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// SPDX-License-Identifier: MPL-2.0
//! Cross-platform window management.
//!
//! This module provides the [`Window`](crate::window::Window) type for creating and managing platform-native windows.
//! Windows can be created in various configurations (windowed, fullscreen) and provide surfaces
//! for rendering content using graphics APIs like wgpu.
//!
//! # Platform Requirements
//!
//! Before creating windows, you must initialize the application by calling
//! [`application::main()`](crate::application::main). This sets up the platform-specific
//! event loop. Once initialized, windows can be created from any thread.
//!
//! # Example
//!
//! ```
//! #[cfg(target_arch = "wasm32")] {
//! wasm_bindgen_test::wasm_bindgen_test_configure!(run_in_browser);
//! }
//! use app_window::test_support::doctest_main;
//! use some_executor::task::{Configuration, Task};
//!
//! doctest_main(|| {
//! use app_window::coordinates::{Position, Size};
//!
//! Task::without_notifications(
//! "doctest".to_string(),
//! Configuration::default(),
//! async {
//! let _window = app_window::window::Window::new(
//! Position::new(100.0, 100.0),
//! Size::new(800.0, 600.0),
//! "My App".to_string()
//! ).await;
//! // Window closes when dropped
//! },
//! ).spawn_static_current();
//! });
//! ```
use crateCALL_MAIN;
use crate;
use crateSurface;
use cratesys;
use Display;
/// A cross-platform window.
///
/// `Window` represents a native window on the current platform. It provides a uniform API
/// across Windows, macOS, Linux (Wayland), and web platforms. Windows are created asynchronously
/// and can optionally provide a [`Surface`] for rendering.
///
/// # Lifecycle
///
/// Windows remain open as long as the `Window` instance exists. Dropping a `Window` will
/// close it immediately. To keep a window open indefinitely, use [`std::mem::forget`]:
///
/// ```
/// #[cfg(target_arch = "wasm32")] {
/// wasm_bindgen_test::wasm_bindgen_test_configure!(run_in_browser);
/// }
/// use app_window::test_support::doctest_main;
/// use some_executor::task::{Configuration, Task};
///
/// doctest_main(|| {
/// Task::without_notifications(
/// "doctest".to_string(),
/// Configuration::default(),
/// async {
/// let window = app_window::window::Window::default().await;
/// std::mem::forget(window); // Window stays open
/// },
/// ).spawn_static_current();
/// });
/// ```
///
/// # Threading
///
/// Window creation requires that [`application::main()`](crate::application::main) has been
/// called to initialize the event loop, but windows can be created from any thread after
/// that initialization. The `Window` type is `Send + Sync` and can be safely moved between
/// threads.
///
/// # Platform Behavior
///
/// - **Windows**: Uses Win32 APIs
/// - **macOS**: Uses AppKit
/// - **Linux**: Uses Wayland
/// - **Web**: Creates a canvas element
///
/// See the [crate documentation](crate) for more details about platform-specific behavior.
/// An error that can occur when creating a fullscreen window.
///
/// This error wraps platform-specific errors that may occur when attempting
/// to create a fullscreen window. The specific reasons for failure vary by platform:
///
/// - **macOS**: May fail if fullscreen is not supported by the display
/// - **Windows**: May fail if exclusive fullscreen mode cannot be acquired
/// - **Linux**: May fail if the compositor doesn't support fullscreen
/// - **Web**: May fail if fullscreen permission is not granted
;