from BaseClasses import Item
from .Data import item_table
from .Game import filler_item_name, starting_index
item_id_to_name: dict[int, str] = {}
item_name_to_item: dict[str, dict] = {}
item_name_groups: dict[str, str] = {}
advancement_item_names: set[str] = set()
lastItemId = -1
count = starting_index
if filler_item_name:
item_table.append({
"name": filler_item_name
})
for key, val in enumerate(item_table):
if "id" in item_table[key]:
item_id = item_table[key]["id"]
if item_id >= count:
count = item_id
else:
raise ValueError(f"{item_table[key]['name']} has an invalid ID. ID must be at least {count + 1}")
item_table[key]["id"] = count
item_table[key]["progression"] = val["progression"] if "progression" in val else False
if isinstance(val.get("category", []), str):
item_table[key]["category"] = [val["category"]]
count += 1
for item in item_table:
item_name = item["name"]
item_id_to_name[item["id"]] = item_name
item_name_to_item[item_name] = item
if item["id"] is not None:
lastItemId = max(lastItemId, item["id"])
for c in item.get("category", []):
if c not in item_name_groups:
item_name_groups[c] = []
item_name_groups[c].append(item_name)
item['value'] = {k.lower().strip(): v
for k, v in item.get('value', {}).items()}
for v in item.get("value", {}).keys():
group_name = f"has_{v}_value"
if group_name not in item_name_groups:
item_name_groups[group_name] = []
item_name_groups[group_name].append(item_name)
item_id_to_name[None] = "__Victory__"
item_name_to_id = {name: id for id, name in item_id_to_name.items()}
class ManualItem(Item):
game = "Manual"