anyrender 0.6.1

2D Canvas abstraction
Documentation

2D drawing abstraction that allows applications/frameworks to support many rendering backends through a unified API.

Painting a scene

The core abstraction in AnyRender is the [PaintScene] trait.

[PaintScene] is a "sink" which accepts drawing commands:

  • Applications and libraries draw by pushing commands into a [PaintScene]
  • Backends execute those commands to produce an output

Rendering to surface or buffer

In addition to PaintScene, there is:

  • The [ImageRenderer] trait which provides an abstraction for rendering to a Vec<u8> RGBA8 buffer.
  • The [WindowRenderer] trait which provides an abstraction for rendering to a surface/window

SVG

The anyrender_svg crate allows SVGs to be rendered using AnyRender

Backends

Currently existing backends are: