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/* Copyright (c) 2012-2017 The ANTLR Project. All rights reserved.
* Use of this file is governed by the BSD 3-clause license that
* can be found in the LICENSE.txt file in the project root.
*/
using System;
using System.Collections.Generic;
using System.Text;
using Antlr4.Runtime.Atn;
using Antlr4.Runtime.Misc;
using Antlr4.Runtime.Sharpen;
namespace Antlr4.Runtime.Dfa
{
/// <summary>A DFA state represents a set of possible ATN configurations.</summary>
/// <remarks>
/// A DFA state represents a set of possible ATN configurations.
/// As Aho, Sethi, Ullman p. 117 says "The DFA uses its state
/// to keep track of all possible states the ATN can be in after
/// reading each input symbol. That is to say, after reading
/// input a1a2..an, the DFA is in a state that represents the
/// subset T of the states of the ATN that are reachable from the
/// ATN's start state along some path labeled a1a2..an."
/// In conventional NFA→DFA conversion, therefore, the subset T
/// would be a bitset representing the set of states the
/// ATN could be in. We need to track the alt predicted by each
/// state as well, however. More importantly, we need to maintain
/// a stack of states, tracking the closure operations as they
/// jump from rule to rule, emulating rule invocations (method calls).
/// I have to add a stack to simulate the proper lookahead sequences for
/// the underlying LL grammar from which the ATN was derived.
/// <p>I use a set of ATNConfig objects not simple states. An ATNConfig
/// is both a state (ala normal conversion) and a RuleContext describing
/// the chain of rules (if any) followed to arrive at that state.</p>
/// <p>A DFA state may have multiple references to a particular state,
/// but with different ATN contexts (with same or different alts)
/// meaning that state was reached via a different set of rule invocations.</p>
/// </remarks>
public class DFAState
{
public int stateNumber = -1;
public ATNConfigSet configSet = new ATNConfigSet();
/** {@code edges[symbol]} points to target of symbol. Shift up by 1 so (-1)
* {@link Token#EOF} maps to {@code edges[0]}.
*/
public DFAState[] edges;
public bool isAcceptState = false;
/** if accept state, what ttype do we match or alt do we predict?
* This is set to {@link ATN#INVALID_ALT_NUMBER} when {@link #predicates}{@code !=null} or
* {@link #requiresFullContext}.
*/
public int prediction;
public LexerActionExecutor lexerActionExecutor;
/**
* Indicates that this state was created during SLL prediction that
* discovered a conflict between the configurations in the state. Future
* {@link ParserATNSimulator#execATN} invocations immediately jumped doing
* full context prediction if this field is true.
*/
public bool requiresFullContext;
/** During SLL parsing, this is a list of predicates associated with the
* ATN configurations of the DFA state. When we have predicates,
* {@link #requiresFullContext} is {@code false} since full context prediction evaluates predicates
* on-the-fly. If this is not null, then {@link #prediction} is
* {@link ATN#INVALID_ALT_NUMBER}.
*
* <p>We only use these for non-{@link #requiresFullContext} but conflicting states. That
* means we know from the context (it's $ or we don't dip into outer
* context) that it's an ambiguity not a conflict.</p>
*
* <p>This list is computed by {@link ParserATNSimulator#predicateDFAState}.</p>
*/
public PredPrediction[] predicates;
public DFAState() { }
public DFAState(int stateNumber) { this.stateNumber = stateNumber; }
public DFAState(ATNConfigSet configs) { this.configSet = configs; }
/** Get the set of all alts mentioned by all ATN configurations in this
* DFA state.
*/
public HashSet<int> getAltSet()
{
HashSet<int> alts = new HashSet<int>();
if (configSet != null)
{
foreach (ATNConfig c in configSet.configs)
{
alts.Add(c.alt);
}
}
if (alts.Count==0)
return null;
return alts;
}
public override int GetHashCode()
{
int hash = MurmurHash.Initialize(7);
hash = MurmurHash.Update(hash, configSet.GetHashCode());
hash = MurmurHash.Finish(hash, 1);
return hash;
}
/**
* Two {@link DFAState} instances are equal if their ATN configuration sets
* are the same. This method is used to see if a state already exists.
*
* <p>Because the number of alternatives and number of ATN configurations are
* finite, there is a finite number of DFA states that can be processed.
* This is necessary to show that the algorithm terminates.</p>
*
* <p>Cannot test the DFA state numbers here because in
* {@link ParserATNSimulator#addDFAState} we need to know if any other state
* exists that has this exact set of ATN configurations. The
* {@link #stateNumber} is irrelevant.</p>
*/
public override bool Equals(Object o)
{
// compare set of ATN configurations in this set with other
if (this == o) return true;
if (!(o is DFAState))
{
return false;
}
DFAState other = (DFAState)o;
// TODO (sam): what to do when configs==null?
bool sameSet = this.configSet.Equals(other.configSet);
// System.out.println("DFAState.equals: "+configs+(sameSet?"==":"!=")+other.configs);
return sameSet;
}
public override String ToString()
{
StringBuilder buf = new StringBuilder();
buf.Append(stateNumber).Append(":").Append(configSet);
if (isAcceptState)
{
buf.Append("=>");
if (predicates != null)
{
buf.Append(Arrays.ToString(predicates));
}
else {
buf.Append(prediction);
}
}
return buf.ToString();
}
}
/** Map a predicate to a predicted alternative. */
public class PredPrediction
{
public SemanticContext pred; // never null; at least SemanticContext.Empty.Instance
public int alt;
public PredPrediction(SemanticContext pred, int alt)
{
this.alt = alt;
this.pred = pred;
}
public override String ToString()
{
return "(" + pred + ", " + alt + ")";
}
}
}