appcui 0.3.4

A feature-rich and cross-platform TUI/CUI framework for Rust, enabling modern terminal-based applications on Windows, Linux, and macOS. Includes built-in UI components like buttons, menus, list views, tree views, checkboxes, and more. Perfect for building fast and interactive CLI tools and text-based interfaces.
Documentation
# AppCUI-rs


<img src="https://raw.githubusercontent.com/gdt050579/AppCUI-rs/main/docs/chapter-1/img/logo.png" align="center" />

```                                                              
⯈ π—”π—½π—½π—–π—¨π—œ-π—Ώπ˜€ πŸ–³
```

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AppCUI-rs is a fast, cross-platform Rust library for building modern, text-based user interfaces (TUIs) with rich widgets, themes, and full Unicode supportβ€”an alternative to ncurses and other terminal UI frameworks.
* [Book]https://gdt050579.github.io/AppCUI-rs/
* [Documentation]https://docs.rs/appcui
* [Gallery]https://gdt050579.github.io/AppCUI-rs/gallery/screenshots.html


## ✨ Features

- [x] multiple out-of-the-box controls (buttons, labels, text boxes, check boxes, radio buttons, list views, tree views, combo boxes, date/time pickers, color pickers, tabs, accordeons, etc.). A full list of controls can be found [here]https://gdt050579.github.io/AppCUI-rs/chapter-3/stock_controls.html 
- [x] powerful layout system that allows you to position controls using absolute coordinates, relative coordinates, docking, alignment, anchors or pivot positioning (see more [here]https://gdt050579.github.io/AppCUI-rs/chapter-3/layout.html) 
- [x] menus and toolbars
- [x] multi-platform support (Windows via API and virtual terminal, Linux via ncurses, MacOS via termios)
- [x] multi-threading support to allow background tasks
- [x] timers
- [x] mouse support
- [x] clipboard support
- [x] color themes
- [x] support for Unicode characters
- [x] predefined dialogs (message box, input box, color picker, save & open dialogs, folder navigator, etc)
- [x] true colors support (24 bits per pixel) for terminals that supports it.

## πŸ“Έ Screenshots 


<img src="https://github.com/gdt050579/AppCUI-rs/raw/main/docs/chapter-1/img/appcui-rs-demo.gif" align="center" />

πŸ‘‰ **Check out the [Gallery](https://gdt050579.github.io/AppCUI-rs/gallery/screenshots.html) for full demos of all controls!**

## πŸ–₯️ Backends


AppCUI supports various backends based on the operating system it is being used for:

* **Windows Console** - based on Win32 low level API, design for clasical windows console
* **Windows VT** - based on ANSI sequances, designed for modern windows virtual terminals
* **NCurses** - based on NCurses API for linux envinronments
* **Termios** - based on ANSI sequances and low level APIs for MAC OSX
* **Web Terminal** - designed for Web implementation (based on webgl)
* **CrossTerm** - based on the `crossterm` crate, but enabled via a feature flag

More on the supported backends can be found [here](https://gdt050579.github.io/AppCUI-rs/chapter-2/backends.html)


## πŸš€ Quick Start


Add the following to your `Cargo.toml`:

```toml
[dependencies]
appcui = "*"
```

Then create a new Rust project and add the following code:

```rust
use appcui::prelude::*;

fn main() -> Result<(), appcui::system::Error> {
    let mut app = App::new().build()?;
    let mut win = Window::new(
        "Test",
        LayoutBuilder::new().alignment(Alignment::Center).width(30).height(9).build(),
        window::Flags::Sizeable,
    );
    win.add(Label::new(
        "Hello World !",
        LayoutBuilder::new().alignment(Alignment::Center).width(13).height(1).build(),
    ));
    app.add_window(win);
    app.run();
    Ok(())
}
```

or a more compact version using proc-macros:

```rs
use appcui::prelude::*;

fn main() -> Result<(), appcui::system::Error> {
    let mut app = App::new().build()?;
    let mut win = window!("Test,a:c,w:30,h:9");
    win.add(label!("'Hello World !',a:c,w:13,h:1"));
    app.add_window(win);
    app.run();
    Ok(())
}
```

Then run the project with `cargo run`. You should see a window with the title `Test` and the text `Hello World !` in the center.

## πŸ§ͺ Examples


AppCUI-rs comes with a set of examples to help you get started. You can find them in the [examples](examples) folder, including:
- **Games** such as [Tic Tac Toe]examples/tic-tac-toe/, [Snake]examples/snake/, [Flappy Bird]examples/flappy, [Minesweeper]examples/minesweeper/ or [Ram it]examples/ramit/
- **Utilities** such as [Calculator]examples/calculator/, [CSV Viewer]examples/csv_viewer/, [Temperature Converter]examples/temperature_convertor/ or a [Timer]examples/timer/
- **Animations** such as [Matrix]examples/matrix/, [Fractals]examples/fractals/ or [Spiral]examples/spiral/
- **Controls**/**Widgets** such as [Button]examples/buttons/, [CheckBox]examples/checkboxes/, [ComboBox]examples/combobox/, [DatePicker]examples/datepicker/, [ListView]examples/listview/, [TreeView]examples/treeview/ and many more.
- **Dialogs** such as [Notification]examples/notification_dialogs/ or [Input]examples/input_dialog/

## πŸ› οΈ A more complex example


Am example that creates a window with a button that when pressed increases a counter.

```rust
use appcui::prelude::*;

// Create a window that handles button events and has a counter
#[Window(events = ButtonEvents)]

struct CounterWindow {
    counter: i32
}

impl CounterWindow {
    fn new() -> Self {
        let mut w = Self {
            // set up the window title and position
            base: window!("'Counter window',a:c,w:30,h:5"),
            // initial counter is 1
            counter: 1            
        };
        // add a single button with the caption "1" (like the counter)
        w.add(button!("'1',d:b,w:20"));
        w
    }
}
impl ButtonEvents for CounterWindow {
    // When the button is pressed, this function will be called
    // with the handle of the button that was pressed
    // Since we only have one button, we don't need to store its handle 
    // in the struct, as we will receive the handle via the on_pressed method
    fn on_pressed(&mut self, handle: Handle<Button>) -> EventProcessStatus {
        // increase the counter
        self.counter += 1;
        // create a text that containe the new counter
        let text = format!("{}",self.counter);
        // aquire a mutable reference to the button using its handle
        if let Some(button) = self.control_mut(handle) {
            // set the caption of the button to th new text
            button.set_caption(&text);
        }
        // Tell the AppCUI framework that we have processed this event
        // This allows AppCUI to repaint the button
        EventProcessStatus::Processed
    }
}

fn main() -> Result<(), appcui::system::Error> {
    // create a new application
    let mut a = App::new().build()?;
    // add a new window (of type CounterWindow) to the application
    a.add_window(CounterWindow::new());
    // Run AppCUI framework (this wil start the window loop and messaage passing)
    a.run();
    Ok(())
}
```

## πŸ›£οΈ Roadmap


- [x] Basic set of widgets and support for Windows, Linux and MacOS
- [x] WebGL support
- [ ] OpenGL / SDL / Vulkan support
- [ ] TextArea support for code highlighting

## 🀝 Contributing


Contributions, issues, and feature requests are welcome!  
Check out [CONTRIBUTING.md](CONTRIBUTING.md) to get started.

Join the discussion in [GitHub Discussions](https://github.com/gdt050579/AppCUI-rs/discussions).