Apparatus Game Engine
Apparatus is a game engine that takes its inspiration from a number of sources including Dragonfly, olcPixelGameEngine and Arcade, amongst others.
Getting started
Implement the Game trait and run the GameEngine:
use Result;
use info;
use Duration;
use ;
See the examples for more in-depth usage.
Examples
Development
Running tests
Run tests from the command line with cargo:
cargo test
Versioning
Apparatus is in very early development and does not currently follow semver. Neither does it commit to a minimum supported Rust version.