#[repr(C)]pub struct AnvilGameCommand {
pub size: u32,
pub type_: u32,
pub flags: u32,
pub count: u32,
pub units: *const AnvilGameUnitRef,
pub pending_event_id: i32,
pub option_index: i32,
}Fields§
§size: u32§type_: u32§flags: u32§count: u32§units: *const AnvilGameUnitRef§pending_event_id: i32§option_index: i32Trait Implementations§
Source§impl Clone for AnvilGameCommand
impl Clone for AnvilGameCommand
impl Copy for AnvilGameCommand
Auto Trait Implementations§
impl !Send for AnvilGameCommand
impl !Sync for AnvilGameCommand
impl Forget for AnvilGameCommand
impl Freeze for AnvilGameCommand
impl RefUnwindSafe for AnvilGameCommand
impl Unpin for AnvilGameCommand
impl UnsafeUnpin for AnvilGameCommand
impl UnwindSafe for AnvilGameCommand
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more