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use miniz_oxide::{deflate::compress_to_vec, inflate::decompress_to_vec};
use serde_repr::{Deserialize_repr, Serialize_repr};
use crate::{
io::Source,
parse::{Encode, Token, TokenBuilder},
prebuilt::{ver1_46, ver1_47, ver1_48},
};
use std::{
fs::{self, File, OpenOptions},
io::{Read, Write},
};
pub struct Scenario {
pub versio: Token,
version: String,
}
impl Scenario {
/// Read scenario data from the given file.
/// Please check the github homepage for the version support status.
/// Generally, ver.1.46 and above are well supported.
/// # Examples
///
/// ```
/// use aoe2_probe::Scenario;
/// let scenario = Scenario::from_file("./resources/chapter_1.aoe2scenario");
/// ```
pub fn from_file(filename: &str) -> Result<Self, String> {
let mut file = File::open(&filename).expect("File not found");
let metadata = fs::metadata(&filename).expect("Unable to read metadata");
let mut buffer = vec![0; metadata.len() as usize];
file.read_exact(&mut buffer).expect("buffer overflow");
Self::from_le_vec(buffer)
}
/// Read scenario data from the given little endian buffer.
/// # Examples
///
/// ```
/// use aoe2_probe::Scenario;
/// //Encode a scenario to a little endian vector of uint8
/// let source_scenario = Scenario::from_file("./resources/chapter_1.aoe2scenario").unwrap();
/// let buffer = source_scenario.to_le_export_vec();
///
/// //Decode a scenario from a little endian vector of uint8
/// let scenario = Scenario::from_le_vec(buffer);
/// ```
pub fn from_le_vec(buffer: Vec<u8>) -> Result<Self, String> {
let version = Self::get_scenario_version(&buffer);
let mut source = Source::new(buffer);
match version.as_str() {
"1.46" => {
let header = TokenBuilder::create_from_template(
&ver1_46::FileHeader::template(),
&mut source,
)?;
let mut uncompressed = header.to_le_vec();
let content = decompress_to_vec(&source.get_rest_vec()).unwrap();
uncompressed.extend(content);
let mut source = Source::new(uncompressed);
Ok(Scenario {
versio: TokenBuilder::create_from_template(
&ver1_46::Versio::template(),
&mut source,
)?,
version,
})
}
"1.47" => {
let header = TokenBuilder::create_from_template(
&ver1_47::FileHeader::template(),
&mut source,
)?;
let mut uncompressed = header.to_le_vec();
let content = decompress_to_vec(&source.get_rest_vec()).unwrap();
uncompressed.extend(content);
let mut source = Source::new(uncompressed);
Ok(Scenario {
versio: TokenBuilder::create_from_template(
&ver1_47::Versio::template(),
&mut source,
)?,
version,
})
}
"1.48" => {
let header = TokenBuilder::create_from_template(
&ver1_48::FileHeader::template(),
&mut source,
)?;
let mut uncompressed = header.to_le_vec();
let content = decompress_to_vec(&source.get_rest_vec()).unwrap();
uncompressed.extend(content);
let mut source = Source::new(uncompressed);
Ok(Scenario {
versio: TokenBuilder::create_from_template(
&ver1_48::Versio::template(),
&mut source,
)?,
version,
})
}
_ => Err("Unsupported version!".to_string()),
}
}
pub fn from_versio(versio: &Token) -> Result<Self, String> {
let version = versio
.get_by_path("/file_header/version")
.try_c4()
.content()
.clone();
return Ok(Scenario {
version,
versio: versio.clone(),
});
}
/// Encode a scenario struct to little endian vector of uint8
/// If you want to generate an .aoe2scenario file, then this function are not recommended.
/// The whole .aoe2scenario except file header part are compressed.
/// The bytes generated by this function are raw uncompressed.
/// See function to_export_le_vec for compressed bytes.
/// # Examples
///
/// ```
/// use aoe2_probe::Scenario;
/// //Encode a scenario to a little endian vector of uint8
/// let source_scenario = Scenario::from_file("./resources/chapter_1.aoe2scenario").unwrap();
/// let buffer = source_scenario.to_le_vec();
/// ```
pub fn to_le_vec(self) -> Vec<u8> {
self.versio.to_le_vec()
}
/// Encode a scenario struct to little endian vector of uint8 that can be read by AoE2 DE
/// # Examples
///
/// ```
/// use aoe2_probe::Scenario;
/// //Encode a scenario to a little endian vector of uint8
/// let source_scenario = Scenario::from_file("./resources/chapter_1.aoe2scenario").unwrap();
/// let buffer = source_scenario.to_le_export_vec();
/// ```
pub fn to_le_export_vec(&self) -> Vec<u8> {
let file_header = &self.versio.try_map()["file_header"];
let mut content = file_header.to_le_vec();
let header_size = content.len();
let uncompressed = &self.versio.to_le_vec()[header_size..];
let mut compressed = compress_to_vec(uncompressed, 6);
content.append(&mut compressed);
content
}
/// Save the given scenario to the given path.
/// The path will be created if not existed.
/// # Examples
///
/// ```
/// use aoe2_probe::{Scenario, ExportFormat};
/// let source_scenario = Scenario::from_file("./resources/chapter_1.aoe2scenario").unwrap();
/// let buffer = source_scenario.to_file("./resources/temp.aoe2scenario", ExportFormat::AoE2Scenario);
/// ```
pub fn to_file(&self, file_path: &str, format: ExportFormat) -> Result<(), String> {
match format {
ExportFormat::AoE2Scenario => self.to_aoe2scenario(file_path),
ExportFormat::JSON => self.to_json_file(file_path),
}
}
pub fn to_aoe2scenario(&self, file_path: &str) -> Result<(), String> {
let buffer = self.to_le_export_vec();
let path = std::path::Path::new(file_path);
let prefix = path.parent().expect("Fail to get parent path!");
std::fs::create_dir_all(prefix).expect("Fail to create directory!");
let mut file = OpenOptions::new()
.create(true)
.write(true)
.open(file_path)
.unwrap();
file.write_all(&buffer).expect("Fail to write content!");
Ok(())
}
pub fn to_json_file(&self, file_path: &str) -> Result<(), String> {
let buffer = serde_json::to_string(&self.versio).expect("Fail to convert to json format");
let path = std::path::Path::new(file_path);
let prefix = path.parent().expect("Fail to get parent path!");
std::fs::create_dir_all(prefix).expect("Fail to create directory!");
let mut file = OpenOptions::new()
.create(true)
.write(true)
.open(file_path)
.unwrap();
file.write_all(buffer.as_bytes())
.expect("Fail to write content!");
Ok(())
}
pub fn version(&self) -> &str {
&self.version
}
fn get_scenario_version(buffer: &[u8]) -> String {
std::str::from_utf8(&buffer[0..4]).unwrap().to_string()
}
}
#[derive(Serialize_repr, Deserialize_repr, PartialEq, Clone, Debug)]
#[repr(u8)]
pub enum ExportFormat {
AoE2Scenario = 0,
JSON = 1,
}