to find extension
        let proj_left = (text_left - sq1.x) * ax + (text_left_y - sq1.y) * ay;
        let proj_right = (text_right - sq1.x) * ax + (text_right_y - sq1.y) * ay;
        let margin = 4.0;

        let min_proj = proj_left.min(proj_right) - margin;
        let max_proj = proj_right.max(proj_left) + margin;

        let line_start = if min_proj < 0.0 {
            egui::Pos2::new(sq1.x + ax * min_proj, sq1.y + ay * min_proj)
        } else { sq1 };
        let line_end = if max_proj > alen {
            egui::Pos2::new(sq1.x + ax * max_proj, sq1.y + ay * max_proj)
        } else { sq2 };

        // Draw dimension line (possibly extended)
        painter.line_segment([line_start, line_end], stroke);

        // Arrowheads at original endpoints (sq1, sq2)
        painter.line_segment([sq1, egui::Pos2::new(sq1.x + ax * asz + ay * asz * 0.4, sq1.y + ay * asz - ax * asz * 0.4)], stroke);
        painter.line_segment([sq1, egui::Pos2::new(sq1.x + ax * asz - ay * asz * 0.4, sq1.y + ay * asz + ax * asz * 0.4)], stroke);
        painter.line_segment([sq2, egui::Pos2::new(sq2.x - ax * asz + ay * asz * 0.4, sq2.y - ay * asz - ax * asz * 0.4)], stroke);
        painter.line_segment([sq2, egui::Pos2::new(sq2.x - ax * asz - ay * asz * 0.4, sq2.y - ay * asz + ax * asz * 0.4)], stroke);

        // Value text rotated along the dimension line
        self.draw_rotated_text(painter, text_center, ax, ay, &text,
            egui::FontId::proportional(12.0), color)
    }

    /// Compute the angle sector start and sweep for an angle dimension.
    /// offset.x stores the sector midpoint angle chosen during placement.
    /// Finds the actual sector around offset.x using the 4 half-line boundaries.
    /// Compute sector start and sweep for an angle dimension.
    /// Uses the supplement flag to select the correct pair of opposing sectors,
    /// then picks the one closest to offset.x. This is stable under line rotation.
    pub fn angle_dim_sector(&self, a_ref: Ref<Line>, b_ref: Ref<Line>, supplement: bool,
                        offset: vect2d) -> (vect2d, f64, f64) {
        let la = &self.sketch.lines[a_ref];
        let lb = &self.sketch.lines[b_ref];
        let ix = arael_sketch_backend::geometry::line_line_intersection(
            la.p1.value, la.p2.value, lb.p1.value, lb.p2.value);

        let da = vect2d::new(la.p2.value.x - la.p1.value.x, la.p2.value.y - la.p1.value.y);
        let db = vect2d::new(lb.p2.value.x - lb.p1.value.x, lb.p2.value.y - lb.p1.value.y);
        let ang_a = da.y.atan2(da.x);
        let ang_b = db.y.atan2(db.x);
        let pi = std::f64::consts::PI;
        // Compute sweep for the supplement pair
        let ang_a_eff = if supplement { ang_a + pi } else { ang_a };
        let sweep = rad2rad(ang_b - ang_a_eff);

        // Two opposing sectors: start at ang_a_eff and ang_a_eff+pi
        let start1 = rad2rad(ang_a_eff);
        let start2 = rad2rad(ang_a_eff + pi);
        let mid1 = rad2rad(start1 + sweep * 0.5);
        let mid2 = rad2rad(start2 + sweep * 0.5);

        // Pick the sector whose midpoint is closest to offset.x
        let d1 = rad2rad(offset.x - mid1).abs();
        let d2 = rad2rad(offset.x - mid2).abs();
        let start = if d1 <= d2 { start1 } else { start2 };

        (ix, start, sweep)
    }

    /// Determine which of the 4 angle sectors the mouse is in.
    /// Returns (sector_midpoint_angle, supplement_flag).
    /// The 4 half-lines (ang_a, ang_a+pi, ang_b, ang_b+pi) divide the plane
    /// into 4 sectors. We sort them, find which sector the mouse is in,
    /// and determine the supplement flag from the bounding half-lines.
    pub fn angle_dim_sector_from_mouse(&self, a_ref: Ref<Line>, b_ref: Ref<Line>,
                                        mouse_angle: f64) -> (f64, bool) {
        let la = &self.sketch.lines[a_ref];
        let lb = &self.sketch.lines[b_ref];
        let da = vect2d::new(la.p2.value.x - la.p1.value.x, la.p2.value.y - la.p1.value.y);
        let db = vect2d::new(lb.p2.value.x - lb.p1.value.x, lb.p2.value.y - lb.p1.value.y);
        let ang_a = da.y.atan2(da.x);
        let ang_b = db.y.atan2(db.x);
        let pi = std::f64::consts::PI;
        // 4 half-line directions, tagged: (angle, is_line_a)
        let mut halves = [
            (rad2rad(ang_a), true),
            (rad2rad(ang_a + pi), true),
            (rad2rad(ang_b), false),
            (rad2rad(ang_b + pi), false),
        ];
        halves.sort_by(|a, b| a.0.partial_cmp(&b.0).unwrap());

        // Find which sector the mouse is in
        let m = rad2rad(mouse_angle);
        let mut sector_idx = 3; // default: between halves[3] and halves[0] (wrapping)
        for i in 0..4 {
            let next = (i + 1) % 4;
            let mut span = halves[next].0 - halves[i].0;
            if span <= 0.0 { span += 2.0 * pi; }
            let mut delta = m - halves[i].0;
            if delta < 0.0 { delta += 2.0 * pi; }
            if delta < span {
                sector_idx = i;
                break;
            }
        }

        // Sector is between halves[sector_idx] and halves[(sector_idx+1)%4]
        let i0 = sector_idx;
        let i1 = (sector_idx + 1) % 4;
        let a0 = halves[i0].0;
        let a1 = halves[i1].0;
        let mut span = a1 - a0;
        if span <= 0.0 { span += 2.0 * pi; }
        let mid = rad2rad(a0 + span * 0.5);

        // Determine supplement: compute the direct angle between lines
        let cross = da.x * db.y - da.y * db.x;
        let dot = da.x * db.x + da.y * db.y;
        let direct_angle = cross.atan2(dot).abs();
        // If this sector's span is closer to pi-direct_angle, it's the supplement
        let supplement = (span - (pi - direct_angle)).abs() < (span - direct_angle).abs();

        (mid, supplement)
    }

    /// Pick between 2 opposing sectors for a given supplement value.
    /// Used when dragging an existing dimension (no sector type change allowed).
    pub fn angle_dim_opposing_sector(&self, a_ref: Ref<Line>, b_ref: Ref<Line>,
                                      supplement: bool, mouse_angle: f64) -> f64 {
        let la = &self.sketch.lines[a_ref];
        let lb = &self.sketch.lines[b_ref];
        let da = vect2d::new(la.p2.value.x - la.p1.value.x, la.p2.value.y - la.p1.value.y);
        let db = vect2d::new(lb.p2.value.x - lb.p1.value.x, lb.p2.value.y - lb.p1.value.y);
        let ang_a = da.y.atan2(da.x);
        let ang_b = db.y.atan2(db.x);
        let pi = std::f64::consts::PI;
        let normalize = |mut a: f64| -> f64 {
            while a > pi { a -= 2.0 * pi; }
            while a <= -pi { a += 2.0 * pi; }
            a
        };

        let ang_a_eff = if supplement { ang_a + pi } else { ang_a };
        let sweep = normalize(ang_b - ang_a_eff);

        // Two opposing sectors: start at ang_a_eff and ang_a_eff+pi
        let mid1 = normalize(ang_a_eff + sweep * 0.5);
        let mid2 = normalize(ang_a_eff + pi + sweep * 0.5);
        let d1 = normalize(mouse_angle - mid1).abs();
        let d2 = normalize(mouse_angle - mid2).abs();
        if d1 <= d2 { mid1 } else { mid2 }
    }

    /// Draw an angle dimension arc with arrowheads, extension lines, and text.
    /// text_along: 0 = arc midpoint, +/- shifts along arc. Values outside
    /// [-0.5, 0.5] extend beyond the sector with a thin extension arc.
    fn draw_angle_dimension(&self, painter: &egui::Painter, a_ref: Ref<Line>,
                            b_ref: Ref<Line>, supplement: bool, value: f64,
                            offset: vect2d, text_along: f64,
                            color: egui::Color32, is_expr: bool, is_derived: bool, is_range: bool) -> (egui::Pos2, egui::Pos2) {
        let (ix, start_angle, sweep) = self.angle_dim_sector(a_ref, b_ref, supplement, offset);
        let radius = offset.y.max(0.3);
        let stroke = egui::Stroke::new(1.0, color);
        let ext_stroke = egui::Stroke::new(0.5, color);
        let six = self.to_screen(ix);

        // Draw thin extension lines from intersection to arc endpoints
        let arc_start_pt = vect2d::new(ix.x + radius * start_angle.cos(), ix.y + radius * start_angle.sin());
        let arc_end_pt = vect2d::new(ix.x + radius * (start_angle + sweep).cos(),
                                     ix.y + radius * (start_angle + sweep).sin());
        painter.line_segment([six, self.to_screen(arc_start_pt)], ext_stroke);
        painter.line_segment([six, self.to_screen(arc_end_pt)], ext_stroke);

        // Draw main arc as polyline
        let draw_arc = |a_start: f64, a_sweep: f64, s: egui::Stroke| {
            let n = ((a_sweep.abs() * 20.0).ceil() as usize).max(8);
            let pts: Vec<egui::Pos2> = (0..=n).map(|i| {
                let t = i as f64 / n as f64;
                let ang = a_start + a_sweep * t;
                self.to_screen(vect2d::new(ix.x + radius * ang.cos(), ix.y + radius * ang.sin()))
            }).collect();
            for w in pts.windows(2) { painter.line_segment([w[0], w[1]], s); }
            pts
        };
        let points = draw_arc(start_angle, sweep, stroke);

        // Arrowheads at both ends of main arc
        let asz = 6.0;
        let draw_arrow = |tip: egui::Pos2, prev: egui::Pos2| {
            let adx = prev.x - tip.x;
            let ady = prev.y - tip.y;
            let alen = (adx * adx + ady * ady).sqrt().max(1.0);
            let (ax, ay) = (adx / alen, ady / alen);
            painter.line_segment([tip, egui::Pos2::new(tip.x + ax * asz + ay * asz * 0.4,
                tip.y + ay * asz - ax * asz * 0.4)], stroke);
            painter.line_segment([tip, egui::Pos2::new(tip.x + ax * asz - ay * asz * 0.4,
                tip.y + ay * asz + ax * asz * 0.4)], stroke);
        };
        if points.len() >= 2 {
            draw_arrow(points[0], points[1]);
            let n = points.len();
            draw_arrow(points[n - 1], points[n - 2]);
        }

        // Text position along arc: text_along=0 is center, +-0.5 at edges
        let text_angle = start_angle + sweep * (0.5 + text_along);

        // If text is outside sector, draw extension arc past the text
        // Extra angle to extend under the text (half text width in screen px / arc radius in screen px)
        let screen_radius = (self.to_screen(vect2d::new(ix.x + radius, ix.y)).x - six.x).abs().max(1.0);
        let text_half_angle = 20.0 / screen_radius; // ~20px half-width in angle
        let extra = (text_half_angle as f64) * sweep.signum();
        if text_along < -0.5 {
            let ext_sweep = sweep * (text_along + 0.5) - extra;
            draw_arc(start_angle, ext_sweep, ext_stroke);
        } else if text_along > 0.5 {
            let ext_sweep = sweep * (text_along - 0.5) + extra;
            draw_arc(start_angle + sweep, ext_sweep, ext_stroke);
        }

        // Draw rotated text tangent to arc at text position
        let text_pt = vect2d::new(ix.x + radius * text_angle.cos(), ix.y + radius * text_angle.sin());
        let screen_pt = self.to_screen(text_pt);
        // Tangent direction in screen space (Y is flipped vs math convention)
        let sign = if sweep >= 0.0 { 1.0f32 } else { -1.0f32 };
        let tx = -(text_angle.sin() as f32) * sign;
        let ty = -(text_angle.cos() as f32) * sign;
        let text = if is_range { format!("[({:.1}\u{00b0})]", value) }
            else if is_derived { format!("({:.1}\u{00b0})", value) }
            else if is_expr { format!("fx: {:.1}\u{00b0}", value) }
            else { format!("{:.1}\u{00b0}", value) };
        self.draw_rotated_text(painter, screen_pt, tx, ty, &text,
            egui::FontId::proportional(12.0), color)
    }

    fn draw_sweep_dimension(&self, painter: &egui::Painter, arc_ref: Ref<Arc>,
                             value: f64, offset: vect2d, text_along: f64,
                             color: egui::Color32, is_expr: bool, is_derived: bool, is_range: bool) -> (egui::Pos2, egui::Pos2) {
        let a = &self.sketch.arcs[arc_ref];
        let cx = a.center.value.x;
        let cy = a.center.value.y;
        let (start_angle, sweep) = arc_span(a);
        // Annotation arc: expand both semi-axes by offset.y (positive =
        // outside, negative = inside). For a circle this is just radius+offset;
        // for an ellipse both axes scale, keeping the annotation curve
        // similar to the arc (not a distorted offset curve, but close enough
        // for a dimension reading and uniform visually).
        let ann_rx = (a.radius.value + offset.y).max(0.1);
        let ann_ry = (a.radius_b.value + offset.y).max(0.1);
        let cr = a.rotation.value.cos();
        let sr = a.rotation.value.sin();
        // Ellipse point at parametric angle t, with custom rx/ry.
        let ellipse_pt = |t: f64, rx: f64, ry: f64| -> vect2d {
            let ct = t.cos();
            let st = t.sin();
            vect2d::new(cx + rx * ct * cr - ry * st * sr,
                        cy + rx * ct * sr + ry * st * cr)
        };
        let stroke = egui::Stroke::new(1.0, color);
        let ext_stroke = egui::Stroke::new(0.5, color);
        let center = vect2d::new(cx, cy);
        let sc = self.to_screen(center);

        // Extension lines from arc endpoints to annotation arc
        let arc_start = ellipse_pt(start_angle, a.radius.value, a.radius_b.value);
        let ann_start = ellipse_pt(start_angle, ann_rx, ann_ry);
        let end_angle = start_angle + sweep;
        let arc_end = ellipse_pt(end_angle, a.radius.value, a.radius_b.value);
        let ann_end = ellipse_pt(end_angle, ann_rx, ann_ry);
        painter.line_segment([self.to_screen(arc_start), self.to_screen(ann_start)], ext_stroke);
        painter.line_segment([self.to_screen(arc_end), self.to_screen(ann_end)], ext_stroke);

        // Main arc polyline (annotation, on the scaled ellipse)
        let draw_arc = |a_start: f64, a_sweep: f64, s: egui::Stroke| -> Vec<egui::Pos2> {
            let n = ((a_sweep.abs() * 20.0).ceil() as usize).max(8);
            let pts: Vec<egui::Pos2> = (0..=n).map(|i| {
                let t = i as f64 / n as f64;
                let ang = a_start + a_sweep * t;
                self.to_screen(ellipse_pt(ang, ann_rx, ann_ry))
            }).collect();
            for w in pts.windows(2) { painter.line_segment([w[0], w[1]], s); }
            pts
        };
        let points = draw_arc(start_angle, sweep, stroke);

        // Arrowheads
        let asz = 6.0;
        let draw_arrow = |tip: egui::Pos2, prev: egui::Pos2| {
            let adx = prev.x - tip.x;
            let ady = prev.y - tip.y;
            let alen = (adx * adx + ady * ady).sqrt().max(1.0);
            let (ax, ay) = (adx / alen, ady / alen);
            painter.line_segment([tip, egui::Pos2::new(tip.x + ax * asz + ay * asz * 0.4,
                tip.y + ay * asz - ax * asz * 0.4)], stroke);
            painter.line_segment([tip, egui::Pos2::new(tip.x + ax * asz - ay * asz * 0.4,
                tip.y + ay * asz + ax * asz * 0.4)], stroke);
        };
        if points.len() >= 2 {
            draw_arrow(points[0], points[1]);
            let n = points.len();
            draw_arrow(points[n - 1], points[n - 2]);
        }

        // Text along arc
        let text_angle = start_angle + sweep * (0.5 + text_along);
        let _ = sc; // center screen pos available if needed

        // Extension arcs for out-of-range text. Use the larger semi-axis
        // for the screen-pixel conversion so the text-half-angle estimate
        // is conservative (text ends up with at least the intended gap).
        let ann_max = ann_rx.max(ann_ry);
        let screen_radius = (self.to_screen(vect2d::new(cx + ann_max, cy)).x - sc.x).abs().max(1.0);
        let text_half_angle = 20.0 / screen_radius;
        let extra = (text_half_angle as f64) * sweep.signum();
        if text_along < -0.5 {
            let ext_sweep = sweep * (text_along + 0.5) - extra;
            draw_arc(start_angle, ext_sweep, ext_stroke);
        } else if text_along > 0.5 {
            let ext_sweep = sweep * (text_along - 0.5) + extra;
            draw_arc(start_angle + sweep, ext_sweep, ext_stroke);
        }

        let text_pt = ellipse_pt(text_angle, ann_rx, ann_ry);
        let screen_pt = self.to_screen(text_pt);
        let sign = if sweep >= 0.0 { 1.0f32 } else { -1.0f32 };
        let tx = -(text_angle.sin() as f32) * sign;
        let ty = -(text_angle.cos() as f32) * sign;
        let text = if is_range { format!("[({:.1}\u{00b0})]", value) }
            else if is_derived { format!("({:.1}\u{00b0})", value) }
            else if is_expr { format!("fx: {:.1}\u{00b0}", value) }
            else { format!("{:.1}\u{00b0}", value) };
        self.draw_rotated_text(painter, screen_pt, tx, ty, &text,
            egui::FontId::proportional(12.0), color)
    }

    /// Concentric-arcs radial-distance dimension. The 2D `offset` is
    /// the text anchor in world coords relative to the shared center.
    /// The leader runs from the inner radius to the outer radius along
    /// the offset direction; text sits at `center + offset` and is
    /// rendered parallel to the leader. When the text is dragged
    /// beyond the outer arc, a thin extension line connects the outer
    /// arrow tip to the text.
    fn draw_concentric_distance(&self, painter: &egui::Painter,
                                a_ref: Ref<Arc>, b_ref: Ref<Arc>,
                                value: f64, offset: vect2d, _text_along: f64,
                                color: egui::Color32, is_expr: bool, is_derived: bool, is_range: bool)
        -> (egui::Pos2, egui::Pos2)
    {
        let a = &self.sketch.arcs[a_ref];
        let b = &self.sketch.arcs[b_ref];
        let center = a.center.value;
        let r_inner = a.radius.value.min(b.radius.value);
        let r_outer = a.radius.value.max(b.radius.value);

        // Direction from center to text anchor; default to +x if zero.
        let off_len = (offset.x * offset.x + offset.y * offset.y).sqrt();
        let (dir_x, dir_y) = if off_len > 1e-9 {
            (offset.x / off_len, offset.y / off_len)
        } else {
            (1.0, 0.0)
        };

        // Leader spans inner to outer radius along `dir`.
        let inner_pt = vect2d::new(center.x + r_inner * dir_x, center.y + r_inner * dir_y);
        let outer_pt = vect2d::new(center.x + r_outer * dir_x, center.y + r_outer * dir_y);
        let s_inner = self.to_screen(inner_pt);
        let s_outer = self.to_screen(outer_pt);

        let stroke = egui::Stroke::new(1.0, color);
        painter.line_segment([s_inner, s_outer], stroke);

        // Arc-shaped extension lines when the leader direction falls
        // outside either arc's angular sector. The extension follows
        // the arc's circumference from its nearest end (start or end
        // angle) around to the leader's angle.
        let leader_angle = dir_y.atan2(dir_x);
        let ext_arc_stroke = egui::Stroke::new(0.5, color);
        for arc_obj in [a, b] {
            if arc_obj.closed { continue; }   // full circle covers all angles
            let (sa, sweep) = arc_span(arc_obj);
            // Signed angular distance from `sa` to `leader_angle`,
            // measured in the arc's sweep direction.
            let mut t = leader_angle - sa;
            // Normalise t so its sign matches sweep.
            let two_pi = std::f64::consts::TAU;
            if sweep >= 0.0 {
                while t < 0.0 { t += two_pi; }
                while t > two_pi { t -= two_pi; }
            } else {
                while t > 0.0 { t -= two_pi; }
                while t < -two_pi { t += two_pi; }
            }
            // Inside sector: nothing to extend.
            if (sweep >= 0.0 && t <= sweep) || (sweep < 0.0 && t >= sweep) {
                continue;
            }
            // Outside: choose nearer sector endpoint and step from there
            // to leader_angle along the arc's radius.
            let from_angle = if t.abs() < (t - sweep).abs() { sa } else { sa + sweep };
            let r = arc_obj.radius.value;
            // Approximate the arc with short segments (~8px each).
            let rscreen = (self.to_screen(vect2d::new(arc_obj.center.value.x + r,
                                                     arc_obj.center.value.y)).x
                         - self.to_screen(arc_obj.center.value).x).abs().max(1.0);
            let total = (leader_angle - from_angle).abs().max(1e-6);
            let segs = ((total * rscreen as f64) / 8.0).ceil().max(2.0) as usize;
            let step = (leader_angle - from_angle) / segs as f64;
            let mut prev = self.to_screen(vect2d::new(
                arc_obj.center.value.x + r * from_angle.cos(),
                arc_obj.center.value.y + r * from_angle.sin()));
            for i in 1..=segs {
                let ang = from_angle + step * i as f64;
                let pt = self.to_screen(vect2d::new(
                    arc_obj.center.value.x + r * ang.cos(),
                    arc_obj.center.value.y + r * ang.sin()));
                painter.line_segment([prev, pt], ext_arc_stroke);
                prev = pt;
            }
        }

        // Arrowheads pointing outward at each radius.
        let asz = 6.0;
        let draw_arrow = |tip: egui::Pos2, tail: egui::Pos2| {
            let dx = tail.x - tip.x;
            let dy = tail.y - tip.y;
            let len = (dx * dx + dy * dy).sqrt().max(1.0);
            let (ax, ay) = (dx / len, dy / len);
            painter.line_segment([tip, egui::Pos2::new(tip.x + ax * asz + ay * asz * 0.4,
                tip.y + ay * asz - ax * asz * 0.4)], stroke);
            painter.line_segment([tip, egui::Pos2::new(tip.x + ax * asz - ay * asz * 0.4,
                tip.y + ay * asz + ax * asz * 0.4)], stroke);
        };
        draw_arrow(s_inner, s_outer);
        draw_arrow(s_outer, s_inner);

        // Default text placement when offset is too short to be meaningful:
        // just past the outer arrow tip on the leader.
        let text_anchor_world = if off_len > 1e-6 {
            vect2d::new(center.x + offset.x, center.y + offset.y)
        } else {
            vect2d::new(center.x + (r_outer + r_outer * 0.15) * dir_x,
                        center.y + (r_outer + r_outer * 0.15) * dir_y)
        };
        let s_text = self.to_screen(text_anchor_world);

        // Leader direction in SCREEN space (y is flipped from world).
        // Keep this UNFLIPPED -- it's what the extension line follows.
        let dx_s = s_outer.x - s_inner.x;
        let dy_s = s_outer.y - s_inner.y;
        let len_s = (dx_s * dx_s + dy_s * dy_s).sqrt().max(1.0);
        let (lx, ly) = (dx_s / len_s, dy_s / len_s);

        // Text-reading direction: flip to keep left-to-right.
        let (mut tdx, mut tdy) = (lx, ly);
        if tdx < 0.0 { tdx = -tdx; tdy = -tdy; }

        let display = value.abs();
        let text = if is_range { format!("[({:.2})]", display) }
            else if is_derived { format!("({:.2})", display) }
            else if is_expr { format!("fx: {:.2}", display) }
            else { format!("{:.2}", display) };
        let char_width = 12.0_f32 * 0.6;
        let total_width = text.len() as f32 * char_width;

        // Extension line: when text is past outer radius, leader runs
        // from outer arrow tip THROUGH the text to a small margin past
        // it. When text is inside the inner radius (text dragged toward
        // center), mirror it from the inner arrow tip in the opposite
        // direction. Use the UNFLIPPED leader direction so the extension
        // points outward regardless of which sector the text is in.
        let ext_stroke = egui::Stroke::new(0.5, color);
        let ext_pad = total_width / 2.0 + 4.0;
        if off_len > r_outer {
            let ext_end = egui::Pos2::new(s_text.x + lx * ext_pad,
                                          s_text.y + ly * ext_pad);
            painter.line_segment([s_outer, ext_end], ext_stroke);
        } else if off_len < r_inner {
            let ext_end = egui::Pos2::new(s_text.x - lx * ext_pad,
                                          s_text.y - ly * ext_pad);
            painter.line_segment([s_inner, ext_end], ext_stroke);
        }

        // Position text right at the anchor; draw_rotated_text adds its
        // own (half_h + 2) ≈ 8px perpendicular bump for visual gap, so
        // no extra text_offset needed here. Net text-to-leader distance
        // matches what radius/sweep dims use.
        self.draw_rotated_text(painter, s_text, tdx, tdy, &text,
            egui::FontId::proportional(12.0), color)
    }

    fn draw_xangle_dimension(&self, painter: &egui::Painter, line_ref: Ref<Line>,
                              value: f64, offset: vect2d, text_along: f64,
                              color: egui::Color32, is_expr: bool, is_derived: bool, is_range: bool) -> (egui::Pos2, egui::Pos2) {
        let l = &self.sketch.lines[line_ref];
        let p1 = l.p1.value;
        let dx = l.p2.value.x - p1.x;
        let dy = l.p2.value.y - p1.y;
        let line_angle = dy.atan2(dx);
        let line_len = (dx * dx + dy * dy).sqrt().max(1e-6);

        let stroke = egui::Stroke::new(1.0, color);
        let ext_stroke = egui::Stroke::new(0.5, color);
        let sp1 = self.to_screen(p1);

        // Draw thin helper x-axis line from p1
        let helper_len = line_len * 1.2;
        let x_end = vect2d::new(p1.x + helper_len, p1.y);
        let x_neg = vect2d::new(p1.x - helper_len * 0.2, p1.y);
        let dash_stroke = egui::Stroke::new(0.5, color);
        // Simple dashed line
        let sx_end = self.to_screen(x_end);
        let sx_neg = self.to_screen(x_neg);
        painter.line_segment([sx_neg, sx_end], dash_stroke);

        // Extension line from p1 toward line direction
        let ext_end = vect2d::new(p1.x + helper_len * line_angle.cos(),
                                  p1.y + helper_len * line_angle.sin());
        painter.line_segment([sp1, self.to_screen(ext_end)], ext_stroke);

        // Draw angle arc from 0 to line_angle
        let radius = offset.y.max(0.3);
        let sweep = line_angle;
        let start_angle = 0.0;

        let draw_arc = |a_start: f64, a_sweep: f64, s: egui::Stroke| {
            let n = ((a_sweep.abs() * 20.0).ceil() as usize).max(8);
            let pts: Vec<egui::Pos2> = (0..=n).map(|i| {
                let t = i as f64 / n as f64;
                let ang = a_start + a_sweep * t;
                self.to_screen(vect2d::new(p1.x + radius * ang.cos(), p1.y + radius * ang.sin()))
            }).collect();
            for w in pts.windows(2) { painter.line_segment([w[0], w[1]], s); }
            pts
        };
        let points = draw_arc(start_angle, sweep, stroke);

        // Arrowheads
        let asz = 6.0;
        let draw_arrow = |tip: egui::Pos2, prev: egui::Pos2| {
            let adx = prev.x - tip.x;
            let ady = prev.y - tip.y;
            let alen = (adx * adx + ady * ady).sqrt().max(1.0);
            let (ax, ay) = (adx / alen, ady / alen);
            painter.line_segment([tip, egui::Pos2::new(tip.x + ax * asz + ay * asz * 0.4,
                tip.y + ay * asz - ax * asz * 0.4)], stroke);
            painter.line_segment([tip, egui::Pos2::new(tip.x + ax * asz - ay * asz * 0.4,
                tip.y + ay * asz + ax * asz * 0.4)], stroke);
        };
        if points.len() >= 2 {
            draw_arrow(points[0], points[1]);
            let pn = points.len();
            draw_arrow(points[pn - 1], points[pn - 2]);
        }

        // If text is outside sector, draw extension arc past the text
        let screen_radius = (self.to_screen(vect2d::new(p1.x + radius, p1.y)).x - sp1.x).abs().max(1.0);
        let text_half_angle = 20.0 / screen_radius;
        let extra = (text_half_angle as f64) * sweep.signum();
        if text_along < -0.5 {
            let ext_sweep = sweep * (text_along + 0.5) - extra;
            draw_arc(start_angle, ext_sweep, ext_stroke);
        } else if text_along > 0.5 {
            let ext_sweep = sweep * (text_along - 0.5) + extra;
            draw_arc(start_angle + sweep, ext_sweep, ext_stroke);
        }

        // Text
        let text_angle_pos = start_angle + sweep * (0.5 + text_along);
        let text_pt = vect2d::new(p1.x + radius * text_angle_pos.cos(),
                                  p1.y + radius * text_angle_pos.sin());
        let screen_pt = self.to_screen(text_pt);
        let sign = if sweep >= 0.0 { 1.0f32 } else { -1.0f32 };
        let tx = -(text_angle_pos.sin() as f32) * sign;
        let ty = -(text_angle_pos.cos() as f32) * sign;
        let text = if is_range { format!("[({:.1}\u{00b0})]", value) }
            else if is_derived { format!("({:.1}\u{00b0})", value) }
            else if is_expr { format!("fx: {:.1}\u{00b0}", value) }
            else { format!("{:.1}\u{00b0}", value) };
        self.draw_rotated_text(painter, screen_pt, tx, ty, &text,
            egui::FontId::proportional(12.0), color)
    }

    fn draw_arc_rotation_dimension(&self, painter: &egui::Painter, arc_ref: Ref<Arc>,
                                    value: f64, offset: vect2d, text_along: f64,
                                    color: egui::Color32, is_expr: bool, is_derived: bool, is_range: bool) -> (egui::Pos2, egui::Pos2) {
        // Anchor: ellipse center. Reference direction: +x (0 rad).
        // Target direction: current rotation (angle of the major axis from +x).
        // Draws two thin helper lines (one dashed along +x, one along the
        // rotation angle) plus an arc+arrowhead sector between them, with
        // the numeric value printed along the arc. Matches the LineAngle
        // style so the user sees the same visual idiom for angular dims.
        let a = &self.sketch.arcs[arc_ref];
        let center = a.center.value;
        let rotation = a.rotation.value;

        let stroke = egui::Stroke::new(1.0, color);
        let ext_stroke = egui::Stroke::new(0.5, color);
        let dash_stroke = egui::Stroke::new(0.5, color);
        let sc = self.to_screen(center);

        // Base length for helper lines: a bit longer than the major axis
        // so the sector arc can sit outside the ellipse itself.
        let helper_len = (a.radius.value.max(a.radius_b.value)).max(0.5) * 1.4;

        // Dashed +x reference line (short negative stub, longer positive)
        let x_end = vect2d::new(center.x + helper_len, center.y);
        let x_neg = vect2d::new(center.x - helper_len * 0.2, center.y);
        painter.line_segment([self.to_screen(x_neg), self.to_screen(x_end)], dash_stroke);

        // Extension line along the current rotation
        let ext_end = vect2d::new(center.x + helper_len * rotation.cos(),
                                  center.y + helper_len * rotation.sin());
        painter.line_segment([sc, self.to_screen(ext_end)], ext_stroke);

        // Angle arc from 0 to rotation.
        let radius = offset.y.max(0.3);
        let sweep = rotation;
        let start_angle = 0.0;

        let draw_arc = |a_start: f64, a_sweep: f64, s: egui::Stroke| {
            let n = ((a_sweep.abs() * 20.0).ceil() as usize).max(8);
            let pts: Vec<egui::Pos2> = (0..=n).map(|i| {
                let t = i as f64 / n as f64;
                let ang = a_start + a_sweep * t;
                self.to_screen(vect2d::new(center.x + radius * ang.cos(),
                                           center.y + radius * ang.sin()))
            }).collect();
            for w in pts.windows(2) { painter.line_segment([w[0], w[1]], s); }
            pts
        };
        let points = draw_arc(start_angle, sweep, stroke);

        // Arrowheads at both ends of the arc.
        let asz = 6.0;
        let draw_arrow = |tip: egui::Pos2, prev: egui::Pos2| {
            let adx = prev.x - tip.x;
            let ady = prev.y - tip.y;
            let alen = (adx * adx + ady * ady).sqrt().max(1.0);
            let (ax, ay) = (adx / alen, ady / alen);
            painter.line_segment([tip, egui::Pos2::new(tip.x + ax * asz + ay * asz * 0.4,
                tip.y + ay * asz - ax * asz * 0.4)], stroke);
            painter.line_segment([tip, egui::Pos2::new(tip.x + ax * asz - ay * asz * 0.4,
                tip.y + ay * asz + ax * asz * 0.4)], stroke);
        };
        if points.len() >= 2 {
            draw_arrow(points[0], points[1]);
            let pn = points.len();
            draw_arrow(points[pn - 1], points[pn - 2]);
        }

        // Optional extension arc past the text if text_along pushes it outside.
        let screen_radius = (self.to_screen(vect2d::new(center.x + radius, center.y)).x - sc.x).abs().max(1.0);
        let text_half_angle = 20.0 / screen_radius;
        let extra = (text_half_angle as f64) * sweep.signum();
        if text_along < -0.5 {
            let ext_sweep = sweep * (text_along + 0.5) - extra;
            draw_arc(start_angle, ext_sweep, ext_stroke);
        } else if text_along > 0.5 {
            let ext_sweep = sweep * (text_along - 0.5) + extra;
            draw_arc(start_angle + sweep, ext_sweep, ext_stroke);
        }

        // Text, rotated to follow the arc tangent.
        let text_angle_pos = start_angle + sweep * (0.5 + text_along);
        let text_pt = vect2d::new(center.x + radius * text_angle_pos.cos(),
                                  center.y + radius * text_angle_pos.sin());
        let screen_pt = self.to_screen(text_pt);
        let sign = if sweep >= 0.0 { 1.0f32 } else { -1.0f32 };
        let tx = -(text_angle_pos.sin() as f32) * sign;
        let ty = -(text_angle_pos.cos() as f32) * sign;
        let text = if is_range { format!("[({:.1}\u{00b0})]", value) }
            else if is_derived { format!("({:.1}\u{00b0})", value) }
            else if is_expr { format!("fx: {:.1}\u{00b0}", value) }
            else { format!("{:.1}\u{00b0}", value) };
        self.draw_rotated_text(painter, screen_pt, tx, ty, &text,
            egui::FontId::proportional(12.0), color)
    }

    fn draw_axis_distance_dimension(&self, painter: &egui::Painter,
                                     p1: vect2d, p2: vect2d, horizontal: bool,
                                     value: f64, offset: vect2d, text_along: f64,
                                     color: egui::Color32, is_expr: bool, is_derived: bool, is_range: bool) -> (egui::Pos2, egui::Pos2) {
        let stroke = egui::Stroke::new(1.0, color);
        let ext_stroke = egui::Stroke::new(0.5, color);

        // For hdistance: dimension line is horizontal at y = midY + offset.y
        // For vdistance: dimension line is vertical at x = midX + offset.y
        let (q1, q2) = if horizontal {
            let y = (p1.y + p2.y) / 2.0 + offset.y;
            (vect2d::new(p1.x, y), vect2d::new(p2.x, y))
        } else {
            let x = (p1.x + p2.x) / 2.0 + offset.y;
            (vect2d::new(x, p1.y), vect2d::new(x, p2.y))
        };

        let sq1 = self.to_screen(q1);
        let sq2 = self.to_screen(q2);
        let sp1 = self.to_screen(p1);
        let sp2 = self.to_screen(p2);

        // Extension lines from points to dimension line
        if horizontal {
            painter.line_segment([sp1, egui::Pos2::new(sp1.x, sq1.y)], ext_stroke);
            painter.line_segment([sp2, egui::Pos2::new(sp2.x, sq2.y)], ext_stroke);
        } else {
            painter.line_segment([sp1, egui::Pos2::new(sq1.x, sp1.y)], ext_stroke);
            painter.line_segment([sp2, egui::Pos2::new(sq2.x, sp2.y)], ext_stroke);
        }

        // Dimension line
        let ddx = sq2.x - sq1.x;
        let ddy = sq2.y - sq1.y;
        let dlen = (ddx * ddx + ddy * ddy).sqrt().max(1.0);
        let ux = ddx / dlen;
        let uy = ddy / dlen;

        // Text position along the dimension line
        let mid_x = (sq1.x + sq2.x) / 2.0;
        let mid_y = (sq1.y + sq2.y) / 2.0;
        let text_x = mid_x + ux * text_along as f32 * dlen;
        let text_y = mid_y + uy * text_along as f32 * dlen;

        // Determine if text is between arrows or outside
        let text_frac = 0.5 + text_along as f32;
        let text_outside = !(0.0..=1.0).contains(&text_frac);

        // Draw dimension line, extending past arrows if text is outside
        if text_outside {
            // `text_along` is measured from the dim-line midpoint; the
            // arrow tips are at +/- 0.5, so the extension past whichever
            // arrow equals `(|text_along| - 0.5) * dlen`, plus a text-
            // glyph allowance so the line reaches the far edge of the
            // number label. Previous formula (|text_along| * dlen)
            // counted the arrow-to-midpoint distance too and
            // overshot by half the arrow spacing.
            let text_half_w = 30.0;
            let ext = (text_along.abs() as f32 - 0.5).max(0.0) * dlen + text_half_w;
            if text_along < 0.0 {
                painter.line_segment([
                    egui::Pos2::new(sq1.x - ux * ext, sq1.y - uy * ext), sq2], stroke);
            } else {
                painter.line_segment([sq1,
                    egui::Pos2::new(sq2.x + ux * ext, sq2.y + uy * ext)], stroke);
            }
        } else {
            painter.line_segment([sq1, sq2], stroke);
        }

        // Arrowheads at sq1 and sq2
        let asz = 6.0;
        // Arrow at sq1 pointing toward sq2
        painter.line_segment([sq1, egui::Pos2::new(sq1.x + ux * asz + uy * asz * 0.4,
            sq1.y + uy * asz - ux * asz * 0.4)], stroke);
        painter.line_segment([sq1, egui::Pos2::new(sq1.x + ux * asz - uy * asz * 0.4,
            sq1.y + uy * asz + ux * asz * 0.4)], stroke);
        // Arrow at sq2 pointing toward sq1
        painter.line_segment([sq2, egui::Pos2::new(sq2.x - ux * asz + uy * asz * 0.4,
            sq2.y - uy * asz - ux * asz * 0.4)], stroke);
        painter.line_segment([sq2, egui::Pos2::new(sq2.x - ux * asz - uy * asz * 0.4,
            sq2.y - uy * asz + ux * asz * 0.4)], stroke);

        // Text
        let screen_pt = egui::Pos2::new(text_x, text_y);
        let text = if is_range { format!("[({:.2})]", value) }
            else if is_derived { format!("({:.2})", value) }
            else if is_expr { format!("fx: {:.2}", value) }
            else { format!("{:.2}", value) };
        // Text direction along the dimension line (ensure left-to-right)
        let (tx, ty) = if ux < 0.0 { (-ux, -uy) } else { (ux, uy) };
        self.draw_rotated_text(painter, screen_pt, tx, ty, &text,
            egui::FontId::proportional(12.0), color)
    }

    // Compute the screen-space text segment for a dimension (for hit testing without drawing)
    pub fn dim_text_segment(&self, dim: &Dimension) -> (egui::Pos2, egui::Pos2) {
        let is_radius = matches!(dim.kind, DimensionKind::ArcRadius(_) | DimensionKind::ArcRadiusB(_));
        let text = if matches!(dim.kind, DimensionKind::ArcRadiusB(_)) { format!("Rb{:.2}", dim.value) }
            else if is_radius { format!("R{:.2}", dim.value) }
            else { format!("{:.2}", dim.value) };
        let char_width = 12.0 * 0.6;
        let total_width = text.len() as f32 * char_width;

        if is_radius {
            let (arc_ref, is_b) = match dim.kind {
                DimensionKind::ArcRadius(r) => (Some(r), false),
                DimensionKind::ArcRadiusB(r) => (Some(r), true),
                _ => (None, false),
            };
            if let Some(r) = arc_ref {
                let a = &self.sketch.arcs[r];
                let (angle, rv) = if a.is_ellipse {
                    let base = if is_b { a.rotation.value + std::f64::consts::FRAC_PI_2 }
                               else { a.rotation.value };
                    let angle = if dim.offset.x < 0.0 { base + std::f64::consts::PI } else { base };
                    let rv = if is_b { a.radius_b.value } else { a.radius.value };
                    (angle, rv)
                } else {
                    (a.start_angle.value + dim.offset.x, a.radius.value)
                };
                let edge = vect2d::new(
                    a.center.value.x + rv * angle.cos(),
                    a.center.value.y + rv * angle.sin(),
                );
                let arrow_len = rv * 0.6;
                let inner = vect2d::new(
                    edge.x - arrow_len * angle.cos(),
                    edge.y - arrow_len * angle.sin(),
                );
                let se = self.to_screen(edge);
                let si = self.to_screen(inner);
                let adx = si.x - se.x;
                let ady = si.y - se.y;
                let alen = (adx * adx + ady * ady).sqrt().max(1.0);
                let dx = if adx / alen < 0.0 { -adx / alen } else { adx / alen };
                let dy = if adx / alen < 0.0 { -ady / alen } else { ady / alen };
                let text_offset = 8.0;
                let tnx = -dy;
                let tny = dx;
                let mid = egui::Pos2::new(
                    (se.x + si.x) / 2.0 - tnx * text_offset,
                    (se.y + si.y) / 2.0 - tny * text_offset,
                );
                return (
                    egui::Pos2::new(mid.x - dx * total_width / 2.0, mid.y - dy * total_width / 2.0),
                    egui::Pos2::new(mid.x + dx * total_width / 2.0, mid.y + dy * total_width / 2.0),
                );
            }
        }

        // Sweep dimension: text along arc
        if let DimensionKind::ArcSweep(r) = dim.kind {
            let a = &self.sketch.arcs[r];
            let cx = a.center.value.x;
            let cy = a.center.value.y;
            let (start_angle, sweep) = arc_span(a);
            let radius = (a.radius.value + dim.offset.y).max(0.1);
            let text_angle = start_angle + sweep * (0.5 + dim.text_along);
            let text_pt = vect2d::new(cx + radius * text_angle.cos(), cy + radius * text_angle.sin());
            let screen_pt = self.to_screen(text_pt);
            let sign = if sweep >= 0.0 { 1.0f32 } else { -1.0f32 };
            let tx = -(text_angle.sin() as f32) * sign;
            let ty = -(text_angle.cos() as f32) * sign;
            let (dx, dy) = if tx < 0.0 { (-tx, -ty) } else { (tx, ty) };
            let nx = -dy;
            let ny = dx;
            let half_h = 6.0;
            let mid = egui::Pos2::new(screen_pt.x - nx * (half_h + 2.0), screen_pt.y - ny * (half_h + 2.0));
            return (
                egui::Pos2::new(mid.x - dx * total_width / 2.0, mid.y - dy * total_width / 2.0),
                egui::Pos2::new(mid.x + dx * total_width / 2.0, mid.y + dy * total_width / 2.0),
            );
        }

        // Angle dimension: text along arc -- match draw_rotated_text positioning
        if let DimensionKind::Angle(a_ref, b_ref, supplement) = dim.kind {
            let (ix, start, sweep) = self.angle_dim_sector(a_ref, b_ref, supplement, dim.offset);
            let radius = dim.offset.y.max(0.3);
            let text_angle = start + sweep * (0.5 + dim.text_along);
            let text_pt = vect2d::new(ix.x + radius * text_angle.cos(), ix.y + radius * text_angle.sin());
            let screen_pt = self.to_screen(text_pt);
            // Same tangent as draw_angle_dimension
            let sign = if sweep >= 0.0 { 1.0f32 } else { -1.0f32 };
            let tx = -(text_angle.sin() as f32) * sign;
            let ty = -(text_angle.cos() as f32) * sign;
            // draw_rotated_text ensures left-to-right
            let (dx, dy) = if tx < 0.0 { (-tx, -ty) } else { (tx, ty) };
            let nx = -dy;
            let ny = dx;
            let half_h = 6.0;
            let mid = egui::Pos2::new(screen_pt.x - nx * (half_h + 2.0), screen_pt.y - ny * (half_h + 2.0));
            return (
                egui::Pos2::new(mid.x - dx * total_width / 2.0, mid.y - dy * total_width / 2.0),
                egui::Pos2::new(mid.x + dx * total_width / 2.0, mid.y + dy * total_width / 2.0),
            );
        }

        // Horizontal/vertical axis distance
        if matches!(dim.kind, DimensionKind::HDistance(..) | DimensionKind::VDistance(..)) {
            let horizontal = matches!(dim.kind, DimensionKind::HDistance(..));
            let (p1, p2) = self.dim_endpoints(&dim.kind);
            let (q1, q2) = if horizontal {
                let y = (p1.y + p2.y) / 2.0 + dim.offset.y;
                (vect2d::new(p1.x, y), vect2d::new(p2.x, y))
            } else {
                let x = (p1.x + p2.x) / 2.0 + dim.offset.y;
                (vect2d::new(x, p1.y), vect2d::new(x, p2.y))
            };
            let sq1 = self.to_screen(q1);
            let sq2 = self.to_screen(q2);
            let ddx = sq2.x - sq1.x;
            let ddy = sq2.y - sq1.y;
            let dlen = (ddx * ddx + ddy * ddy).sqrt().max(1.0);
            let ux = ddx / dlen;
            let uy = ddy / dlen;
            let mid_x = (sq1.x + sq2.x) / 2.0 + ux * dim.text_along as f32 * dlen;
            let mid_y = (sq1.y + sq2.y) / 2.0 + uy * dim.text_along as f32 * dlen;
            let (dx, dy) = if ux < 0.0 { (-ux, -uy) } else { (ux, uy) };
            let nx = -dy;
            let ny = dx;
            let half_h = 6.0;
            let mid = egui::Pos2::new(mid_x - nx * (half_h + 2.0), mid_y - ny * (half_h + 2.0));
            return (
                egui::Pos2::new(mid.x - dx * total_width / 2.0, mid.y - dy * total_width / 2.0),
                egui::Pos2::new(mid.x + dx * total_width / 2.0, mid.y + dy * total_width / 2.0),
            );
        }

        // Concentric-arcs radial distance: mirror draw_concentric_distance
        // so the hit-test text region matches what's actually rendered.
        if let DimensionKind::ConcentricDistance(a_ref, b_ref) = dim.kind {
            let a = &self.sketch.arcs[a_ref];
            let b = &self.sketch.arcs[b_ref];
            let center = a.center.value;
            let r_inner = a.radius.value.min(b.radius.value);
            let r_outer = a.radius.value.max(b.radius.value);
            let off_len = (dim.offset.x * dim.offset.x
                          + dim.offset.y * dim.offset.y).sqrt();
            let (dir_x, dir_y) = if off_len > 1e-9 {
                (dim.offset.x / off_len, dim.offset.y / off_len)
            } else {
                (1.0, 0.0)
            };
            let text_anchor = if off_len > 1e-6 {
                vect2d::new(center.x + dim.offset.x, center.y + dim.offset.y)
            } else {
                vect2d::new(center.x + (r_outer + r_outer * 0.15) * dir_x,
                            center.y + (r_outer + r_outer * 0.15) * dir_y)
            };
            let s_text = self.to_screen(text_anchor);
            // Screen-space leader direction.
            let inner_pt = vect2d::new(center.x + r_inner * dir_x,
                                       center.y + r_inner * dir_y);
            let outer_pt = vect2d::new(center.x + r_outer * dir_x,
                                       center.y + r_outer * dir_y);
            let s_inner = self.to_screen(inner_pt);
            let s_outer = self.to_screen(outer_pt);
            let dx_s = s_outer.x - s_inner.x;
            let dy_s = s_outer.y - s_inner.y;
            let len_s = (dx_s * dx_s + dy_s * dy_s).sqrt().max(1.0);
            let (mut tdx, mut tdy) = (dx_s / len_s, dy_s / len_s);
            if tdx < 0.0 { tdx = -tdx; tdy = -tdy; }
            // No extra text_offset; draw_rotated_text already shifts
            // perpendicular by (half_h + 2). Match here for hit-test.
            let tnx = -tdy;
            let tny = tdx;
            let half_h = 7.0_f32;  // 12pt / 2 + 1
            let mid = egui::Pos2::new(s_text.x - tnx * (half_h + 2.0),
                                       s_text.y - tny * (half_h + 2.0));
            return (
                egui::Pos2::new(mid.x - tdx * total_width / 2.0,
                                mid.y - tdy * total_width / 2.0),
                egui::Pos2::new(mid.x + tdx * total_width / 2.0,
                                mid.y + tdy * total_width / 2.0),
            );
        }

        // Line angle from x-axis: text along arc from p1
        // Ellipse rotation: text along arc from ellipse center at the current
        // rotation angle. Both use the same angular-text-position formula with
        // different anchors.
        let angle_dim_anchor_and_sweep = match dim.kind {
            DimensionKind::LineAngle(r) => {
                let l = &self.sketch.lines[r];
                let p1 = l.p1.value;
                let line_angle = (l.p2.value.y - p1.y).atan2(l.p2.value.x - p1.x);
                Some((p1, line_angle))
            }
            DimensionKind::ArcRotation(r) => {
                let a = &self.sketch.arcs[r];
                Some((a.center.value, a.rotation.value))
            }
            _ => None,
        };
        if let Some((anchor, sweep)) = angle_dim_anchor_and_sweep {
            let radius = dim.offset.y.max(0.3);
            let text_angle = sweep * (0.5 + dim.text_along);
            let text_pt = vect2d::new(anchor.x + radius * text_angle.cos(),
                                       anchor.y + radius * text_angle.sin());
            let screen_pt = self.to_screen(text_pt);
            let sign = if sweep >= 0.0 { 1.0f32 } else { -1.0f32 };
            let tx = -(text_angle.sin() as f32) * sign;
            let ty = -(text_angle.cos() as f32) * sign;
            let (dx, dy) = if tx < 0.0 { (-tx, -ty) } else { (tx, ty) };
            let nx = -dy;
            let ny = dx;
            let half_h = 6.0;
            let mid = egui::Pos2::new(screen_pt.x - nx * (half_h + 2.0), screen_pt.y - ny * (half_h + 2.0));
            return (
                egui::Pos2::new(mid.x - dx * total_width / 2.0, mid.y - dy * total_width / 2.0),
                egui::Pos2::new(mid.x + dx * total_width / 2.0, mid.y + dy * total_width / 2.0),
            );
        }

        let (p1, p2) = self.dim_endpoints(&dim.kind);
        let ddx = p2.x - p1.x;
        let ddy = p2.y - p1.y;
        let len = (ddx * ddx + ddy * ddy).sqrt().max(1e-12);
        let nx = -ddy / len;
        let ny = ddx / len;
        let off = dim.offset.y;
        let q1 = vect2d::new(p1.x + nx * off, p1.y + ny * off);
        let q2 = vect2d::new(p2.x + nx * off, p2.y + ny * off);
        let sq1 = self.to_screen(q1);
        let sq2 = self.to_screen(q2);
        let adx = sq2.x - sq1.x;
        let ady = sq2.y - sq1.y;
        let alen = (adx * adx + ady * ady).sqrt().max(1.0);
        let dx = if adx / alen < 0.0 { -adx / alen } else { adx / alen };
        let dy = if adx / alen < 0.0 { -ady / alen } else { ady / alen };
        // Apply same perpendicular offset as draw_rotated_text (text is above the line)
        let text_offset = 8.0;
        let tnx = -dy;
        let tny = dx;
        // Apply text_along offset
        let along_offset = dim.text_along as f32 * alen;
        let mid = egui::Pos2::new(
            (sq1.x + sq2.x) / 2.0 + (adx / alen) * along_offset - tnx * text_offset,
            (sq1.y + sq2.y) / 2.0 + (ady / alen) * along_offset - tny * text_offset,
        );
        (
            egui::Pos2::new(mid.x - dx * total_width / 2.0, mid.y - dy * total_width / 2.0),
            egui::Pos2::new(mid.x + dx * total_width / 2.0, mid.y + dy * total_width / 2.0),
        )
    }

    // Distance from a screen point to a screen-space line segment
    pub fn screen_point_to_segment_dist(p: egui::Pos2, a: egui::Pos2, b: egui::Pos2) -> f32 {
        let dx = b.x - a.x;
        let dy = b.y - a.y;
        let len2 = dx * dx + dy * dy;
        if len2 < 1.0 {
            return ((p.x - a.x).powi(2) + (p.y - a.y).powi(2)).sqrt();
        }
        let t = (((p.x - a.x) * dx + (p.y - a.y) * dy) / len2).clamp(0.0, 1.0);
        let proj_x = a.x + t * dx;
        let proj_y = a.y + t * dy;
        ((p.x - proj_x).powi(2) + (p.y - proj_y).powi(2)).sqrt()
    }

    // Compute the marker position for a line, offset perpendicular by `offset_px` screen pixels.
    // `along` shifts along the line direction (for stacking multiple markers).
    pub fn line_marker_pos(&self, line_ref: Ref<Line>, offset_px: f32, along: f32) -> egui::Pos2 {
        let l = &self.sketch.lines[line_ref];
        let p1 = self.to_screen(l.p1.value);
        let p2 = self.to_screen(l.p2.value);
        let mx = (p1.x + p2.x) / 2.0;
        let my = (p1.y + p2.y) / 2.0;
        let dx = p2.x - p1.x;
        let dy = p2.y - p1.y;
        let len = (dx * dx + dy * dy).sqrt().max(1.0);
        // Normal (perpendicular), always point "up" (negative y in screen)
        let nx = -dy / len;
        let ny = dx / len;
        let sign = if ny > 0.0 { -1.0 } else { 1.0 };
        let ux = dx / len;
        let uy = dy / len;
        egui::Pos2::new(
            mx + nx * offset_px * sign + ux * along,
            my + ny * offset_px * sign + uy * along,
        )
    }

    // Compute marker position for an arc (at the midpoint of the arc curve).
    // Position a constraint marker inside the arc curve, spread along it by index.
    pub fn arc_marker_pos(&self, arc_ref: Ref<Arc>, idx: i32) -> egui::Pos2 {
        let a = &self.sketch.arcs[arc_ref];
        let (sa, span) = if a.closed { (0.0, std::f64::consts::TAU) } else { arc_span(a) };
        let mid_angle = sa + span / 2.0;
        // Spread markers along the arc near the midpoint
        let angle_offset = idx as f64 * 12.0 / (a.radius.value * self.scale as f64).max(1.0);
        let angle = mid_angle + angle_offset;
        // Place inside the curve by shrinking both semi-axes by the
        // pixel offset. For a circle this is the exact inward-radial
        // placement; for an ellipse it's a close approximation that
        // stays inside the curve (the true inward normal isn't radial).
        let offset_world = 10.0 / self.scale as f64;
        let r = (a.radius.value - offset_world).max(1e-6);
        let rb = (a.radius_b.value - offset_world).max(1e-6);
        let ct = angle.cos();
        let st = angle.sin();
        let cr = a.rotation.value.cos();
        let sr = a.rotation.value.sin();
        let pos = vect2d::new(
            a.center.value.x + r * ct * cr - rb * st * sr,
            a.center.value.y + r * ct * sr + rb * st * cr,
        );
        self.to_screen(pos)
    }

    // Build constraint markers for the current frame
    pub fn build_constraint_markers(&mut self) {
        self.constraint_markers.clear();

        // Track how many markers each line/arc already has (for stacking)
        let mut line_marker_count: std::collections::HashMap<u32, i32> = std::collections::HashMap::new();
        let mut arc_marker_count: std::collections::HashMap<u32, i32> = std::collections::HashMap::new();

        let add_line_marker = |this: &EditorApp, markers: &mut Vec<ConstraintMarker>,
                                    line: Ref<Line>, symbol: ConstraintSymbol, id: ConstraintId,
                                    counts: &mut std::collections::HashMap<u32, i32>| {
            let idx = *counts.get(&line.index()).unwrap_or(&0);
            *counts.entry(line.index()).or_insert(0) += 1;
            let along = (idx as f32 - 0.5) * 14.0; // spread along the line
            let pos = this.line_marker_pos(line, 10.0, along);
            markers.push(ConstraintMarker { pos, symbol, id });
        };

        let add_arc_marker = |this: &EditorApp, markers: &mut Vec<ConstraintMarker>,
                                    arc: Ref<Arc>, symbol: ConstraintSymbol, id: ConstraintId,
                                    counts: &mut std::collections::HashMap<u32, i32>| {
            let idx = *counts.get(&arc.index()).unwrap_or(&0);
            *counts.entry(arc.index()).or_insert(0) += 1;
            let pos = this.arc_marker_pos(arc, idx);
            markers.push(ConstraintMarker { pos, symbol, id });
        };

        let add_point_marker = |this: &EditorApp, markers: &mut Vec<ConstraintMarker>,
                                    point: Ref<Point>, symbol: ConstraintSymbol, id: ConstraintId| {
            let p = this.sketch.points[point].pos.value;
            let pos = this.to_screen(p);
            let pos = egui::pos2(pos.x, pos.y - 12.0); // offset above the point
            markers.push(ConstraintMarker { pos, symbol, id });
        };

        // Collect markers into a temporary vec, then assign
        let mut markers = Vec::new();

        // Self-constraints on lines
        for r in self.sketch.lines.refs() {
            let l = &self.sketch.lines[r];
            if l.constraints.horizontal {
                add_line_marker(self, &mut markers, r, ConstraintSymbol::H, ConstraintId::Horizontal(r), &mut line_marker_count);
            }
            if l.constraints.vertical {
                add_line_marker(self, &mut markers, r, ConstraintSymbol::V, ConstraintId::Vertical(r), &mut line_marker_count);
            }
        }

        // Shared constraints
        for (i, c) in self.sketch.parallel.iter().enumerate() {
            let id = ConstraintId::Parallel(i);
            add_line_marker(self, &mut markers, c.a, ConstraintSymbol::Parallel, id, &mut line_marker_count);
            add_line_marker(self, &mut markers, c.b, ConstraintSymbol::Parallel, id, &mut line_marker_count);
        }
        for (i, c) in self.sketch.arc_line_parallel.iter().enumerate() {
            let id = ConstraintId::ArcLineParallel(i);
            add_arc_marker(self, &mut markers, c.arc, ConstraintSymbol::Parallel, id, &mut arc_marker_count);
            add_line_marker(self, &mut markers, c.line, ConstraintSymbol::Parallel, id, &mut line_marker_count);
        }
        for (i, c) in self.sketch.arc_arc_parallel.iter().enumerate() {
            let id = ConstraintId::ArcArcParallel(i);
            add_arc_marker(self, &mut markers, c.a, ConstraintSymbol::Parallel, id, &mut arc_marker_count);
            add_arc_marker(self, &mut markers, c.b, ConstraintSymbol::Parallel, id, &mut arc_marker_count);
        }
        for (i, c) in self.sketch.perpendicular.iter().enumerate() {
            let id = ConstraintId::Perpendicular(i);
            add_line_marker(self, &mut markers, c.a, ConstraintSymbol::Perpendicular, id, &mut line_marker_count);
            add_line_marker(self, &mut markers, c.b, ConstraintSymbol::Perpendicular, id, &mut line_marker_count);
        }
        for (i, c) in self.sketch.equal_length.iter().enumerate() {
            let id = ConstraintId::EqualLength(i);
            add_line_marker(self, &mut markers, c.a, ConstraintSymbol::Equal, id, &mut line_marker_count);
            add_line_marker(self, &mut markers, c.b, ConstraintSymbol::Equal, id, &mut line_marker_count);
        }
        for (i, c) in self.sketch.equal_radius.iter().enumerate() {
            let id = ConstraintId::EqualRadius(i);
            add_arc_marker(self, &mut markers, c.a, ConstraintSymbol::Equal, id, &mut arc_marker_count);
            add_arc_marker(self, &mut markers, c.b, ConstraintSymbol::Equal, id, &mut arc_marker_count);
        }
        for (i, c) in self.sketch.collinear.iter().enumerate() {
            let id = ConstraintId::Collinear(i);
            add_line_marker(self, &mut markers, c.a, ConstraintSymbol::Collinear, id, &mut line_marker_count);
            add_line_marker(self, &mut markers, c.b, ConstraintSymbol::Collinear, id, &mut line_marker_count);
        }
        // Midpoint constraints -- place marker on the target line
        for (i, c) in self.sketch.midpoint.iter().enumerate() {
            let id = ConstraintId::Midpoint(MidpointKind::Point, i);
            add_line_marker(self, &mut markers, c.line, ConstraintSymbol::Midpoint, id, &mut line_marker_count);
        }
        for (i, c) in self.sketch.midpoint_lp1.iter().enumerate() {
            let id = ConstraintId::Midpoint(MidpointKind::LP1, i);
            add_line_marker(self, &mut markers, c.target, ConstraintSymbol::Midpoint, id, &mut line_marker_count);
        }
        for (i, c) in self.sketch.midpoint_lp2.iter().enumerate() {
            let id = ConstraintId::Midpoint(MidpointKind::LP2, i);
            add_line_marker(self, &mut markers, c.target, ConstraintSymbol::Midpoint, id, &mut line_marker_count);
        }
        for (i, c) in self.sketch.midpoint_arc_start.iter().enumerate() {
            let id = ConstraintId::Midpoint(MidpointKind::ArcStart, i);
            add_line_marker(self, &mut markers, c.line, ConstraintSymbol::Midpoint, id, &mut line_marker_count);
        }
        for (i, c) in self.sketch.midpoint_arc_end.iter().enumerate() {
            let id = ConstraintId::Midpoint(MidpointKind::ArcEnd, i);
            add_line_marker(self, &mut markers, c.line, ConstraintSymbol::Midpoint, id, &mut line_marker_count);
        }
        for (i, c) in self.sketch.midpoint_arc_point.iter().enumerate() {
            let id = ConstraintId::Midpoint(MidpointKind::ArcPoint, i);
            add_arc_marker(self, &mut markers, c.arc, ConstraintSymbol::Midpoint, id, &mut arc_marker_count);
        }
        for (i, c) in self.sketch.midpoint_lp1_arc.iter().enumerate() {
            let id = ConstraintId::Midpoint(MidpointKind::LP1Arc, i);
            add_arc_marker(self, &mut markers, c.arc, ConstraintSymbol::Midpoint, id, &mut arc_marker_count);
        }
        for (i, c) in self.sketch.midpoint_lp2_arc.iter().enumerate() {
            let id = ConstraintId::Midpoint(MidpointKind::LP2Arc, i);
            add_arc_marker(self, &mut markers, c.arc, ConstraintSymbol::Midpoint, id, &mut arc_marker_count);
        }
        for (i, c) in self.sketch.midpoint_arc_start_arc.iter().enumerate() {
            let id = ConstraintId::Midpoint(MidpointKind::ArcStartArc, i);
            add_arc_marker(self, &mut markers, c.b, ConstraintSymbol::Midpoint, id, &mut arc_marker_count);
        }
        for (i, c) in self.sketch.midpoint_arc_end_arc.iter().enumerate() {
            let id = ConstraintId::Midpoint(MidpointKind::ArcEndArc, i);
            add_arc_marker(self, &mut markers, c.b, ConstraintSymbol::Midpoint, id, &mut arc_marker_count);
        }
        for (i, c) in self.sketch.symmetry_ll.iter().enumerate() {
            let id = ConstraintId::Symmetry(i);
            add_line_marker(self, &mut markers, c.a, ConstraintSymbol::Symmetry, id, &mut line_marker_count);
            add_line_marker(self, &mut markers, c.b, ConstraintSymbol::Symmetry, id, &mut line_marker_count);
            add_line_marker(self, &mut markers, c.c, ConstraintSymbol::Symmetry, id, &mut line_marker_count);
        }
        for (i, c) in self.sketch.symmetry_pp.iter().enumerate() {
            let id = ConstraintId::SymmetryPP(i);
            add_line_marker(self, &mut markers, c.line, ConstraintSymbol::Symmetry, id, &mut line_marker_count);
            add_point_marker(self, &mut markers, c.a, ConstraintSymbol::Symmetry, id);
            add_point_marker(self, &mut markers, c.c, ConstraintSymbol::Symmetry, id);
        }
        for (i, c) in self.sketch.symmetry_aa.iter().enumerate() {
            let id = ConstraintId::SymmetryAA(i);
            add_line_marker(self, &mut markers, c.line, ConstraintSymbol::Symmetry, id, &mut line_marker_count);
            add_arc_marker(self, &mut markers, c.a, ConstraintSymbol::Symmetry, id, &mut arc_marker_count);
            add_arc_marker(self, &mut markers, c.c, ConstraintSymbol::Symmetry, id, &mut arc_marker_count);
        }
        // Tangent markers sit near the tangency point -- one glyph
        // per pair -- offset a fixed screen distance perpendicular
        // to the tangent direction so the glyph doesn't cover the
        // actual geometry.
        let marker_offset_px: f32 = 12.0;
        for (i, c) in self.sketch.tangent_la.iter().enumerate() {
            let id = ConstraintId::TangentLA(i);
            let l = &self.sketch.lines[c.line];
            let a = &self.sketch.arcs[c.arc];
            let dx = l.p2.value.x - l.p1.value.x;
            let dy = l.p2.value.y - l.p1.value.y;
            let len2 = dx * dx + dy * dy;
            let (t_pos, nx_world, ny_world) = if len2 > 1e-18 {
                let len = len2.sqrt();
                let t = ((a.center.value.x - l.p1.value.x) * dx
                       + (a.center.value.y - l.p1.value.y) * dy) / len2;
                let foot = vect2d::new(l.p1.value.x + t * dx, l.p1.value.y + t * dy);
                // Offset direction = from foot toward the arc's
                // centre (the "outside" of the line from the arc's
                // perspective). Keeps the marker out of the arc.
                let ncx = a.center.value.x - foot.x;
                let ncy = a.center.value.y - foot.y;
                let nlen = (ncx * ncx + ncy * ncy).sqrt();
                if nlen > 1e-9 {
                    (foot, ncx / nlen, ncy / nlen)
                } else {
                    // Degenerate (centre on line): fall back to the
                    // line's screen-up normal.
                    (foot, -dy / len, dx / len)
                }
            } else {
                (a.center.value, 0.0, 1.0)
            };
            let pos_screen = self.to_screen(t_pos);
            // Screen y is flipped; negate the sketch-y component so
            // the offset actually matches the chosen world direction.
            let pos = egui::Pos2::new(
                pos_screen.x + (nx_world as f32) * marker_offset_px,
                pos_screen.y - (ny_world as f32) * marker_offset_px,
            );
            markers.push(ConstraintMarker {
                pos,
                symbol: ConstraintSymbol::Tangent,
                id,
            });
        }
        for (i, c) in self.sketch.tangent_aa.iter().enumerate() {
            let id = ConstraintId::TangentAA(i);
            let a = &self.sketch.arcs[c.a];
            let b = &self.sketch.arcs[c.b];
            let ca = a.center.value;
            let cb = b.center.value;
            let dx = cb.x - ca.x;
            let dy = cb.y - ca.y;
            let d = (dx * dx + dy * dy).sqrt();
            let ra = a.radius.value;
            let rb = b.radius.value;
            let (t_pos, nx_world, ny_world) = if d < 1e-9 {
                (ca, 0.0, 1.0)
            } else {
                let ux = dx / d;
                let uy = dy / d;
                let external_err = (d - (ra + rb)).abs();
                let internal_err = (d - (ra - rb).abs()).abs();
                let foot = if external_err <= internal_err {
                    vect2d::new(ca.x + ux * ra, ca.y + uy * ra)
                } else if ra >= rb {
                    vect2d::new(ca.x + ux * ra, ca.y + uy * ra)
                } else {
                    vect2d::new(cb.x - ux * rb, cb.y - uy * rb)
                };
                // Offset perpendicular to the line of centres; the
                // tangent line at the contact point runs along that
                // same perpendicular, so this keeps the marker off
                // both arcs.
                (foot, -uy, ux)
            };
            let pos_screen = self.to_screen(t_pos);
            let pos = egui::Pos2::new(
                pos_screen.x + (nx_world as f32) * marker_offset_px,
                pos_screen.y - (ny_world as f32) * marker_offset_px,
            );
            markers.push(ConstraintMarker {
                pos,
                symbol: ConstraintSymbol::Tangent,
                id,
            });
        }

        // Coincident display setup
        let sel = &self.selection;
        let pt_sel = |r: Ref<Point>| sel.contains(&Selection::Point(r));
        let lp1_sel = |r: Ref<Line>| sel.contains(&Selection::LineP1(r));
        let lp2_sel = |r: Ref<Line>| sel.contains(&Selection::LineP2(r));
        let ac_sel = |r: Ref<Arc>| sel.contains(&Selection::ArcCenter(r));
        let as_sel = |r: Ref<Arc>| sel.contains(&Selection::ArcStart(r));
        let ae_sel = |r: Ref<Arc>| sel.contains(&Selection::ArcEnd(r));

        // Helper point bridges: show as single markers
        let mut helper_point_ids: std::collections::HashSet<u32> = std::collections::HashSet::new();
        let mut coinc_count: std::collections::HashMap<u64, i32> = std::collections::HashMap::new();
        let pos_key = |p: egui::Pos2| -> u64 { ((p.x * 100.0) as u64) << 32 | ((p.y * 100.0) as u64) };
        for r in self.sketch.points.refs() {
            let p = &self.sketch.points[r];
            if !p.helper { continue; }
            helper_point_ids.insert(r.index());

            let bridge_id = ConstraintId::HelperBridge(r);
            let bridge_selected = sel.contains(&Selection::Constraint(bridge_id));
            let mut visible = bridge_selected;
            if !visible {
                for c in &self.sketch.coincident_lp1 { if c.point == r { visible |= lp1_sel(c.line); } }
                for c in &self.sketch.coincident_lp2 { if c.point == r { visible |= lp2_sel(c.line); } }
                for c in &self.sketch.coincident_arc_center { if c.point == r { visible |= ac_sel(c.arc); } }
                for c in &self.sketch.coincident_arc_start { if c.point == r { visible |= as_sel(c.arc); } }
                for c in &self.sketch.coincident_arc_end { if c.point == r { visible |= ae_sel(c.arc); } }
                for c in &self.sketch.coincident_pp { if c.a == r { visible |= pt_sel(c.b); } if c.b == r { visible |= pt_sel(c.a); } }
            }
            // Bridge also becomes visible during a flash when any of
            // the coincident sub-constraints tied to this helper is a
            // flash target.
            if !visible && self.flash_window_active() {
                for (i, c) in self.sketch.coincident_lp1.iter().enumerate() {
                    if c.point == r && self.is_flash_target(ConstraintId::Coincident(CoincidentKind::LP1, i)) { visible = true; break; }
                }
                if !visible {
                    for (i, c) in self.sketch.coincident_lp2.iter().enumerate() {
                        if c.point == r && self.is_flash_target(ConstraintId::Coincident(CoincidentKind::LP2, i)) { visible = true; break; }
                    }
                }
                if !visible {
                    for (i, c) in self.sketch.coincident_pp.iter().enumerate() {
                        if (c.a == r || c.b == r) && self.is_flash_target(ConstraintId::Coincident(CoincidentKind::PP, i)) { visible = true; break; }
                    }
                }
                if !visible {
                    for (i, c) in self.sketch.coincident_arc_center.iter().enumerate() {
                        if c.point == r && self.is_flash_target(ConstraintId::Coincident(CoincidentKind::ArcCenter, i)) { visible = true; break; }
                    }
                }
                if !visible {
                    for (i, c) in self.sketch.coincident_arc_start.iter().enumerate() {
                        if c.point == r && self.is_flash_target(ConstraintId::Coincident(CoincidentKind::ArcStart, i)) { visible = true; break; }
                    }
                }
                if !visible {
                    for (i, c) in self.sketch.coincident_arc_end.iter().enumerate() {
                        if c.point == r && self.is_flash_target(ConstraintId::Coincident(CoincidentKind::ArcEnd, i)) { visible = true; break; }
                    }
                }
            }
            if visible {
                let pos = self.to_screen(p.pos.value);
                let key = pos_key(pos);
                let idx = *coinc_count.get(&key).unwrap_or(&0);
                *coinc_count.entry(key).or_insert(0) += 1;
                let offset = egui::Vec2::new(8.0 + idx as f32 * 12.0, -8.0);
                markers.push(ConstraintMarker { pos: pos + offset, symbol: ConstraintSymbol::Coincident, id: bridge_id });
            }
        }

        // Coincident constraints - collect, skip those involving helper points
        // Phase 1: collect all coincident markers with their base position and visibility flag
        struct CoincidentEntry {
            base_pos: egui::Pos2,
            id: ConstraintId,
            vertex_selected: bool,
        }
        let mut coinc_entries: Vec<CoincidentEntry> = Vec::new();

        let mut add_coinc_entry = |_markers: &mut Vec<ConstraintMarker>, pos: egui::Pos2, id: ConstraintId, visible: bool| {
            coinc_entries.push(CoincidentEntry { base_pos: pos, id, vertex_selected: visible });
        };

        // Skip constraints that reference helper points (those are shown as HelperBridge markers)
        let skip_if_helper_pp = |c: &CoincidentPP| -> bool {
            helper_point_ids.contains(&c.a.index()) || helper_point_ids.contains(&c.b.index())
        };
        let skip_if_helper_pt = |pt: Ref<Point>| -> bool {
            helper_point_ids.contains(&pt.index())
        };

        macro_rules! coinc {
            ($markers:expr, $coll:expr, $kind:expr, $pos_expr:expr, $vis_expr:expr) => {
                for (i, c) in $coll.iter().enumerate() {
                    let id = ConstraintId::Coincident($kind, i);
                    let pos = $pos_expr(c);
                    let vis = $vis_expr(c);
                    add_coinc_entry(&mut $markers, pos, id, vis);
                }
            };
            ($markers:expr, $coll:expr, $kind:expr, $pos_expr:expr, $vis_expr:expr, skip_helper: $skip:expr) => {
                for (i, c) in $coll.iter().enumerate() {
                    if $skip(c) { continue; }
                    let id = ConstraintId::Coincident($kind, i);
                    let pos = $pos_expr(c);
                    let vis = $vis_expr(c);
                    add_coinc_entry(&mut $markers, pos, id, vis);
                }
            };
        }

        // Point-Point
        coinc!(markers, self.sketch.coincident_pp, CoincidentKind::PP,
            |c: &CoincidentPP| self.to_screen(self.sketch.points[c.a].pos.value),
            |c: &CoincidentPP| pt_sel(c.a) || pt_sel(c.b),
            skip_helper: |c: &CoincidentPP| skip_if_helper_pp(c));
        // Line-Point
        coinc!(markers, self.sketch.coincident_lp1, CoincidentKind::LP1,
            |c: &CoincidentLP1| self.to_screen(self.sketch.lines[c.line].p1.value),
            |c: &CoincidentLP1| lp1_sel(c.line) || pt_sel(c.point),
            skip_helper: |c: &CoincidentLP1| skip_if_helper_pt(c.point));
        coinc!(markers, self.sketch.coincident_lp2, CoincidentKind::LP2,
            |c: &CoincidentLP2| self.to_screen(self.sketch.lines[c.line].p2.value),
            |c: &CoincidentLP2| lp2_sel(c.line) || pt_sel(c.point),
            skip_helper: |c: &CoincidentLP2| skip_if_helper_pt(c.point));
        // Line-Line
        coinc!(markers, self.sketch.coincident_ll11, CoincidentKind::LL11,
            |c: &CoincidentLL11| self.to_screen(self.sketch.lines[c.a].p1.value),
            |c: &CoincidentLL11| lp1_sel(c.a) || lp1_sel(c.b));
        coinc!(markers, self.sketch.coincident_ll12, CoincidentKind::LL12,
            |c: &CoincidentLL12| self.to_screen(self.sketch.lines[c.a].p1.value),
            |c: &CoincidentLL12| lp1_sel(c.a) || lp2_sel(c.b));
        coinc!(markers, self.sketch.coincident_ll21, CoincidentKind::LL21,
            |c: &CoincidentLL21| self.to_screen(self.sketch.lines[c.a].p2.value),
            |c: &CoincidentLL21| lp2_sel(c.a) || lp1_sel(c.b));
        coinc!(markers, self.sketch.coincident_ll22, CoincidentKind::LL22,
            |c: &CoincidentLL22| self.to_screen(self.sketch.lines[c.a].p2.value),
            |c: &CoincidentLL22| lp2_sel(c.a) || lp2_sel(c.b));
        // Point on line/arc
        coinc!(markers, self.sketch.point_on_line, CoincidentKind::PointOnLine,
            |c: &PointOnLine| self.to_screen(self.sketch.points[c.point].pos.value),
            |c: &PointOnLine| pt_sel(c.point),
            skip_helper: |c: &PointOnLine| skip_if_helper_pt(c.point));
        coinc!(markers, self.sketch.point_on_arc, CoincidentKind::PointOnArc,
            |c: &PointOnArc| self.to_screen(self.sketch.points[c.point].pos.value),
            |c: &PointOnArc| pt_sel(c.point),
            skip_helper: |c: &PointOnArc| skip_if_helper_pt(c.point));
        // Line endpoint on line
        coinc!(markers, self.sketch.line_p1_on_line, CoincidentKind::LP1OnLine,
            |c: &LineP1OnLine| self.to_screen(self.sketch.lines[c.a].p1.value),
            |c: &LineP1OnLine| lp1_sel(c.a));
        coinc!(markers, self.sketch.line_p1_on_arc, CoincidentKind::LP1OnArc,
            |c: &LineP1OnArc| self.to_screen(self.sketch.lines[c.line].p1.value),
            |c: &LineP1OnArc| lp1_sel(c.line));
        coinc!(markers, self.sketch.line_p2_on_arc, CoincidentKind::LP2OnArc,
            |c: &LineP2OnArc| self.to_screen(self.sketch.lines[c.line].p2.value),
            |c: &LineP2OnArc| lp2_sel(c.line));
        coinc!(markers, self.sketch.line_p2_on_line, CoincidentKind::LP2OnLine,
            |c: &LineP2OnLine| self.to_screen(self.sketch.lines[c.a].p2.value),
            |c: &LineP2OnLine| lp2_sel(c.a));
        // Point-Arc
        coinc!(markers, self.sketch.coincident_arc_center, CoincidentKind::ArcCenter,
            |c: &CoincidentArcCenter| self.to_screen(self.sketch.arcs[c.arc].center.value),
            |c: &CoincidentArcCenter| pt_sel(c.point) || ac_sel(c.arc),
            skip_helper: |c: &CoincidentArcCenter| skip_if_helper_pt(c.point));
        coinc!(markers, self.sketch.coincident_arc_start, CoincidentKind::ArcStart,
            |c: &CoincidentArcStart| self.to_screen(arc_start_pos(&self.sketch.arcs[c.arc])),
            |c: &CoincidentArcStart| pt_sel(c.point) || as_sel(c.arc),
            skip_helper: |c: &CoincidentArcStart| skip_if_helper_pt(c.point));
        coinc!(markers, self.sketch.coincident_arc_end, CoincidentKind::ArcEnd,
            |c: &CoincidentArcEnd| self.to_screen(arc_end_pos(&self.sketch.arcs[c.arc])),
            |c: &CoincidentArcEnd| pt_sel(c.point) || ae_sel(c.arc),
            skip_helper: |c: &CoincidentArcEnd| skip_if_helper_pt(c.point));
        // Line-Arc
        coinc!(markers, self.sketch.coincident_lp1_arc_center, CoincidentKind::LP1ArcCenter,
            |c: &CoincidentLP1ArcCenter| self.to_screen(self.sketch.lines[c.line].p1.value),
            |c: &CoincidentLP1ArcCenter| lp1_sel(c.line) || ac_sel(c.arc));
        coinc!(markers, self.sketch.coincident_lp2_arc_center, CoincidentKind::LP2ArcCenter,
            |c: &CoincidentLP2ArcCenter| self.to_screen(self.sketch.lines[c.line].p2.value),
            |c: &CoincidentLP2ArcCenter| lp2_sel(c.line) || ac_sel(c.arc));
        coinc!(markers, self.sketch.coincident_lp1_arc_start, CoincidentKind::LP1ArcStart,
            |c: &CoincidentLP1ArcStart| self.to_screen(self.sketch.lines[c.line].p1.value),
            |c: &CoincidentLP1ArcStart| lp1_sel(c.line) || as_sel(c.arc));
        coinc!(markers, self.sketch.coincident_lp2_arc_start, CoincidentKind::LP2ArcStart,
            |c: &CoincidentLP2ArcStart| self.to_screen(self.sketch.lines[c.line].p2.value),
            |c: &CoincidentLP2ArcStart| lp2_sel(c.line) || as_sel(c.arc));
        coinc!(markers, self.sketch.coincident_lp1_arc_end, CoincidentKind::LP1ArcEnd,
            |c: &CoincidentLP1ArcEnd| self.to_screen(self.sketch.lines[c.line].p1.value),
            |c: &CoincidentLP1ArcEnd| lp1_sel(c.line) || ae_sel(c.arc));
        coinc!(markers, self.sketch.coincident_lp2_arc_end, CoincidentKind::LP2ArcEnd,
            |c: &CoincidentLP2ArcEnd| self.to_screen(self.sketch.lines[c.line].p2.value),
            |c: &CoincidentLP2ArcEnd| lp2_sel(c.line) || ae_sel(c.arc));
        // Arc-Arc
        // Concentric: own ConstraintId
        for (i, c) in self.sketch.concentric.iter().enumerate() {
            if !self.sketch.arcs.contains(c.a) || !self.sketch.arcs.contains(c.b) { continue; }
            let pos = self.to_screen(self.sketch.arcs[c.a].center.value);
            let vis = ac_sel(c.a) || ac_sel(c.b);
            add_coinc_entry(&mut markers, pos, ConstraintId::Concentric(i), vis);
        }
        coinc!(markers, self.sketch.coincident_arc_center_start, CoincidentKind::ArcCenterStart,
            |c: &CoincidentArcCenterStart| self.to_screen(self.sketch.arcs[c.a].center.value),
            |c: &CoincidentArcCenterStart| ac_sel(c.a) || as_sel(c.b));
        coinc!(markers, self.sketch.coincident_arc_center_end, CoincidentKind::ArcCenterEnd,
            |c: &CoincidentArcCenterEnd| self.to_screen(self.sketch.arcs[c.a].center.value),
            |c: &CoincidentArcCenterEnd| ac_sel(c.a) || ae_sel(c.b));
        coinc!(markers, self.sketch.coincident_arc_start_center, CoincidentKind::ArcStartCenter,
            |c: &CoincidentArcStartCenter| self.to_screen(arc_start_pos(&self.sketch.arcs[c.a])),
            |c: &CoincidentArcStartCenter| as_sel(c.a) || ac_sel(c.b));
        coinc!(markers, self.sketch.coincident_arc_end_center, CoincidentKind::ArcEndCenter,
            |c: &CoincidentArcEndCenter| self.to_screen(arc_end_pos(&self.sketch.arcs[c.a])),
            |c: &CoincidentArcEndCenter| ae_sel(c.a) || ac_sel(c.b));
        coinc!(markers, self.sketch.coincident_arc_start_start, CoincidentKind::ArcStartStart,
            |c: &CoincidentArcStartStart| self.to_screen(arc_start_pos(&self.sketch.arcs[c.a])),
            |c: &CoincidentArcStartStart| as_sel(c.a) || as_sel(c.b));
        coinc!(markers, self.sketch.coincident_arc_start_end, CoincidentKind::ArcStartEnd,
            |c: &CoincidentArcStartEnd| self.to_screen(arc_start_pos(&self.sketch.arcs[c.a])),
            |c: &CoincidentArcStartEnd| as_sel(c.a) || ae_sel(c.b));
        coinc!(markers, self.sketch.coincident_arc_end_start, CoincidentKind::ArcEndStart,
            |c: &CoincidentArcEndStart| self.to_screen(arc_end_pos(&self.sketch.arcs[c.a])),
            |c: &CoincidentArcEndStart| ae_sel(c.a) || as_sel(c.b));
        coinc!(markers, self.sketch.coincident_arc_end_end, CoincidentKind::ArcEndEnd,
            |c: &CoincidentArcEndEnd| self.to_screen(arc_end_pos(&self.sketch.arcs[c.a])),
            |c: &CoincidentArcEndEnd| ae_sel(c.a) || ae_sel(c.b));

        // Phase 2: determine which positions should show markers.
        // A position is visible if any entry there has vertex_selected=true,
        // the constraint itself is selected, or it's a flash target
        // (rejection blocker analysis named it; see
        // `EditorApp::start_constraint_flash`). The flash case
        // force-shows normally-hidden coincident markers for the
        // 1 s flash window so the user can see which constraint is
        // blocking even when its symbol is not drawn by default.
        let mut pos_visible: std::collections::HashSet<u64> = std::collections::HashSet::new();
        let pos_key = |p: egui::Pos2| -> u64 { ((p.x * 100.0) as u64) << 32 | ((p.y * 100.0) as u64) };
        for e in &coinc_entries {
            let key = pos_key(e.base_pos);
            if e.vertex_selected
                || sel.contains(&Selection::Constraint(e.id))
                || self.is_flash_target(e.id)
            {
                pos_visible.insert(key);
            }
        }

        // Phase 3: add visible coincident markers with stacking
        let mut coinc_count: std::collections::HashMap<u64, i32> = std::collections::HashMap::new();
        for e in &coinc_entries {
            let key = pos_key(e.base_pos);
            if !pos_visible.contains(&key) { continue; }
            let idx = *coinc_count.get(&key).unwrap_or(&0);
            *coinc_count.entry(key).or_insert(0) += 1;
            let offset = egui::Vec2::new(8.0 + idx as f32 * 12.0, -8.0);
            markers.push(ConstraintMarker {
                pos: e.base_pos + offset,
                symbol: ConstraintSymbol::Coincident,
                id: e.id,
            });
        }

        self.constraint_markers = markers;
    }

    // Draw the canvas
    pub fn draw_canvas(&self, painter: &egui::Painter, rect: egui::Rect, mouse_screen: egui::Pos2) {
        let c = &self.colors;
        let empty_set = std::collections::HashSet::new();
        let (pt_locked, l_p1_locked, l_p2_locked, arc_c_locked) = if self.show_constraints {
            self.compute_locked_sets()
        } else {
            (empty_set.clone(), empty_set.clone(), empty_set.clone(), empty_set.clone())
        };

        // Compute which line/arc endpoints are coincident-connected (to hide blue dots)
        let mut connected_lp1: std::collections::HashSet<u32> = std::collections::HashSet::new();
        let mut connected_lp2: std::collections::HashSet<u32> = std::collections::HashSet::new();
        let mut connected_arc_s: std::collections::HashSet<u32> = std::collections::HashSet::new();
        let mut connected_arc_e: std::collections::HashSet<u32> = std::collections::HashSet::new();
        // LL coincidences
        for c in &self.sketch.coincident_ll11 { connected_lp1.insert(c.a.index()); connected_lp1.insert(c.b.index()); }
        for c in &self.sketch.coincident_ll12 { connected_lp1.insert(c.a.index()); connected_lp2.insert(c.b.index()); }
        for c in &self.sketch.coincident_ll21 { connected_lp2.insert(c.a.index()); connected_lp1.insert(c.b.index()); }
        for c in &self.sketch.coincident_ll22 { connected_lp2.insert(c.a.index()); connected_lp2.insert(c.b.index()); }
        // Line-Arc
        for c in &self.sketch.coincident_lp1_arc_center { connected_lp1.insert(c.line.index()); }
        for c in &self.sketch.coincident_lp2_arc_center { connected_lp2.insert(c.line.index()); }
        for c in &self.sketch.coincident_lp1_arc_start { connected_lp1.insert(c.line.index()); connected_arc_s.insert(c.arc.index()); }
        for c in &self.sketch.coincident_lp2_arc_start { connected_lp2.insert(c.line.index()); connected_arc_s.insert(c.arc.index()); }
        for c in &self.sketch.coincident_lp1_arc_end { connected_lp1.insert(c.line.index()); connected_arc_e.insert(c.arc.index()); }
        for c in &self.sketch.coincident_lp2_arc_end { connected_lp2.insert(c.line.index()); connected_arc_e.insert(c.arc.index()); }
        // Arc-Arc
        for c in &self.sketch.coincident_arc_start_start { connected_arc_s.insert(c.a.index()); connected_arc_s.insert(c.b.index()); }
        for c in &self.sketch.coincident_arc_start_end { connected_arc_s.insert(c.a.index()); connected_arc_e.insert(c.b.index()); }
        for c in &self.sketch.coincident_arc_end_start { connected_arc_e.insert(c.a.index()); connected_arc_s.insert(c.b.index()); }
        for c in &self.sketch.coincident_arc_end_end { connected_arc_e.insert(c.a.index()); connected_arc_e.insert(c.b.index()); }
        // Midpoint: the constrained endpoint is snapped to the midpoint
        // of the target line/arc. Hide only that endpoint; the target's
        // own endpoints are untouched.
        for c in &self.sketch.midpoint_lp1 { connected_lp1.insert(c.line.index()); }
        for c in &self.sketch.midpoint_lp2 { connected_lp2.insert(c.line.index()); }
        for c in &self.sketch.midpoint_arc_start { connected_arc_s.insert(c.arc.index()); }
        for c in &self.sketch.midpoint_arc_end { connected_arc_e.insert(c.arc.index()); }
        for c in &self.sketch.midpoint_lp1_arc { connected_lp1.insert(c.line.index()); }
        for c in &self.sketch.midpoint_lp2_arc { connected_lp2.insert(c.line.index()); }
        for c in &self.sketch.midpoint_arc_start_arc { connected_arc_s.insert(c.a.index()); }
        for c in &self.sketch.midpoint_arc_end_arc { connected_arc_e.insert(c.a.index()); }

        // Compute constraint-highlighted entities
        let mut highlight_lines: std::collections::HashSet<u32> = std::collections::HashSet::new();
        let mut highlight_arcs: std::collections::HashSet<u32> = std::collections::HashSet::new();
        let mut highlight_points: std::collections::HashSet<u32> = std::collections::HashSet::new();
        let mut highlight_line_p1: std::collections::HashSet<u32> = std::collections::HashSet::new();
        let mut highlight_line_p2: std::collections::HashSet<u32> = std::collections::HashSet::new();
        let mut highlight_arc_start: std::collections::HashSet<u32> = std::collections::HashSet::new();
        let mut highlight_arc_end: std::collections::HashSet<u32> = std::collections::HashSet::new();
        let mut highlight_arc_center: std::collections::HashSet<u32> = std::collections::HashSet::new();
        for sel in &self.selection {
            if let Selection::Constraint(id) = sel {
                let ce = self.constraint_entities(*id);
                for l in ce.lines { highlight_lines.insert(l.index()); }
                for a in ce.arcs { highlight_arcs.insert(a.index()); }
                for p in ce.points { highlight_points.insert(p.index()); }
                for l in ce.line_p1s { highlight_line_p1.insert(l.index()); }
                for l in ce.line_p2s { highlight_line_p2.insert(l.index()); }
                for a in ce.arc_starts { highlight_arc_start.insert(a.index()); }
                for a in ce.arc_ends { highlight_arc_end.insert(a.index()); }
                for a in ce.arc_centers { highlight_arc_center.insert(a.index()); }
            }
        }
        let highlight_color = c.highlight;

        // Background
        painter.rect_filled(rect, 0.0, c.background);

        // Grid
        self.draw_grid(painter, rect);

        // Lines
        for r in self.sketch.lines.refs() {
            let l = &self.sketch.lines[r];
            let p1 = self.to_screen(l.p1.value);
            let p2 = self.to_screen(l.p2.value);

            let selected = self.selection.contains(&Selection::Line(r));
            let line_hovered = self.hovered == Some(Selection::Line(r));
            let base_color = if l.construction { c.construction } else { c.line };
            let color = if selected { c.line_selected }
                else if highlight_lines.contains(&r.index()) { highlight_color }
                else if line_hovered { c.line_hover }
                else { base_color };
            let width = if selected { if l.style == LineStyle::Solid { 2.0 } else { 1.0 } }
                else if line_hovered { if l.style == LineStyle::Solid { 2.0 } else { 1.0 } }
                else { if l.style == LineStyle::Solid { 1.5 } else { 1.0 } };
            draw_styled_polyline(painter, &[p1, p2], egui::Stroke::new(width, color), l.style);

            // Endpoints -- highlight individually if selected
            let p1_selected = self.is_endpoint_selected(r, true);
            let p2_selected = self.is_endpoint_selected(r, false);

            let p1_highlighted = highlight_line_p1.contains(&r.index());
            let p2_highlighted = highlight_line_p2.contains(&r.index());

            let p1_hovered = self.hovered == Some(Selection::LineP1(r));
            let p2_hovered = self.hovered == Some(Selection::LineP2(r));

            let ep1_color = if p1_selected { c.endpoint_selected }
                else if p1_highlighted { highlight_color }
                else if selected { c.endpoint_line_selected }
                else if l_p1_locked.contains(&r.index()) { c.point_locked }
                else if p1_hovered { c.line_hover }
                else { c.endpoint };
            let ep2_color = if p2_selected { c.endpoint_selected }
                else if p2_highlighted { highlight_color }
                else if selected { c.endpoint_line_selected }
                else if l_p2_locked.contains(&r.index()) { c.point_locked }
                else if p2_hovered { c.line_hover }
                else { c.endpoint };

            let ep1_radius = 4.0;
            let ep2_radius = 4.0;

            // Hide endpoint dot if coincident-connected, unless selected, locked, or highlighted
            let near_p1 = (mouse_screen.x - p1.x).powi(2) + (mouse_screen.y - p1.y).powi(2) < 225.0; // 15px
            let near_p2 = (mouse_screen.x - p2.x).powi(2) + (mouse_screen.y - p2.y).powi(2) < 225.0;
            let show_p1 = p1_selected || p1_highlighted || p1_hovered || selected
                || l_p1_locked.contains(&r.index())
                || !connected_lp1.contains(&r.index())
                || near_p1;
            let show_p2 = p2_selected || p2_highlighted || p2_hovered || selected
                || l_p2_locked.contains(&r.index())
                || !connected_lp2.contains(&r.index())
                || near_p2;
            if show_p1 && (self.show_points || p1_selected) { painter.circle_filled(p1, ep1_radius, ep1_color); }
            if show_p2 && (self.show_points || p2_selected) { painter.circle_filled(p2, ep2_radius, ep2_color); }

        }

        // Points (skip helper points)
        for r in self.sketch.points.refs() {
            let p = &self.sketch.points[r];
            if p.helper { continue; }
            if self.drag_point == Some(r) || self.drag_point2 == Some(r) { continue; }
            let selected = self.selection.contains(&Selection::Point(r));
            if !self.show_points && !selected { continue; }
            let sp = self.to_screen(p.pos.value);
            let point_hovered = self.hovered == Some(Selection::Point(r));
            let color = if selected { c.point_selected }
                else if highlight_points.contains(&r.index()) { highlight_color }
                else if pt_locked.contains(&r.index()) { c.point_locked }
                else if point_hovered { c.line_hover }
                else { c.point };
            painter.circle_filled(sp, 4.0, color);
        }

        // Arcs
        for r in self.sketch.arcs.refs() {
            let a = &self.sketch.arcs[r];
            let center = self.to_screen(a.center.value);
            let radius_px = a.radius.value as f32 * self.scale;
            let arc_selected = self.selection.contains(&Selection::Arc(r));
            let arc_hovered = self.hovered == Some(Selection::Arc(r));
            let base_arc_color = if a.construction { c.construction } else { c.arc };
            let arc_color = if arc_selected { c.line_selected }
                else if highlight_arcs.contains(&r.index()) { highlight_color }
                else if arc_hovered { c.line_hover }
                else { base_arc_color };
            let arc_width = if arc_selected { if a.style == LineStyle::Solid { 2.0 } else { 1.0 } }
                else if arc_hovered { if a.style == LineStyle::Solid { 2.0 } else { 1.0 } }
                else { if a.style == LineStyle::Solid { 1.5 } else { 1.0 } };
            let stroke = egui::Stroke::new(arc_width, arc_color);

            // Tessellate arc/circle
            let (sa, span) = if a.closed {
                (0.0, std::f64::consts::TAU)
            } else {
                arc_span(a)
            };
            let max_r_px = if a.is_ellipse {
                radius_px.max(a.radius_b.value as f32 * self.scale)
            } else { radius_px };
            let n_segs = ((span.abs() * max_r_px as f64 / 4.0).ceil() as usize).clamp(8, 256);
            let points: Vec<egui::Pos2> = (0..=n_segs).map(|i| {
                let t = sa + span * (i as f64 / n_segs as f64);
                self.to_screen(arael_sketch_backend::geometry::arc_point_at(a, t))
            }).collect();
            draw_styled_polyline(painter, &points, stroke, a.style);

            if !a.closed {
                let start_sel = self.selection.contains(&Selection::ArcStart(r));
                let end_sel = self.selection.contains(&Selection::ArcEnd(r));
                let start_hl = highlight_arc_start.contains(&r.index());
                let end_hl = highlight_arc_end.contains(&r.index());
                let start_hov = self.hovered == Some(Selection::ArcStart(r));
                let end_hov = self.hovered == Some(Selection::ArcEnd(r));
                let start_color = if start_sel { c.endpoint_selected }
                    else if start_hl { highlight_color }
                    else if start_hov { c.line_hover }
                    else { c.endpoint };
                let end_color = if end_sel { c.endpoint_selected }
                    else if end_hl { highlight_color }
                    else if end_hov { c.line_hover }
                    else { c.endpoint };
                let sp = points[0];
                let ep = *points.last().unwrap();
                let near_start = (mouse_screen.x - sp.x).powi(2) + (mouse_screen.y - sp.y).powi(2) < 225.0;
                let near_end = (mouse_screen.x - ep.x).powi(2) + (mouse_screen.y - ep.y).powi(2) < 225.0;
                let show_start = start_sel || start_hl || start_hov || arc_selected || !connected_arc_s.contains(&r.index()) || near_start;
                let show_end = end_sel || end_hl || end_hov || arc_selected || !connected_arc_e.contains(&r.index()) || near_end;
                if show_start && (self.show_points || start_sel) { painter.circle_filled(points[0], 4.0, start_color); }
                if show_end && (self.show_points || end_sel) { painter.circle_filled(*points.last().unwrap(), 4.0, end_color); }
            }
            // Center point — skip for quiet arcs unless selected/hovered or has center constraints
            let center_sel = self.selection.contains(&Selection::ArcCenter(r));
            let arc_sel = self.selection.contains(&Selection::Arc(r));
            let center_hov = self.hovered == Some(Selection::ArcCenter(r));
            let show_center = if a.quiet && !center_sel && !arc_sel && !center_hov {
                // Check if any constraint references this arc's center
                self.sketch.coincident_arc_center.iter().any(|c| c.arc == r)
                || self.sketch.concentric.iter().any(|c| c.a == r || c.b == r)
                || self.sketch.coincident_lp1_arc_center.iter().any(|c| c.arc == r)
                || self.sketch.coincident_lp2_arc_center.iter().any(|c| c.arc == r)
                || self.sketch.coincident_arc_center_start.iter().any(|c| c.a == r)
                || self.sketch.coincident_arc_center_end.iter().any(|c| c.a == r)
                || self.sketch.coincident_arc_start_center.iter().any(|c| c.b == r)
                || self.sketch.coincident_arc_end_center.iter().any(|c| c.b == r)
            } else {
                self.show_points || center_sel || arc_sel || center_hov
            };
            if show_center {
            let center_hl = highlight_arc_center.contains(&r.index());
            let center_locked = arc_c_locked.contains(&r.index());
            let center_color = if center_sel { c.endpoint_selected }
                else if center_hl { highlight_color }
                else if center_locked { c.point_locked }
                else if center_hov { c.line_hover }
                else { c.endpoint };
            painter.circle_filled(center, 4.0, center_color);
            }
        }

        // Origin crosshair
        let origin = self.to_screen(vect2d::new(0.0, 0.0));
        let sz = 10.0;
        painter.line_segment(
            [egui::Pos2::new(origin.x - sz, origin.y), egui::Pos2::new(origin.x + sz, origin.y)],
            egui::Stroke::new(1.0, c.origin));
        painter.line_segment(
            [egui::Pos2::new(origin.x, origin.y - sz), egui::Pos2::new(origin.x, origin.y + sz)],
            egui::Stroke::new(1.0, c.origin));

        // Constraint markers (drawn with painter lines)
        for marker in &self.constraint_markers {
            let selected = self.selection.contains(&Selection::Constraint(marker.id));
            let marker_hovered = self.hovered == Some(Selection::Constraint(marker.id));
            // Flash: when a constraint was just identified as a blocker
            // on rejection, pulse in the selected colour for three
            // cycles at 3 Hz so the user can see the conflict.
            let flash = self.constraint_name(marker.id)
                .map(|n| self.flash_on_now(&n))
                .unwrap_or(false);
            let color = if selected || flash {
                c.constraint_marker_selected
            } else {
                c.constraint_marker
            };
            let emphasized = selected || marker_hovered || flash;
            let w = if emphasized { 2.0 } else { 1.5 };
            let s = if emphasized { 7.0 } else { 5.0 }; // half-size
            let p = marker.pos;
            let stroke = egui::Stroke::new(w, color);
            match marker.symbol {
                ConstraintSymbol::H => {
                    // H shape: two verticals close together + horizontal crossbar
                    let g = s * 0.45;
                    painter.line_segment([egui::Pos2::new(p.x - g, p.y - s), egui::Pos2::new(p.x - g, p.y + s)], stroke);
                    painter.line_segment([egui::Pos2::new(p.x + g, p.y - s), egui::Pos2::new(p.x + g, p.y + s)], stroke);
                    painter.line_segment([egui::Pos2::new(p.x - g, p.y), egui::Pos2::new(p.x + g, p.y)], stroke);
                }
                ConstraintSymbol::V => {
                    // V shape: two diagonals meeting at bottom
                    painter.line_segment([egui::Pos2::new(p.x - s, p.y - s), egui::Pos2::new(p.x, p.y + s)], stroke);
                    painter.line_segment([egui::Pos2::new(p.x + s, p.y - s), egui::Pos2::new(p.x, p.y + s)], stroke);
                }
                ConstraintSymbol::Parallel => {
                    // Two vertical parallel lines
                    let g = s * 0.35;
                    painter.line_segment([egui::Pos2::new(p.x - g, p.y - s), egui::Pos2::new(p.x - g, p.y + s)], stroke);
                    painter.line_segment([egui::Pos2::new(p.x + g, p.y - s), egui::Pos2::new(p.x + g, p.y + s)], stroke);
                }
                ConstraintSymbol::Perpendicular => {
                    // T shape: horizontal line on bottom, vertical up from center
                    painter.line_segment([egui::Pos2::new(p.x - s, p.y + s), egui::Pos2::new(p.x + s, p.y + s)], stroke);
                    painter.line_segment([egui::Pos2::new(p.x, p.y + s), egui::Pos2::new(p.x, p.y - s)], stroke);
                }
                ConstraintSymbol::Equal => {
                    // Two horizontal parallel lines
                    let g = s * 0.3;
                    painter.line_segment([egui::Pos2::new(p.x - s, p.y - g), egui::Pos2::new(p.x + s, p.y - g)], stroke);
                    painter.line_segment([egui::Pos2::new(p.x - s, p.y + g), egui::Pos2::new(p.x + s, p.y + g)], stroke);
                }
                ConstraintSymbol::Tangent => {
                    // Small circle with a diagonal line tangent at top-right
                    let r = s * 0.45;
                    let cx = p.x - s * 0.15;
                    let cy = p.y + s * 0.15;
                    painter.circle_stroke(egui::Pos2::new(cx, cy), r, stroke);
                    // Touch point at 45 deg, nudged outward by stroke width
                    let k = std::f32::consts::FRAC_1_SQRT_2;
                    let ro = r + w;
                    let tx = cx + ro * k;
                    let ty = cy - ro * k;
                    // Tangent direction is perpendicular to radius.
                    // Radius direction at 45 deg: (k, -k). Perpendicular: (k, k).
                    let half = s * 0.9;
                    painter.line_segment([
                        egui::Pos2::new(tx - k * half, ty - k * half),
                        egui::Pos2::new(tx + k * half, ty + k * half),
                    ], stroke);
                }
                ConstraintSymbol::Collinear => {
                    // Diagonal line with gap in the middle
                    painter.line_segment([
                        egui::Pos2::new(p.x - s * 0.7, p.y + s * 0.7),
                        egui::Pos2::new(p.x - s * 0.1, p.y + s * 0.1),
                    ], stroke);
                    painter.line_segment([
                        egui::Pos2::new(p.x + s * 0.1, p.y - s * 0.1),
                        egui::Pos2::new(p.x + s * 0.7, p.y - s * 0.7),
                    ], stroke);
                }
                ConstraintSymbol::Midpoint => {
                    // Triangle pointing up
                    let h = s * 1.56;
                    let half_w = s * 1.04;
                    let top = egui::Pos2::new(p.x, p.y - h * 0.5);
                    let bl = egui::Pos2::new(p.x - half_w, p.y + h * 0.5);
                    let br = egui::Pos2::new(p.x + half_w, p.y + h * 0.5);
                    painter.line_segment([top, bl], stroke);
                    painter.line_segment([bl, br], stroke);
                    painter.line_segment([br, top], stroke);
                }
                ConstraintSymbol::Symmetry => {
                    // Three parallel vertical lines, middle one dashed
                    let h = s * 1.2;
                    let gap = s * 0.75;
                    let thin = egui::Stroke::new(w * 0.6, color);
                    // Outer lines (solid)
                    for dx in [-gap, gap] {
                        painter.line_segment([
                            egui::Pos2::new(p.x + dx, p.y - h),
                            egui::Pos2::new(p.x + dx, p.y + h),
                        ], thin);
                    }
                    // Middle line (dashed)
                    let dash = h * 0.4;
                    let mut y = p.y - h;
                    while y < p.y + h {
                        let y_end = (y + dash).min(p.y + h);
                        painter.line_segment([
                            egui::Pos2::new(p.x, y),
                            egui::Pos2::new(p.x, y_end),
                        ], thin);
                        y += dash * 2.0;
                    }
                }
                ConstraintSymbol::Coincident => {
                    // Corner with dot: small filled square + lines going right and up
                    let d = s * 0.25;
                    painter.rect_filled(
                        egui::Rect::from_center_size(
                            egui::Pos2::new(p.x - s * 0.3, p.y + s * 0.3),
                            egui::Vec2::splat(d * 2.0),
                        ), 0.0, color);
                    // Line going right
                    painter.line_segment([
                        egui::Pos2::new(p.x - s * 0.3, p.y + s * 0.3),
                        egui::Pos2::new(p.x + s * 0.7, p.y + s * 0.3),
                    ], stroke);
                    // Line going up
                    painter.line_segment([
                        egui::Pos2::new(p.x - s * 0.3, p.y + s * 0.3),
                        egui::Pos2::new(p.x - s * 0.3, p.y - s * 0.7),
                    ], stroke);
                }
            }
        }

        // Dimension annotations
        if self.show_dimensions {
        let dim_color = c.dimension;
        let dim_sel_color = c.dimension_selected;
        let dim_broken_color = c.dimension_broken;
        let dim_hover_color = c.dimension_hover;
        for (i, dim) in self.sketch.dimensions.iter().enumerate() {
            let selected = self.selection.contains(&Selection::Dimension(i));
            let dim_hovered = self.hovered == Some(Selection::Dimension(i));
            let dim_editing = self.dim_edit_index == Some(i);
            // Skip dimensions of quiet entities unless selected/hovered/editing
            if !selected && !dim_hovered && !dim_editing {
                let entity_quiet = match &dim.kind {
                    DimensionKind::LineLength(r) => self.sketch.lines.get(*r).is_some_and(|l| l.quiet),
                    DimensionKind::ArcRadius(r) | DimensionKind::ArcRadiusB(r) | DimensionKind::ArcSweep(r) =>
                        self.sketch.arcs.get(*r).is_some_and(|a| a.quiet),
                    _ => false,
                };
                let entity_selected = match &dim.kind {
                    DimensionKind::LineLength(r) => self.selection.contains(&Selection::Line(*r)),
                    DimensionKind::ArcRadius(r) | DimensionKind::ArcRadiusB(r) | DimensionKind::ArcSweep(r) =>
                        self.selection.contains(&Selection::Arc(*r)),
                    _ => false,
                };
                if entity_quiet && !entity_selected { continue; }
            }
            let flash = self.flash_on_now(&dim.name);
            let color = if flash { dim_sel_color }
                        else if dim.broken { dim_broken_color }
                        else if selected || dim_editing { dim_sel_color }
                        else if dim_hovered { dim_hover_color }
                        else { dim_color };
            let is_radius = matches!(dim.kind, DimensionKind::ArcRadius(_) | DimensionKind::ArcRadiusB(_));
            let is_expr = dim.expr_str.is_some();
            let is_range = dim.range.is_some();
            self.draw_dimension(painter, &dim.kind, dim.value, dim.offset, dim.text_along, color, is_radius, is_expr, dim.derived, is_range);
        }
        }

        // Redraw selected and locked points/endpoints on top so they're
        // not obscured by lines/arcs drawn later. Size stays uniform with
        // the base pass; selection/locked are signaled by color only. A
        // selected+locked endpoint shows the selected color outside with
        // a tiny locked-color inner dot as a combined-state badge.
        for r in self.sketch.points.refs() {
            let p = &self.sketch.points[r];
            if p.helper { continue; }
            let selected = self.selection.contains(&Selection::Point(r));
            let locked = pt_locked.contains(&r.index());
            if selected || locked {
                let sp = self.to_screen(p.pos.value);
                let color = if selected { c.point_selected } else { c.point_locked };
                painter.circle_filled(sp, 4.0, color);
                if selected && locked { painter.circle_filled(sp, 1.5, c.point_locked); }
            }
        }
        for r in self.sketch.lines.refs() {
            let l = &self.sketch.lines[r];
            let p1s = self.is_endpoint_selected(r, true);
            let p2s = self.is_endpoint_selected(r, false);
            let p1l = l_p1_locked.contains(&r.index());
            let p2l = l_p2_locked.contains(&r.index());
            if p1s || p1l {
                let p1 = self.to_screen(l.p1.value);
                let color = if p1s { c.endpoint_selected } else { c.point_locked };
                painter.circle_filled(p1, 4.0, color);
                if p1s && p1l { painter.circle_filled(p1, 1.5, c.point_locked); }
            }
            if p2s || p2l {
                let p2 = self.to_screen(l.p2.value);
                let color = if p2s { c.endpoint_selected } else { c.point_locked };
                painter.circle_filled(p2, 4.0, color);
                if p2s && p2l { painter.circle_filled(p2, 1.5, c.point_locked); }
            }
        }
        for r in self.sketch.arcs.refs() {
            let a = &self.sketch.arcs[r];
            let cs = self.selection.contains(&Selection::ArcCenter(r));
            let cl = arc_c_locked.contains(&r.index());
            if cs || cl {
                let center = self.to_screen(a.center.value);
                let color = if cs { c.endpoint_selected } else { c.point_locked };
                painter.circle_filled(center, 4.0, color);
                if cs && cl { painter.circle_filled(center, 1.5, c.point_locked); }
            }
            if !a.closed {
                if self.selection.contains(&Selection::ArcStart(r)) {
                    let sp = self.to_screen(arc_start_pos(a));
                    painter.circle_filled(sp, 4.0, c.endpoint_selected);
                }
                if self.selection.contains(&Selection::ArcEnd(r)) {
                    let ep = self.to_screen(arc_end_pos(a));
                    painter.circle_filled(ep, 4.0, c.endpoint_selected);
                }
            }
        }
    }

    pub fn draw_grid(&self, painter: &egui::Painter, rect: egui::Rect) {
        let grid_color = self.colors.grid;

        // Determine grid spacing based on zoom
        let mut spacing = 1.0_f32;
        while spacing * self.scale < 30.0 { spacing *= 5.0; }
        while spacing * self.scale > 150.0 { spacing /= 5.0; }

        let tl = self.to_sketch(rect.left_top());
        let br = self.to_sketch(rect.right_bottom());

        let x_start = (tl.x.min(br.x) as f32 / spacing).floor() * spacing;
        let x_end = (tl.x.max(br.x) as f32 / spacing).ceil() * spacing;
        let y_start = (tl.y.min(br.y) as f32 / spacing).floor() * spacing;
        let y_end = (tl.y.max(br.y) as f32 / spacing).ceil() * spacing;

        let mut x = x_start;
        while x <= x_end {
            let sx = self.to_screen(vect2d::new(x as f64, 0.0)).x;
            painter.line_segment(
                [egui::Pos2::new(sx, rect.top()), egui::Pos2::new(sx, rect.bottom())],
                egui::Stroke::new(0.5, grid_color));
            x += spacing;
        }
        let mut y = y_start;
        while y <= y_end {
            let sy = self.to_screen(vect2d::new(0.0, y as f64)).y;
            painter.line_segment(
                [egui::Pos2::new(rect.left(), sy), egui::Pos2::new(rect.right(), sy)],
                egui::Stroke::new(0.5, grid_color));
            y += spacing;
        }
    }
}

// Draw a polyline with the given style (solid, dashed, dash-dot).
// `points` is a slice of screen-space positions.
pub fn draw_styled_polyline(painter: &egui::Painter, points: &[egui::Pos2], stroke: egui::Stroke, style: LineStyle) {
    match style {
        LineStyle::Solid => {
            for w in points.windows(2) {
                painter.line_segment([w[0], w[1]], stroke);
            }
        }
        LineStyle::Dashed => {
            draw_pattern_polyline(painter, points, stroke, &[10.0, 6.0]);
        }
        LineStyle::DashDot => {
            draw_pattern_polyline(painter, points, stroke, &[10.0, 4.0, 2.0, 4.0]);
        }
    }
}

// Draw a polyline with a repeating dash pattern (lengths in pixels).
// Even indices are drawn, odd indices are gaps.
pub fn draw_pattern_polyline(painter: &egui::Painter, points: &[egui::Pos2], stroke: egui::Stroke, pattern: &[f32]) {
    if points.len() < 2 || pattern.is_empty() { return; }
    let mut pat_idx = 0;
    let mut pat_remaining = pattern[0];
    let mut drawing = true; // even indices = draw, odd = gap
    let mut seg_start = points[0];

    for w in points.windows(2) {
        let (a, b) = (w[0], w[1]);
        let dx = b.x - a.x;
        let dy = b.y - a.y;
        let seg_len = (dx * dx + dy * dy).sqrt();
        if seg_len < 1e-6 { continue; }
        let ux = dx / seg_len;
        let uy = dy / seg_len;
        let mut consumed = 0.0f32;

        // Walk along this segment
        while consumed < seg_len - 0.01 {
            let remaining_seg = seg_len - consumed;
            if pat_remaining <= remaining_seg {
                // Pattern element ends within this segment
                let end_x = a.x + ux * (consumed + pat_remaining);
                let end_y = a.y + uy * (consumed + pat_remaining);
                let end = egui::Pos2::new(end_x, end_y);
                if drawing {
                    painter.line_segment([seg_start, end], stroke);
                }
                consumed += pat_remaining;
                seg_start = end;
                // Advance pattern
                drawing = !drawing;
                pat_idx = (pat_idx + 1) % pattern.len();
                pat_remaining = pattern[pat_idx];
            } else {
                // Segment ends before pattern element
                pat_remaining -= remaining_seg;
                if drawing {
                    painter.line_segment([seg_start, b], stroke);
                }
                seg_start = b;
                consumed = seg_len;
            }
        }
    }
}