anvilkit-render 0.1.0

Cross-platform rendering system built on wgpu and winit for AnvilKit game engine
Documentation
// Line shader — view_proj uniform + ColorVertex (position + color)
// Used for debug lines, aim lines, and auxiliary visualization.

struct SceneUniform {
    view_proj: mat4x4<f32>,
};

@group(0) @binding(0)
var<uniform> scene: SceneUniform;

struct VertexInput {
    @location(0) position: vec3<f32>,
    @location(1) color: vec3<f32>,
};

struct VertexOutput {
    @builtin(position) clip_position: vec4<f32>,
    @location(0) color: vec3<f32>,
};

@vertex
fn vs_main(in: VertexInput) -> VertexOutput {
    var out: VertexOutput;
    out.clip_position = scene.view_proj * vec4<f32>(in.position, 1.0);
    out.color = in.color;
    return out;
}

@fragment
fn fs_main(in: VertexOutput) -> @location(0) vec4<f32> {
    return vec4<f32>(in.color, 1.0);
}