pub struct CameraController {
pub mode: CameraMode,
pub yaw: f32,
pub pitch: f32,
pub pitch_limits: (f32, f32),
pub mouse_sensitivity: f32,
pub move_speed: f32,
pub zoom_speed: f32,
pub smoothing: f32,
pub base_fov: f32,
/* private fields */
}Expand description
Camera controller component, attached to camera entities.
Fields§
§mode: CameraMode§yaw: f32§pitch: f32§pitch_limits: (f32, f32)§mouse_sensitivity: f32§move_speed: f32§zoom_speed: f32§smoothing: f32§base_fov: f32Base FOV in degrees (used as the reference for effects offsets)
Implementations§
Source§impl CameraController
impl CameraController
Sourcepub fn effective_yaw(&self) -> f32
pub fn effective_yaw(&self) -> f32
Get the effective yaw (smoothed if smoothing > 0).
Sourcepub fn effective_pitch(&self) -> f32
pub fn effective_pitch(&self) -> f32
Get the effective pitch (smoothed if smoothing > 0).
Sourcepub fn forward_xz(&self) -> Vec3
pub fn forward_xz(&self) -> Vec3
Compute forward direction (yaw-only, for movement).
Sourcepub fn toggle_perspective(&mut self, player_pos: Vec3)
pub fn toggle_perspective(&mut self, player_pos: Vec3)
Toggle between FirstPerson and ThirdPerson modes.
Trait Implementations§
Source§impl Component for CameraController
impl Component for CameraController
Source§const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
A constant indicating the storage type used for this component.
Source§fn register_component_hooks(_hooks: &mut ComponentHooks)
fn register_component_hooks(_hooks: &mut ComponentHooks)
Called when registering this component, allowing mutable access to its
ComponentHooks.Auto Trait Implementations§
impl Freeze for CameraController
impl RefUnwindSafe for CameraController
impl Send for CameraController
impl Sync for CameraController
impl Unpin for CameraController
impl UnsafeUnpin for CameraController
impl UnwindSafe for CameraController
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<C> Bundle for Cwhere
C: Component,
impl<C> Bundle for Cwhere
C: Component,
fn component_ids( components: &mut Components, storages: &mut Storages, ids: &mut impl FnMut(ComponentId), )
unsafe fn from_components<T, F>(ctx: &mut T, func: &mut F) -> C
Source§fn get_component_ids(
components: &Components,
ids: &mut impl FnMut(Option<ComponentId>),
)
fn get_component_ids( components: &Components, ids: &mut impl FnMut(Option<ComponentId>), )
impl<T> ConditionalSend for Twhere
T: Send,
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
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then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
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further downcast into Rc<ConcreteType> where ConcreteType implements Trait.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
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impl<T> DowncastSync for T
Source§impl<C> DynamicBundle for Cwhere
C: Component,
impl<C> DynamicBundle for Cwhere
C: Component,
fn get_components(self, func: &mut impl FnMut(StorageType, OwningPtr<'_>))
Source§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
Source§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self using data from the given World.