use appl::*;
use macroquad::prelude::*;
fn win_conf() -> Conf {
Conf {
window_width: 640,
window_height: 480,
..Default::default()
}
}
#[macroquad::main(win_conf)]
async fn main() {
let mut appl = ApplWorld::new(Vect2 { x: 0.0, y: 9.81 }, 50.0);
let ground = appl.add_rigid_body(
BodyType::Static,
BodyShape::Cuboid {
width: 64.0,
height: 32.0,
},
0.3,
Vect2 { x: 0.0, y: 320.0 },
);
let box1 = appl.add_rigid_body(
BodyType::Dynamic,
BodyShape::Cuboid {
width: 32.0,
height: 32.0,
},
0.3,
Vect2 { x: 0.0, y: 0.0 },
);
loop {
clear_background(WHITE);
appl.step();
let box1_pos = appl.get_rigid_body_pos(box1);
draw_rectangle(box1_pos.x, box1_pos.y, 32.0, 32.0, RED);
let ground_pos = appl.get_rigid_body_pos(ground);
draw_rectangle(ground_pos.x, ground_pos.y, 64.0, 32.0, BLUE);
next_frame().await
}
}