use crate::prelude::*;
#[test]
fn check_create() {
let script = "
Paint.Enable(false)
Paint('1. Initial state')
CheckHash(0x89DCEE13ABCD4574)
Key.Pressed(Space)
Paint('2. Expanded (3 rows)')
CheckHash(0xDDEF06221F6E1482)
Key.Pressed(Space)
Paint('3. Back to initial state')
CheckHash(0x89DCEE13ABCD4574)
";
let mut a = App::debug(60, 15, script).build().unwrap();
let mut w = Window::new("Title", layout!("a:c,w:40,h:9"), window::Flags::None);
w.add(CharPicker::new(Some('a'),LayoutBuilder::new().x(1).y(1).width(20).build()));
a.add_window(w);
a.run();
}
#[test]
fn check_create_with_all() {
let script = "
Paint.Enable(false)
Paint('1. Initial state')
CheckHash(0x89DCEE13ABCD4574)
Key.Pressed(Space)
Paint('2. Expanded (3 rows)')
CheckHash(0xDE871A7CD2881D34)
Key.Pressed(Space)
Paint('3. Back to initial state')
CheckHash(0x89DCEE13ABCD4574)
";
let mut a = App::debug(60, 15, script).build().unwrap();
let mut w = window!("Title,a:c,w:40,h:9");
w.add(charpicker!("a,x:1,y:1,w:20,sets:[*]"));
a.add_window(w);
a.run();
}
#[test]
fn check_create_macro() {
let script = "
Paint.Enable(false)
Paint('1. Initial state')
CheckHash(0x89DCEE13ABCD4574)
Key.Pressed(Space)
Paint('2. Expanded (3 rows)')
CheckHash(0x460C52EC7CFAF066)
Key.Pressed(Space)
Paint('3. Back to initial state')
CheckHash(0x89DCEE13ABCD4574)
";
let mut a = App::debug(60, 15, script).build().unwrap();
let mut w = window!("Title,a:c,w:40,h:9");
w.add(charpicker!("a,x:1,y:1,w:20"));
a.add_window(w);
a.run();
}
#[test]
fn check_create_macro_with_code() {
let script = "
Paint.Enable(false)
Paint('1. Initial state')
CheckHash(0x89DCEE13ABCD4574)
Key.Pressed(Space)
Paint('2. Expanded (3 rows)')
CheckHash(0x460C52EC7CFAF066)
Key.Pressed(Space)
Paint('3. Back to initial state')
CheckHash(0x89DCEE13ABCD4574)
";
let mut a = App::debug(60, 15, script).build().unwrap();
let mut w = window!("Title,a:c,w:40,h:9");
w.add(charpicker!("x:1,y:1,w:20,code: 97"));
a.add_window(w);
a.run();
}
#[test]
fn check_ctor_one_set() {
let script = "
Paint.Enable(false)
Paint('1. Initial state')
CheckHash(0xC8F1ACF560D85904)
Key.Pressed(Space)
Paint('2. Expanded down')
CheckHash(0xBA5C4FBD4C2E24E6)
Key.Pressed(Down)
";
let mut a = App::debug(60, 15, script).build().unwrap();
let mut w = window!("Title,a:c,w:40,h:8");
let set = charpicker::Set::new("Vowals", "AEIOUaeiou").unwrap();
w.add(CharPicker::with_set(Some('e'), layout!("x:1,y:1,w:20"), set));
a.add_window(w);
a.run();
}
#[test]
fn check_expand_up_and_down() {
let script = "
Paint.Enable(false)
Paint('1. Initial state (focus on second control)')
CheckHash(0x79B93797825FB3D4)
Key.Pressed(Space)
Paint('2. Expanded up (second control)')
CheckHash(0x198BBD28407011)
Key.Pressed(Tab)
Paint('3. Focus on first charpicker')
CheckHash(0x1D6ABC5029E07D2C)
Key.Pressed(Space)
Paint('4. Expanded down (first control)')
CheckHash(0xD9C071575AE05055)
";
let mut a = App::debug(60, 15, script).build().unwrap();
let mut w = window!("Title,d:f");
w.add(charpicker!("l:1,t:1,r:1,char: 0"));
w.add(charpicker!("l:1,b:1,r:1,code: 41"));
a.add_window(w);
a.run();
}
#[test]
fn check_navigation() {
let script = "
Paint.Enable(false)
Paint('1. Initial state')
CheckHash(0xECFFDFB22EF3A9AF)
Key.Pressed(Space)
Paint('2. Expanded down')
CheckHash(0x65004700C4283CED)
Key.Pressed(Down)
Paint('3. Letter <E> selected')
CheckHash(0x39FF15AAEDD4F1C1)
Key.Pressed(Left)
Paint('4. Letter <D> selected')
CheckHash(0x35E683866FA4AD79)
Key.Pressed(Right,3)
Paint('5. Letter <G> selected')
CheckHash(0x6D1218E62C360CD)
Key.Pressed(Down,1)
Paint('6. Letter <K> selected')
CheckHash(0x8126AA535DD818E0)
Key.Pressed(Down,3)
Paint('7. Letter <W> selected')
CheckHash(0x1094432CC98C84D8)
Key.Pressed(Right,2)
Paint('8. Letter <Y> selected')
CheckHash(0x1B312457A3405AE0)
Key.Pressed(Left,4)
Key.Pressed(Up,3)
Key.Pressed(Left,8)
Paint('9. Letter <A> selected')
CheckHash(0x65004700C4283CED)
Key.Pressed(Right)
Key.Pressed(PageUp)
Paint('10. Char <6> selected (row:1, line:1)')
CheckHash(0x68F81497AFD3755A)
Key.Pressed(PageUp)
Paint('11. Char <*> selected')
CheckHash(0x553786F42017271C)
Key.Pressed(PageUp)
Paint('12. Char < > (space) selected')
CheckHash(0x4ECC9CE7E41B55DF)
Key.Pressed(Right,2)
Key.Pressed(PageDown)
Paint('13. Char <.> selected')
CheckHash(0x7950CC10C1D8B48C)
Key.Pressed(PageDown)
Paint('14. Char <:> (line: 3, row: 3) selected')
CheckHash(0xE3994812C8D775BD)
Key.Pressed(PageDown)
Paint('15. Letter <F> selected')
CheckHash(0x240DAE0EAD2556BD)
Key.Pressed(Home)
Paint('16. Char < > (space) selected (back home)')
CheckHash(0x4ECC9CE7E41B55DF)
Key.Pressed(End)
Paint('17. Char <~> (last char) selected')
CheckHash(0x6FBE8396B77AED3D)
";
let mut a = App::debug(60, 15, script).build().unwrap();
let mut w = window!("Title,a:c,w:40,h:8");
w.add(charpicker!("x:1,y:1,w:15,sets:[Ascii],char:A"));
a.add_window(w);
a.run();
}
#[test]
fn check_navigation_scroll_view() {
let script = "
Paint.Enable(false)
Paint('1. Initial state')
CheckHash(0xECFFDFB22EF3A9AF)
Key.Pressed(Space)
Paint('2. Expanded down')
CheckHash(0x65004700C4283CED)
Key.Pressed(Down)
Paint('3. Letter <E> selected')
CheckHash(0x39FF15AAEDD4F1C1)
Key.Pressed(Alt+Down)
Paint('4. Letter <E> selected, scroll starts from <E>')
CheckHash(0xA4B17004684B8ED)
Key.Pressed(Ctrl+Down,2)
Paint('5. Letter <E> selected (not visible), scroll starts from <M>')
CheckHash(0x1708AF1B9438F911)
Key.Pressed(Ctrl+Up)
Paint('6. Letter <E> selected (not visible), scroll starts from <I>')
CheckHash(0x3246559469614989)
Key.Pressed(Alt+Up,3)
Paint('7. Letter <E> selected, scroll starts from <=>')
CheckHash(0xB3208D72921A80DD)
";
let mut a = App::debug(60, 15, script).build().unwrap();
let mut w = window!("Title,a:c,w:40,h:8");
w.add(charpicker!("x:1,y:1,w:15,sets:[Ascii],char:A"));
a.add_window(w);
a.run();
}
#[test]
fn check_navigation_escape() {
let script = "
Paint.Enable(false)
Paint('1. Initial state')
CheckHash(0xECFFDFB22EF3A9AF)
Key.Pressed(Space)
Paint('2. Expanded down')
CheckHash(0x65004700C4283CED)
Key.Pressed(Escape)
Paint('3. Packed again')
CheckHash(0xECFFDFB22EF3A9AF)
Key.Pressed(Escape)
Paint('4. Exit window')
CheckHash(0x97CFA8E09EF9879D)
";
let mut a = App::debug(60, 15, script).build().unwrap();
let mut w = window!("Title,a:c,w:40,h:8");
w.add(charpicker!("x:1,y:1,w:15,sets:[Ascii],char:A"));
a.add_window(w);
a.run();
}
#[test]
fn check_navigation_chars() {
let script = "
Paint.Enable(false)
Paint('1. Initial state')
CheckHash(0xECFFDFB22EF3A9AF)
Key.Pressed(Space)
Paint('2. Expanded down')
CheckHash(0x65004700C4283CED)
Key.TypeText('0')
Paint('3. Character <0> is not set (row:1, col:1)')
CheckHash(0xD6AF1A0F970524E6)
Key.TypeText(':')
Paint('4. Character <:> is not set (row:3, col:3)')
CheckHash(0xE3994812C8D775BD)
Key.TypeText('z')
Paint('5. Character <z> is not set (row:3, col:3)')
CheckHash(0x5B5C442256534B1)
Key.TypeText('G')
Paint('6. Character <G> is not set (row:1, col:3)')
CheckHash(0xD8A1E8478C65CC79)
Key.TypeText('â–’')
Paint('7. Nothing chagest as â–’ is not in the set')
CheckHash(0xD8A1E8478C65CC79)
";
let mut a = App::debug(60, 15, script).build().unwrap();
let mut w = window!("Title,a:c,w:40,h:8");
w.add(charpicker!("x:1,y:1,w:15,sets:[Ascii],char:A"));
a.add_window(w);
a.run();
}
#[test]
fn check_navigation_change_sets() {
let script = "
Paint.Enable(false)
Paint('1. Initial state')
CheckHash(0xECFFDFB22EF3A9AF)
Key.Pressed(Space)
Paint('2. Expanded down (current set: Ascii)')
CheckHash(0xD721C8C4FDA0F9F5)
Key.Pressed(Alt+Right)
Paint('3. Move to set Braille')
CheckHash(0xB88956750EA2542B)
Key.Pressed(Ctrl+Right)
Paint('4. Move to set Animals')
CheckHash(0x48BCC9693003963F)
Key.Pressed(Alt+Right)
Paint('5. Last set (no change)')
CheckHash(0x48BCC9693003963F)
Key.Pressed(Ctrl+Left)
Paint('6. Move to set Braille')
CheckHash(0xB88956750EA2542B)
Key.Pressed(Alt+Left)
Paint('7. Move to set Ascii (first character (space) is selecte)')
CheckHash(0x2BD74D5589035BC7)
Key.Pressed(Alt+Left)
Paint('8. Nothing changes (already at first set)')
CheckHash(0x2BD74D5589035BC7)
";
let mut a = App::debug(60, 15, script).build().unwrap();
let mut w = window!("Title,a:c,w:40,h:8");
w.add(charpicker!("x:1,y:1,w:15,sets:[Ascii,Braille,Animals],char:A"));
a.add_window(w);
a.run();
}
#[test]
fn check_navigation_paste() {
let script = "
Paint.Enable(false)
Paint('1. Initial state')
CheckHash(0xECFFDFB22EF3A9AF)
Key.Pressed(Space)
Paint('2. Expanded down (current set: Ascii)')
CheckHash(0xD721C8C4FDA0F9F5)
Key.Pressed(Ctrl+V)
Paint('3. Rmains the same (nothing to paste)')
CheckHash(0xD721C8C4FDA0F9F5)
Clipboard.SetText('z')
Key.Pressed(Ctrl+V)
Paint('4. Seleced character is <z>')
CheckHash(0x2696253A2ED859F5)
";
let mut a = App::debug(60, 15, script).build().unwrap();
let mut w = window!("Title,a:c,w:40,h:8");
w.add(charpicker!("x:1,y:1,w:15,sets:[Ascii,Braille,Animals],char:A"));
a.add_window(w);
a.run();
}
#[test]
fn check_navigation_copy() {
let script = "
Paint.Enable(false)
Paint('1. Initial state')
CheckHash(0xECFFDFB22EF3A9AF)
Key.Pressed(Space)
Paint('2. Expanded down (current set: Ascii)')
CheckHash(0xD721C8C4FDA0F9F5)
Key.Pressed(Right,6)
Paint('3. Current char is <G>')
CheckHash(0xB319CD11C2DD3B65)
Key.Pressed(Ctrl+C)
Paint('4. Character copied')
CheckHash(0xB319CD11C2DD3B65)
CheckClipboardText('G')
";
let mut a = App::debug(60, 15, script).build().unwrap();
let mut w = window!("Title,a:c,w:40,h:8");
w.add(charpicker!("x:1,y:1,w:15,sets:[Ascii,Braille,Animals],char:A"));
a.add_window(w);
a.run();
}
#[test]
fn check_expand_up_and_down_via_mouse() {
let script = "
Paint.Enable(false)
Paint('1. Initial state (focus on second control)')
CheckHash(0x79B93797825FB3D4)
Mouse.Move(20,2)
Paint('2. Mouse over first charpicker')
CheckHash(0x963675ABFFBF05E2)
Mouse.Click(20,2,left)
Paint('3. first charpicker expanded')
CheckHash(0xD9C071575AE05055)
Mouse.Click(20,2,left)
Paint('4. first charpicker packed')
CheckHash(0x1D6ABC5029E07D2C)
Mouse.Click(20,12,left)
Paint('5. second charpicker expanded')
CheckHash(0x198BBD28407011)
Mouse.Click(20,12,left)
Paint('6. second charpicker packed')
CheckHash(0x79B93797825FB3D4)
";
let mut a = App::debug(60, 15, script).build().unwrap();
let mut w = window!("Title,d:f");
w.add(charpicker!("l:1,t:1,r:1,char: 0"));
w.add(charpicker!("l:1,b:1,r:1,code: 41"));
a.add_window(w);
a.run();
}
#[test]
fn check_set_none_via_mouse() {
let script = "
Paint.Enable(false)
Paint('1. Initial state (focus on second control)')
CheckHash(0x79B93797825FB3D4)
Mouse.Move(20,2)
Paint('2. Mouse over first charpicker')
CheckHash(0x963675ABFFBF05E2)
Mouse.Click(20,2,left)
Paint('3. first charpicker expanded')
CheckHash(0xD9C071575AE05055)
Mouse.Move(9,10)
Paint('4. Hover over None button')
CheckHash(0xD91B40CA0DA7BE45)
Mouse.Hold(9,10,left)
Paint('5. Hold None button')
CheckHash(0x29FAE6267EDC3EB5)
Mouse.Release(9,10,left)
Paint('6. Release None button (value is now None)')
CheckHash(0xDFE0514F5DB45992)
Mouse.Click(20,12,left)
Paint('7. second charpicker expanded')
CheckHash(0xAF1B7D96348EA8F)
Mouse.Move(7,11)
Paint('8. Hover over None button')
CheckHash(0x9EAD7A9A239468FF)
Mouse.Hold(7,11,left)
Paint('9. Hold None button')
CheckHash(0x7EE17BFAC03F3997)
Mouse.Release(7,11,left)
Paint('10. Release None button (value is now None)')
CheckHash(0x371CB57507BC9A19)
";
let mut a = App::debug(60, 15, script).build().unwrap();
let mut w = window!("Title,d:f");
w.add(charpicker!("l:1,t:1,r:1,char: 0"));
w.add(charpicker!("l:1,b:1,r:1,code: 41"));
a.add_window(w);
a.run();
}
#[test]
fn check_change_sets_via_mouse_expand_from_top() {
let script = "
Paint.Enable(false)
Paint('1. Initial state')
CheckHash(0x6EB73C011EEF023B)
Mouse.Click(20,2,left)
Paint('2. charpicker expanded')
CheckHash(0x307446D3D5EE2D90)
Mouse.Move(35,4)
Paint('3. Hover over > button')
CheckHash(0x469C0437F562EAF8)
Mouse.Hold(35,4,left)
Paint('4. Hold > button')
CheckHash(0x1D5C8180237593B4)
Mouse.Release(35,4,left)
Paint('5. Release > button (set is now Braille)')
CheckHash(0x971965F815ED1D8B)
Mouse.Click(35,4,left)
Paint('6. Set is now Animals')
CheckHash(0x3A6BCF382C82CF17)
Mouse.Click(35,4,left)
Paint('7. Nothing changes ( > button is inactive)')
CheckHash(0x3A6BCF382C82CF17)
Mouse.Move(4,4)
Paint('8. Hover over < button')
CheckHash(0xD9346209BB83504F)
Mouse.Hold(4,4,left)
Paint('9. Hold < button')
CheckHash(0xE4D71946AF7731F3)
Mouse.Release(4,4,left)
Paint('10. Release < button (set is now Braille)')
CheckHash(0x271C2CA2EE660F4B)
Mouse.Click(4,4,left)
Paint('11. Set is now Ascii')
CheckHash(0x102BF166271EC867)
Mouse.Click(4,4,left)
Paint('12. Nothing changes ( < button is inactive)')
CheckHash(0x102BF166271EC867)
";
let mut a = App::debug(40, 15, script).build().unwrap();
let mut w = window!("Title,d:f");
w.add(charpicker!("l:1,t:1,r:1,sets: [Ascii, Braille, Animals]"));
a.add_window(w);
a.run();
}
#[test]
fn check_change_sets_via_mouse_expand_from_bottom() {
let script = "
Paint.Enable(false)
Paint('1. Initial state')
CheckHash(0xC5A937A08B015E6B)
Mouse.Click(20,12,left)
Paint('2. charpicker expanded')
CheckHash(0xB3EC99E73DE7F1E8)
Mouse.Move(35,5)
Paint('3. Hover over > button')
CheckHash(0x6045B0AF7A710530)
Mouse.Hold(35,5,left)
Paint('4. Hold > button')
CheckHash(0x8E773710AC00CB98)
Mouse.Release(35,5,left)
Paint('5. Release > button (set is now Braille)')
CheckHash(0xE095C96310B964FF)
Mouse.Click(35,5,left)
Paint('6. Set is now Animals')
CheckHash(0x85E3C7186812D7E3)
Mouse.Click(35,5,left)
Paint('7. Nothing changes ( > button is inactive)')
CheckHash(0x85E3C7186812D7E3)
Mouse.Move(4,5)
Paint('8. Hover over < button')
CheckHash(0x77B705DDE9FDD07B)
Mouse.Hold(4,5,left)
Paint('9. Hold < button')
CheckHash(0x511E92286B205C27)
Mouse.Release(4,5,left)
Paint('10. Release < button (set is now Braille)')
CheckHash(0xE4686A1E30ABCC6F)
Mouse.Click(4,5,left)
Paint('11. Set is now Ascii')
CheckHash(0x2D206D16A0C0EF13)
Mouse.Click(4,5,left)
Paint('12. Nothing changes ( < button is inactive)')
CheckHash(0x2D206D16A0C0EF13)
";
let mut a = App::debug(40, 15, script).build().unwrap();
let mut w = window!("Title,d:f");
w.add(charpicker!("l:1,b:1,r:1,sets: [Ascii, Braille, Animals]"));
a.add_window(w);
a.run();
}
#[test]
fn check_change_char_via_mouse_expand_from_top() {
let script = "
Paint.Enable(false)
Paint('1. Initial state')
CheckHash(0x6EB73C011EEF023B)
Mouse.Click(20,2,left)
Paint('2. charpicker expanded')
CheckHash(0x307446D3D5EE2D90)
Mouse.Move(19,6)
Paint('3. Hover over <0> character')
CheckHash(0xE453CDBC3532E1D8)
Mouse.Move(34,9)
Paint('4. Hover over <K> character')
CheckHash(0x7383BB5C2BD82298)
Mouse.Click(22,9, left)
Paint('5. Selected character is <G>')
CheckHash(0xFED46F2CC0D70D8E)
Mouse.Click(20,2,left)
Mouse.Move(37,7)
Paint('6. Outside hover aria (nothing happens)')
CheckHash(0x8E2E80DFF7723D75)
Mouse.Click(37,7, left)
Paint('7. Outside clickable aria (nothing happens)')
CheckHash(0x8E2E80DFF7723D75)
Mouse.Click(20,13, left)
Paint('8. Control is packed')
CheckHash(0xFED46F2CC0D70D8E)
";
let mut a = App::debug(40, 15, script).build().unwrap();
let mut w = window!("Title,d:f");
w.add(charpicker!("l:1,t:1,r:1,sets: [Ascii, Braille, Animals]"));
a.add_window(w);
a.run();
}
#[test]
fn check_change_char_via_mouse_expand_from_bottom() {
let script = "
Paint.Enable(false)
Paint('1. Initial state')
CheckHash(0xC5A937A08B015E6B)
Mouse.Click(20,12,left)
Paint('2. charpicker expanded')
CheckHash(0xB3EC99E73DE7F1E8)
Mouse.Move(19,8)
Paint('3. Hover over <0> character')
CheckHash(0x355DBDFFE2CEC90)
Mouse.Move(34,10)
Paint('4. Hover over <K> character')
CheckHash(0xD477F9A6494E6270)
Mouse.Click(22,10, left)
Paint('5. Selected character is <G>')
CheckHash(0x821FF576DEC8014E)
Mouse.Click(20,12,left)
Mouse.Move(37,7)
Paint('6. Outside hover aria (nothing happens)')
CheckHash(0xA6A1AB11D45D0E09)
Mouse.Click(37,7, left)
Paint('7. Outside clickable aria (nothing happens)')
CheckHash(0xA6A1AB11D45D0E09)
Mouse.Click(20,13, left)
Paint('8. Control is packed')
CheckHash(0x821FF576DEC8014E)
";
let mut a = App::debug(40, 15, script).build().unwrap();
let mut w = window!("Title,d:f");
w.add(charpicker!("l:1,b:1,r:1,sets: [Ascii, Braille, Animals]"));
a.add_window(w);
a.run();
}
#[test]
fn check_mouse_wheel() {
let script = "
Paint.Enable(false)
Paint('1. Initial state')
CheckHash(0x6EB73C011EEF023B)
Mouse.Click(20,2,left)
Paint('2. charpicker expanded')
CheckHash(0x307446D3D5EE2D90)
Mouse.Wheel(20,4,down,1)
Paint('3. Move scroll down (1 pos)')
CheckHash(0x5A96E990FE8FB9B8)
Mouse.Wheel(20,4,down,1)
Paint('4. Move scroll down (1 pos)')
CheckHash(0xEDA8EC9863AF449C)
Mouse.Wheel(20,4,up,2)
Paint('5. Move scroll up (2 pos)')
CheckHash(0x307446D3D5EE2D90)
Mouse.Wheel(20,4,right,1)
Paint('6. New set: Braille')
CheckHash(0xFA1089E0C91CE8D3)
Mouse.Wheel(20,4,right,1)
Paint('7. New set: Animals')
CheckHash(0x3A6BCF382C82CF17)
Mouse.Wheel(20,4,right,1)
Paint('8. Nothing changes (same set - Animals)')
CheckHash(0x3A6BCF382C82CF17)
Mouse.Wheel(20,4,left,1)
Paint('9. New set: Braille')
CheckHash(0xFA1089E0C91CE8D3)
Mouse.Wheel(20,4,left,1)
Paint('10. New set: Ascii')
CheckHash(0x102BF166271EC867)
Mouse.Wheel(20,4,left,1)
Paint('11. Nothing changes - set remains Ascii')
CheckHash(0x102BF166271EC867)
";
let mut a = App::debug(40, 15, script).build().unwrap();
let mut w = window!("Title,d:f");
w.add(charpicker!("l:1,t:1,r:1,sets: [Ascii, Braille, Animals]"));
a.add_window(w);
a.run();
}
#[test]
fn check_events() {
#[Window(events = CharPicker, internal: true)]
struct MyWin {}
impl MyWin {
fn new() -> Self {
let mut me = Self {
base: window!("Test,a:c,w:40,h:8")
};
let mut cp = charpicker!("A,l:1,t:2,r:1,sets:[Ascii]");
cp.unselect_char();
me.add(cp);
me
}
}
impl CharPickerEvents for MyWin {
fn on_char_changed(&mut self, _handle: Handle<CharPicker>, code: Option<char>) -> EventProcessStatus {
if let Some(c) = code {
self.set_title(format!("C:{c}").as_str());
} else {
self.set_title("None");
}
EventProcessStatus::Processed
}
}
let script = "
Paint.Enable(false)
Paint('1. Initial state (None)')
CheckHash(0xD12EA7ABD24E212E)
Key.TypeText('A')
Paint('2. Selected: A')
CheckHash(0x8AE217BDA720929A)
Key.TypeText('Z')
Paint('3. Selected: Z')
CheckHash(0xEE6386FD8EC8744B)
Key.Pressed(Up)
Paint('4. Selected: Y')
CheckHash(0xC99CF510730FE40F)
Key.Pressed(Space)
Paint('5. Expanded')
CheckHash(0xDFF8616E796F01CB)
Mouse.Click(5,12,left)
Paint('6. None selected')
CheckHash(0xFE200074A00051E2)
";
let mut a = App::debug(40, 15, script).build().unwrap();
a.add_window(MyWin::new());
a.run();
}
#[test]
fn check_no_set() {
let script = "
Paint.Enable(false)
Paint('1. Initial state (char should be None)')
CheckHash(0x6EB73C011EEF023B)
Key.Pressed(Space)
Paint('2. No painting')
CheckHash(0x6EB73C011EEF023B)
Key.TypeText('abcdefg0123456')
Key.Pressed(Up)
Key.Pressed(Down)
Key.Pressed(Alt+Up)
Key.Pressed(Ctrl+Down,10)
Key.Pressed(Alt+Left,2)
Key.Pressed(Alt+Right,10)
Paint('3. Nothing changes')
CheckHash(0x6EB73C011EEF023B)
";
let mut a = App::debug(40, 15, script).build().unwrap();
let mut w = window!("Title,d:f");
let mut c = CharPicker::new(Some('A'), layout!("l:1,t:1,r:1"));
c.clear_sets();
w.add(c);
a.add_window(w);
a.run();
}
#[test]
fn check_set_ctor() {
assert!(charpicker::Set::new("Test", "").is_none());
assert!(charpicker::Set::with_interval("Test", u32::MAX, u32::MAX).is_none());
}