//! Events emitted by a [`struct@super::CharPicker`].
//!
//! Implement [`CharPickerEvents`] on a window (or other parent) to react when
//! the chosen character changes.
use CharPicker;
use crate::;
/// Events from a [`struct@super::CharPicker`].
///
/// Implement this on a window to react when the chosen character changes.
/// The default method returns [`EventProcessStatus::Ignored`].
pub