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use cratePoint;
use KeyModifier;
use MouseButton;
use MouseWheelDirection;
/// A mouse position, button, and modifier snapshot for press, release, drag, and click events.
///
/// Coordinates are in character cells relative to the control that receives the event.
/// A mouse action delivered to a control.
///
/// Pointer enter/leave/hover carry little or no extra data. Button actions include
/// [`MouseEventData`]. Wheel motion uses [`MouseWheelDirection`].