appcui 0.4.8

A feature-rich and cross-platform TUI/CUI framework for Rust, enabling modern terminal-based applications on Windows, Linux, and macOS. Includes built-in UI components like buttons, menus, list views, tree views, checkboxes, and more. Perfect for building fast and interactive CLI tools and text-based interfaces.
Documentation
use super::events::EventData;
use super::DropDownListType;
use super::Flags;
use crate::prelude::*;
use crate::ui::components::{ComboBoxComponent, ComboBoxComponentDataProvider};

struct DataProvider<T: DropDownListType> {
    items: Vec<T>,
}
impl<T> ComboBoxComponentDataProvider for DataProvider<T>
where
    T: DropDownListType + 'static,
{
    fn count(&self) -> u32 {
        self.items.len() as u32
    }

    fn name(&self, index: u32) -> Option<&str> {
        self.items.get(index as usize).map(|item| DropDownListType::name(item))
    }

    fn description(&self, index: u32) -> Option<&str> {
        self.items.get(index as usize).map(|item| DropDownListType::description(item))
    }

    fn symbol(&self, index: u32) -> Option<&str> {
        self.items.get(index as usize).map(|item| DropDownListType::symbol(item))
    }
}

#[CustomControl(overwrite=OnPaint+OnDefaultAction+OnKeyPressed+OnMouseEvent+OnExpand, internal=true)]
pub struct DropDownList<T>
where
    T: DropDownListType + 'static,
{
    component: ComboBoxComponent<DataProvider<T>>,
    data: DataProvider<T>,
    flags: Flags,
}
impl<T> DropDownList<T>
where
    T: DropDownListType + 'static,
{
    /// Creates a new DropDownList control with the specified layout and flags.
    /// The flags can be a combination of the following values:
    /// * `Flags::AllowNoneSelection` - if set, the user can select no item from the DropDownList
    /// * `Flags::ShowDescription` - if set, the description of the selected item will be displayed in the DropDownList
    /// 
    /// # Example
    /// ```rust, no_run
    /// use appcui::prelude::*;
    /// 
    /// struct MyObject { name: String, description: String }
    /// 
    /// impl DropDownListType for MyObject {
    ///   fn name(&self) -> &str { &self.name }
    ///   fn description(&self) -> &str { &self.description }
    ///   fn symbol(&self) -> &str { "" }
    /// }
    /// 
    /// let mut db = DropDownList::<MyObject>::new(layout!("x:1,y:1,w:30"), dropdownlist::Flags::ShowDescription);
    /// db.add(MyObject { name: "Item 1".to_string(), description: "Description 1".to_string() });
    /// db.add(MyObject { name: "Item 2".to_string(), description: "Description 2".to_string() });
    /// db.add(MyObject { name: "Item 3".to_string(), description: "Description 3".to_string() });
    /// ```
    pub fn new(layout: Layout, flags: Flags) -> Self {
        Self::with_symbol(0, layout, flags)
    }


    /// Creates a new DropDownList control with the specified layout, symbol size and flags.
    /// The flags can be a combination of the following values:
    /// * `Flags::AllowNoneSelection` - if set, the user can select no item from the DropDownList
    /// * `Flags::ShowDescription` - if set, the description of the selected item will be displayed in the DropDownList
    /// 
    /// The symbol size can be one of the following values: 0, 1, 2 or 3
    /// 
    /// # Example
    /// ```rust, no_run
    /// use appcui::prelude::*;
    /// 
    /// struct MyObject { name: String, symbol: &'static str }
    /// 
    /// impl DropDownListType for MyObject {
    ///   fn name(&self) -> &str { &self.name }
    ///   fn description(&self) -> &str { "" }
    ///   fn symbol(&self) -> &str { self.symbol }
    /// }
    /// 
    /// let mut db = DropDownList::<MyObject>::with_symbol(1, layout!("x:1,y:1,w:30"), dropdownlist::Flags::None); 
    /// db.add(MyObject { name: "Sum".to_string(), symbol: "∑" });
    /// db.add(MyObject { name: "Product".to_string(), symbol: "∏" });
    /// db.add(MyObject { name: "Integral".to_string(), symbol: "∫" });
    /// ```
    pub fn with_symbol(symbol_size: u8, layout: Layout, flags: Flags) -> Self {
        let mut obj = Self {
            base: ControlBase::with_status_flags(layout, StatusFlags::Visible | StatusFlags::Enabled | StatusFlags::AcceptInput),
            component: ComboBoxComponent::new(
                flags.contains(Flags::AllowNoneSelection),
                flags.contains(Flags::ShowDescription),
                0,
                symbol_size,
            ),
            data: DataProvider { items: Vec::new() },
            flags,
        };
        if flags.contains(Flags::AllowNoneSelection) {
            obj.component.set_none_string("None");
        }
        obj.set_size_bounds(7, 1, u16::MAX, 1);
        obj
    }

    /// Adds a new item to the DropDownList control
    ///
    /// # Example
    /// ```rust, no_run
    /// use appcui::prelude::*;
    ///
    /// struct MyObject { name: String, description: String, symbol: String }
    ///
    /// impl MyObject {
    ///    fn new(name: &str, description: &str, symbol: &str) -> MyObject {
    ///        MyObject { 
    ///             name: name.to_string(), 
    ///             description: description.to_string(), 
    ///             symbol: symbol.to_string() 
    ///        }
    ///    }
    /// }
    /// 
    /// impl DropDownListType for MyObject {
    ///    fn name(&self) -> &str { &self.name }
    ///    fn description(&self) -> &str { &self.description }
    ///    fn symbol(&self) -> &str { &self.symbol }
    /// }
    ///
    /// let mut db = DropDownList::<MyObject>::new(layout!("x:1,y:1,w:20"), dropdownlist::Flags::None);
    /// db.add(MyObject::new("Heart", "Symbol of love", "❤"));
    /// db.add(MyObject::new("Star", "Symbol of hope", "⭐"));
    /// db.add(MyObject::new("Sun", "Symbol of light", "☀"));
    /// 
    ///
    /// ```
    pub fn add(&mut self, value: T) {
        self.data.items.push(value);
        self.component.update_count(&mut self.base, self.data.items.len() as u32);
    }

    /// Returns the selected item from the ComboBox control. If no item is selected, the code will return None
    pub fn selected_item(&self) -> Option<&T> {
        let idx = self.component.current_index;
        if idx >= self.data.count() {
            None
        } else {
            Some(&self.data.items[idx as usize])
        }
    }

    /// Returns the selected item from the ComboBox control. If no item is selected, the code will return None
    pub fn selected_item_mut(&mut self) -> Option<&mut T> {
        let idx = self.component.current_index;
        if idx >= self.data.count() {
            None
        } else {
            Some(&mut self.data.items[idx as usize])
        }
    }

    /// Returns the index of the selected item. If no item is selected, the code will return None
    pub fn index(&self) -> Option<u32> {
        let idx = self.component.current_index;
        if idx >= self.data.count() {
            None
        } else {
            Some(idx)
        }
    }

    /// Returns the item at the specified index. If the index is invalid, the code will return None
    pub fn item(&self, index: u32) -> Option<&T> {
        if index >= self.data.count() {
            None
        } else {
            Some(&self.data.items[index as usize])
        }
    }

    /// Returns the item at the specified index. If the index is invalid, the code will return None
    pub fn item_mut(&mut self, index: u32) -> Option<&mut T> {
        if index >= self.data.count() {
            None
        } else {
            Some(&mut self.data.items[index as usize])
        }
    }

    /// Sets the selected item based on the provided index. If the index is invalid, the index will be ignored
    pub fn set_index(&mut self, index: u32) {
        if index < self.data.count() {
            self.component.update_current_index(index);
        }
    }

    /// Clears all items from the ComboBox control
    pub fn clear(&mut self) {
        self.data.items.clear();
        self.component.clear();
    }

    /// Returns true if the ComboBox control has a selected item
    #[inline(always)]
    pub fn has_selection(&self) -> bool {
        self.component.current_index < self.data.count()
    }

    /// Returns the number of items in the ComboBox control
    #[inline(always)]
    pub fn count(&self) -> u32 {
        self.data.count()
    }

    /// Sets the string that will be displayed when no item is selected. By default, this is "None" if the flag `AllowNoneSelection` is set or an empty string otherwise
    #[inline(always)]
    pub fn set_none_string(&mut self, text: &str) {
        self.component.set_none_string(text);
    }   

    fn emit_on_selection_changed_event(&mut self) {
        self.raise_event(ControlEvent {
            emitter: self.handle,
            receiver: self.event_processor,
            data: ControlEventData::DropDownList(EventData {
                type_id: std::any::TypeId::of::<T>(),
            }),
        });
    }
}
impl<T> OnPaint for DropDownList<T>
where
    T: DropDownListType,
{
    fn on_paint(&self, surface: &mut Surface, theme: &Theme) {
        self.component.on_paint(&self.base, &self.data, surface, theme);
    }
}
impl<T> OnExpand for DropDownList<T>
where
    T: DropDownListType,
{
    fn on_expand(&mut self, direction: ExpandedDirection) {
        self.component.on_expand(&mut self.base, direction);
    }
    fn on_pack(&mut self) {
        self.component.on_pack();
    }
}
impl<T> OnDefaultAction for DropDownList<T>
where
    T: DropDownListType,
{
    fn on_default_action(&mut self) {
        self.component.on_default_action(&mut self.base);
    }
}
impl<T> OnKeyPressed for DropDownList<T>
where
    T: DropDownListType,
{
    fn on_key_pressed(&mut self, key: Key, character: char) -> EventProcessStatus {
        let orig_index = self.component.current_index;
        let result = self.component.on_key_pressed(&mut self.base, &self.data, key, character);
        if orig_index != self.component.current_index {
            self.emit_on_selection_changed_event();
        }
        result
    }
}
impl<T> OnMouseEvent for DropDownList<T>
where
    T: DropDownListType,
{
    fn on_mouse_event(&mut self, event: &MouseEvent) -> EventProcessStatus {
        let orig_index = self.component.current_index;
        let result = self.component.on_mouse_event(&mut self.base, &self.data, event);
        if orig_index != self.component.current_index {
            self.emit_on_selection_changed_event();
        }
        result
    }
}