appl 0.2.2

Appl is a physics engine powered by the Rapier library. It is currently 2d only.
Documentation
//! Appl is a library that provides abstraction over the Rapier library.<br />
//! Appl was created due to the lack of any physics engine for beginners to
//! use.<br /> Appl's main purpose is to be simple and easy to use.<br />
//!
//! ## Example
//!
//! ```rust
//! use appl::*;
//!
//! fn main() {
//!   // Initialize Appl World
//!   let mut appl = ApplWorld::new(Vect2 { x: 0.0, y: 9.81 }, 50.0);
//!   // Create ground rigid body
//!   let ground = appl.add_rigid_body(
//!     BodyType::Static,
//!     0.3,
//!     BodyShape::Cuboid {
//!       width: 64.0,
//!       height: 32.0,
//!     },
//!     0.3,
//!     Vect2 { x: 0.0, y: 320.0 }
//!   );
//!   // Create box1 rigid body
//!   let box1 = appl.add_rigid_body(
//!     BodyType::Dynamic,
//!     0.3,
//!     BodyShape::Cuboid {
//!       width: 32.0,
//!       height: 32.0,
//!     },
//!     0.3,
//!     Vect2 { x: 0.0, y: 0.0 }
//!   );
//!
//!   for _ in 0..200 {
//!     // Update the world
//!     appl.step();
//!
//!     // Prints box1 position
//!     let box1_pos = appl.get_rigid_body_pos(box1);
//!     println("{}, {}", box1_pos.x, box1_pos.y);
//!   }
//! }
//! ```

mod rigidbody;
mod vector;
mod world;

pub use rigidbody::*;
pub use vector::*;
pub use world::*;