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//! PHASE 3: Memory Pool Integration
//! PHASE 4: Full Attention Pipeline
//! Performance Targets (Acceptance Criteria)
// ============================================================================
// PHASE 3: Memory Pool Integration
// ============================================================================
/// Test: Memory pool should reuse allocations
///
/// Requirement: Freeing a GPU allocation should return memory to pool,
/// and subsequent allocations of same size should reuse without cudaMalloc.
/// Test: GpuResidentTensor should use memory pool when available
///
/// Requirement: Tensors should allocate from pool to avoid cudaMalloc overhead.
// ============================================================================
// PHASE 4: Full Attention Pipeline
// ============================================================================
/// Test: Full encoder layer should have minimal transfers
///
/// Requirement: Processing one encoder layer should have:
/// - 0 host transfers for attention (weights pre-uploaded)
/// - Output stays on GPU for next layer
/// Test: Full encoder (all layers) should have 2 total transfers
///
/// Requirement: Processing ALL encoder layers should have:
/// - 1 H2D transfer: input audio features
/// - 1 D2H transfer: final encoder output
/// - Weights are pre-uploaded (not counted per-inference)
// ============================================================================
// Performance Targets (Acceptance Criteria)
// ============================================================================
/// Test: Encoder should achieve <300ms for 1.5s audio
///
/// Acceptance criteria from WAPR-PERF-004 specification.