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use super::super::Size;
/// A glyph is a 2D grid of character, that can be used to draw text or images on the screen with a specific foreground and background color.
pub struct Glyph {
size: Size,
pub(in super::super) chars: Vec<char>,
}
impl Glyph {
const TRANSPARENT_CHAR: char = 0 as char;
/// Creates a new glyph with the specified width and height.
/// The glyph is initialized with the transparent character.
/// if the size of the glyph is bigger than 1024x1024, it will be clamped to 1024x1024.
pub fn new(width: u32, height: u32) -> Self {
let sz = Glyph::compute_size(width, height);
if sz.width == 0 {
Self { size: sz, chars: Vec::new() }
} else {
let new_len = sz.width as usize * sz.height as usize;
let mut v = Vec::with_capacity(new_len);
v.resize(new_len, Glyph::TRANSPARENT_CHAR);
Self { size: sz, chars: v }
}
}
/// Creates a new glyph with the specified width and height and initializes it with the specified text.
/// The text is written from the top left corner of the glyph.
pub fn with_str(width: u32, height: u32, text: &str) -> Self {
let mut g = Glyph::new(width, height);
g.write_str(0, 0, text);
g
}
/// Returns the character at the specified position or None if the position is outside the glyph.
#[inline(always)]
pub fn char(&self, x: u32, y: u32) -> Option<char> {
if (x < self.size.width) && (y < self.size.height) {
let pos = (y * self.size.width + x) as usize;
Some(self.chars[pos])
} else {
None
}
}
#[inline(always)]
/// Returns the size of the glyph.
pub fn size(&self) -> Size {
self.size
}
/// Sets the character at the specified position. If the position is outside the glyph, the character will not be set.
#[inline(always)]
pub fn set_char(&mut self, x: u32, y: u32, ch: char) {
if (x < self.size.width) && (y < self.size.height) {
let pos = (y * self.size.width + x) as usize;
self.chars[pos] = ch;
}
}
#[inline(always)]
/// Clears the character at the specified position.
pub fn clear_char(&mut self, x: u32, y: u32) {
self.set_char(x, y, Glyph::TRANSPARENT_CHAR);
}
#[inline(always)]
/// Clears the entire glyph.
pub fn clear(&mut self) {
self.chars.fill(Glyph::TRANSPARENT_CHAR);
}
#[inline(always)]
/// Fills the entire glyph with the specified character.
pub fn fill(&mut self, ch: char) {
self.chars.fill(ch);
}
#[inline(always)]
/// Resizes the glyph to the specified width and height.
/// The glyph is cleared with the transparent character.
pub fn resize(&mut self, width: u32, height: u32) {
self.resize_with(width, height, Glyph::TRANSPARENT_CHAR);
}
/// Resizes the glyph to the specified width and height and fills it with the specified character.
pub fn resize_with(&mut self, width: u32, height: u32, ch: char) {
let sz = Glyph::compute_size(width, height);
let new_len = (sz.width * sz.height) as usize;
self.chars.resize(new_len, ch);
self.fill(ch);
self.size = sz;
}
/// Writes the specified text to the glyph starting from the specified position.
/// The text is written from the top left corner of the glyph.
/// If the text is outside the glyph, it will not be written.
/// The text can contain multiple line.
///
/// # Example
///
/// ```rust
/// use appcui::prelude::*;
///
/// let mut glyph = image::Glyph::new(10, 10);
/// glyph.write_str(0, 0, "Hello, world!");
/// ```
///
pub fn write_str(&mut self, x: u32, y: u32, text: &str) {
if (x >= self.size.width) || (y >= self.size.height) {
return;
}
let mut start_offset = (y * self.size.width + x) as usize;
let mut ofs = start_offset;
let mut x_coord = x;
let mut y_coord = y;
for ch in text.chars() {
if ch == '\n' {
y_coord += 1;
if y_coord >= self.size.height {
break;
}
start_offset += self.size.width as usize;
ofs = start_offset;
x_coord = x;
continue;
}
if x_coord < self.size.width {
self.chars[ofs] = ch;
x_coord += 1;
ofs += 1;
}
}
}
#[inline(always)]
fn compute_size(width: u32, height: u32) -> Size {
if width * height == 0 {
Size::new(0, 0)
} else {
Size::new(width.min(1024), height.min(1024))
}
}
}