antaeus 0.3.7

A Versatile Framework for Vexide
Documentation
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//! Differential drivetrain control.
//!
//! This module provides the `Differential` struct for controlling robots with
//! separate left and right motor groups, commonly known as a "tank drive" or
//! "differential drive" configuration.
//!
//! # Supported Drive Modes
//!
//! * **Tank**: Each joystick directly controls one side of the drivetrain.
//! * **Arcade**: One stick for forward/backward, another for turning.
//! * **Reverse Tank/Arcade**: Inverted controls for intuitive driving in reverse.
//!
//! # Example
//!
//! ```ignore
//! use antaeus::drivetrain::Differential;
//! use vexide::prelude::*;
//!
//! let drivetrain = Differential::new(
//!     [
//!         Motor::new(peripherals.port_1, Gearset::Green, Direction::Forward),
//!         Motor::new(peripherals.port_2, Gearset::Green, Direction::Forward),
//!     ],
//!     [
//!         Motor::new(peripherals.port_3, Gearset::Green, Direction::Reverse),
//!         Motor::new(peripherals.port_4, Gearset::Green, Direction::Reverse),
//!     ],
//! );
//!
//! // In your control loop:
//! let controller = Controller::new(ControllerId::Primary);
//! drivetrain.tank(&controller);
//! ```

use std::{cell::RefCell, rc::Rc};

use log::warn;
use vexide::{
    controller::ControllerState,
    math::Angle,
    prelude::{Controller, Motor},
    smart::{PortError, motor::BrakeMode},
};

/// A differential drivetrain controller.
///
/// This struct manages a robot with separate left and right motor groups.
/// It provides methods for various control schemes during driver control,
/// as well as utility functions for autonomous operation.
///
/// The motors are stored in reference-counted cells to allow shared ownership
/// with other systems (e.g., PID controllers, odometry).
///
/// # Motor Configuration
///
/// Motors on opposite sides of the drivetrain typically need to spin in
/// opposite directions to move the robot forward. Configure motor directions
/// appropriately when creating the motors.
///
/// # Example
///
/// ```ignore
/// let drivetrain = Differential::new(
///     [motor_left_1, motor_left_2],
///     [motor_right_1, motor_right_2],
/// );
/// ```
#[derive(Clone)]
#[allow(dead_code)]
pub struct Differential {
    /// The left motor group.
    ///
    /// Contains all motors on the left side of the drivetrain.
    /// These motors should be configured to spin in the same direction
    /// relative to each other.
    pub left: Rc<RefCell<dyn AsMut<[Motor]>>>,

    /// The right motor group.
    ///
    /// Contains all motors on the right side of the drivetrain.
    /// These motors should be configured to spin in the same direction
    /// relative to each other (typically opposite to the left side for
    /// forward movement).
    pub right: Rc<RefCell<dyn AsMut<[Motor]>>>,
}

#[allow(dead_code)]
impl Differential {
    /// Creates a new drivetrain with the provided left/right motors.
    /// **Compatible with Evian**
    ///
    /// # Arguments
    ///
    /// * `left` - An array of motors for the left side of the drivetrain.
    /// * `right` - An array of motors for the right side of the drivetrain.
    ///
    /// # Examples
    ///
    /// ```ignore
    /// use antaeus::peripherals::drivetrain::Differential;
    /// use vexide::prelude::*;
    ///
    /// let drivetrain = Differential::new(
    ///     [
    ///         Motor::new(peripherals.port_1, Gearset::Green, Direction::Forward),
    ///         Motor::new(peripherals.port_2, Gearset::Green, Direction::Forward),
    ///     ],
    ///     [
    ///         Motor::new(peripherals.port_3, Gearset::Green, Direction::Reverse),
    ///         Motor::new(peripherals.port_4, Gearset::Green, Direction::Reverse),
    ///     ],
    /// );
    /// ```
    pub fn new<L: AsMut<[Motor]> + 'static, R: AsMut<[Motor]> + 'static>(
        left: L,
        right: R,
    ) -> Self {
        Self {
            left:  Rc::new(RefCell::new(left)),
            right: Rc::new(RefCell::new(right)),
        }
    }

    /// Controls a tank-style drivetrain using the input from a controller.
    ///
    /// In tank drive mode, each joystick directly controls one side of the
    /// drivetrain. The left stick Y-axis controls the left motors, and the
    /// right stick Y-axis controls the right motors.
    ///
    /// # Arguments
    ///
    /// * `controller` - The VEX controller to read input from.
    ///
    /// # Examples
    ///
    /// ```ignore
    /// use antaeus::peripherals::drivetrain::Differential;
    /// use vexide::prelude::*;
    ///
    /// let controller = Controller::new(ControllerId::Primary);
    /// drivetrain.tank(&controller);
    /// ```
    pub fn tank(&self, controller: &Controller) {
        let state = controller.state().unwrap_or_else(|e| {
            warn!("Controller State Error: {}", e);
            ControllerState::default()
        });

        let left_power = state.left_stick.y();
        let right_power = state.right_stick.y();

        let left_voltage = left_power * 12.0;
        let right_voltage = right_power * 12.0;

        if let Ok(mut left_motors) = self.left.try_borrow_mut() {
            for motor in left_motors.as_mut() {
                let _ = motor.set_voltage(left_voltage);
            }
        }

        if let Ok(mut right_motors) = self.right.try_borrow_mut() {
            for motor in right_motors.as_mut() {
                let _ = motor.set_voltage(right_voltage);
            }
        }
    }

    /// Drive the robot using arcade controls (single-stick forward/back + single-stick turn).
    ///
    /// Behavior:
    /// * Forward/backward is read from the left stick Y axis.
    /// * Turning is read from the right stick X axis.
    /// * The two values are mixed into left/right voltages as:
    ///   * left = (fwd + turn) * 12.0
    ///   * right = (fwd - turn) * 12.0
    /// * If reading the controller state fails, zeroed inputs are used (no movement) and a warning is logged.
    ///
    /// Notes:
    /// * Inputs are assumed to be in the range [-1.0, 1.0] and are scaled to volts by 12.0.
    /// * Consider applying your own deadband before calling if small-stick noise is an issue.
    ///
    /// # Example
    /// ```ignore
    /// use vexide::prelude::Controller;
    /// use vexide::devices::controller::ControllerId;
    /// let controller = Controller::new(ControllerId::Primary);
    /// drivetrain.arcade(&controller);
    /// ```
    pub fn arcade(&self, controller: &Controller) {
        let state = controller.state().unwrap_or_else(|e| {
            warn!("Controller State Error: {}", e);
            ControllerState::default()
        });

        let fwd = state.left_stick.y();
        let turn = state.right_stick.x();

        let left_voltage = (fwd + turn) * 12.0;
        let right_voltage = (fwd - turn) * 12.0;

        if let Ok(mut left_motors) = self.left.try_borrow_mut() {
            for motor in left_motors.as_mut() {
                let _ = motor.set_voltage(left_voltage);
            }
        }

        if let Ok(mut right_motors) = self.right.try_borrow_mut() {
            for motor in right_motors.as_mut() {
                let _ = motor.set_voltage(right_voltage);
            }
        }
    }

    /// Drive the robot using reversed tank controls (sticks swapped and inverted).
    ///
    /// Behavior:
    /// * Left motors take input from the RIGHT stick Y axis, inverted.
    /// * Right motors take input from the LEFT stick Y axis, inverted.
    /// * Computation:
    ///   * left = (-right_y) * 12.0
    ///   * right = (-left_y) * 12.0
    /// * This is useful when the robot is driving backwards but you want the sticks
    ///   to maintain an intuitive left/right mapping relative to the robot's new front.
    /// * On controller read error, zeroed inputs are used and a warning is logged.
    ///
    /// # Example
    /// ```ignore
    /// use vexide::prelude::Controller;
    /// use vexide::devices::controller::ControllerId;
    /// let controller = Controller::new(ControllerId::Primary);
    /// drivetrain.reverse_tank(&controller);
    /// ```
    pub fn reverse_tank(&self, controller: &Controller) {
        let state = controller.state().unwrap_or_else(|e| {
            warn!("Controller State Error: {}", e);
            ControllerState::default()
        });

        let left_voltage = (-state.right_stick.y()) * 12.0;
        let right_voltage = (-state.left_stick.y()) * 12.0;

        if let Ok(mut left_motors) = self.left.try_borrow_mut() {
            for motor in left_motors.as_mut() {
                let _ = motor.set_voltage(left_voltage);
            }
        }

        if let Ok(mut right_motors) = self.right.try_borrow_mut() {
            for motor in right_motors.as_mut() {
                let _ = motor.set_voltage(right_voltage);
            }
        }
    }

    /// Drive the robot using reversed arcade controls (forward/turn both inverted).
    ///
    /// Behavior:
    /// * Forward/backward is read from the left stick Y axis, but inverted (fwd = -left_y).
    /// * Turning is read from the right stick X axis, also inverted (turn = -right_x).
    /// * Mixed into left/right voltages as:
    ///   * left = (fwd + turn) * 12.0
    ///   * right = (fwd - turn) * 12.0
    /// * This inversion preserves intuitive steering when the robot is driving backwards
    ///   (pushing the right stick right still causes a clockwise turn relative to the driver).
    /// * On controller read error, zeroed inputs are used and a warning is logged.
    ///
    /// Notes:
    /// * Inputs are assumed to be in the range [-1.0, 1.0] and are scaled to volts by 12.0.
    ///
    /// # Example
    /// ```ignore
    /// use vexide::prelude::Controller;
    /// use vexide::devices::controller::ControllerId;
    /// let controller = Controller::new(ControllerId::Primary);
    /// drivetrain.reverse_arcade(&controller);
    /// ```
    pub fn reverse_arcade(&self, controller: &Controller) {
        let state = controller.state().unwrap_or_else(|e| {
            warn!("Controller State Error: {}", e);
            ControllerState::default()
        });

        let fwd = -state.left_stick.y();
        let turn = -state.right_stick.x();

        let left_voltage = (fwd + turn) * 12.0;
        let right_voltage = (fwd - turn) * 12.0;

        if let Ok(mut left_motors) = self.left.try_borrow_mut() {
            for motor in left_motors.as_mut() {
                let _ = motor.set_voltage(left_voltage);
            }
        }

        if let Ok(mut right_motors) = self.right.try_borrow_mut() {
            for motor in right_motors.as_mut() {
                let _ = motor.set_voltage(right_voltage);
            }
        }
    }

    /// Sets the brake mode for all motors in the drivetrain.
    ///
    /// The brake mode determines how motors behave when no voltage is applied:
    ///
    /// * [`BrakeMode::Coast`]: Motors spin freely.
    /// * [`BrakeMode::Brake`]: Motors actively resist rotation.
    /// * [`BrakeMode::Hold`]: Motors actively hold their position.
    ///
    /// # Example
    ///
    /// ```ignore
    /// use vexide::smart::motor::BrakeMode;
    ///
    /// // Set motors to brake mode for better control
    /// drivetrain.set_brakemode(BrakeMode::Brake);
    /// ```
    pub fn set_brakemode(&self, brakemode: BrakeMode) {
        let left = self.left.try_borrow_mut();
        let right = self.right.try_borrow_mut();

        if let Ok(mut motors) = left {
            for motor in motors.as_mut() {
                let _ = motor.brake(brakemode);
            }
        }
        if let Ok(mut motors) = right {
            for motor in motors.as_mut() {
                let _ = motor.brake(brakemode);
            }
        }
    }

    /// Returns the average encoder position of all motors in the drivetrain.
    ///
    /// This method reads the position from each motor's integrated encoder
    /// and returns the average. The result is returned as an [`Angle`], which
    /// can be converted to degrees or radians.
    ///
    /// # Errors
    ///
    /// If reading a motor's position fails, that motor is excluded from the
    /// average and a warning is logged. If the mutex cannot be borrowed,
    /// a warning is logged.
    ///
    /// # Example
    ///
    /// ```ignore
    /// let position = drivetrain.position();
    /// println!("Drivetrain position: {} degrees", position.as_degrees());
    /// ```
    pub fn position(&self) -> Angle {
        let left = self.left.try_borrow_mut();
        let right = self.right.try_borrow_mut();
        let mut angle: Angle = Angle::from_degrees(0.0);
        let mut denom: f64 = 0.0;
        if let Ok(mut motors) = left {
            for motor in motors.as_mut() {
                angle += motor.position().unwrap_or_else(|e| {
                    warn!("Error Getting Motor Encoder Position: {}", e);
                    denom -= 1.0;
                    Angle::from_radians(0.0)
                });
                denom += 1.0;
            }
        } else if let Err(e) = left {
            warn!("Error Borrowing Mutex: {}", e);
        } else {
            warn!("Error Borrowing Mutex");
        }
        if let Ok(mut motors) = right {
            for motor in motors.as_mut() {
                angle += motor.position().unwrap_or_else(|e| {
                    warn!("Error Getting Motor Encoder Position: {}", e);
                    denom -= 1.0;
                    Angle::from_radians(0.0)
                });
                denom += 1.0;
            }
        } else if let Err(e) = right {
            warn!("Error Borrowing Mutex: {}", e);
        } else {
            warn!("Error Borrowing Mutex");
        }
        angle / denom
    }

    /// Returns the average encoder position of all left motors in the drivetrain.
    ///
    /// This method reads the position from each motor's integrated encoder
    /// and returns the average. The result is returned as an [`Angle`], which
    /// can be converted to degrees or radians.
    ///
    /// # Errors
    ///
    /// If reading a motor's position fails, that motor is excluded from the
    /// average and a warning is logged. If the mutex cannot be borrowed,
    /// a warning is logged.
    ///
    /// # Example
    ///
    /// ```ignore
    /// let position = drivetrain.left_position();
    /// println!("Drivetrain position: {} degrees", position.as_degrees());
    /// ```
    pub fn left_position(&self) -> Angle {
        let left = self.left.try_borrow_mut();
        let mut angle: Angle = Angle::from_degrees(0.0);
        let mut denom: f64 = 0.0;
        if let Ok(mut motors) = left {
            for motor in motors.as_mut() {
                angle += motor.position().unwrap_or_else(|e| {
                    warn!("Error Getting Motor Encoder Position: {}", e);
                    denom -= 1.0;
                    Angle::from_radians(0.0)
                });
                denom += 1.0;
            }
        } else if let Err(e) = left {
            warn!("Error Borrowing Mutex: {}", e);
        } else {
            warn!("Error Borrowing Mutex");
        }
        angle / denom
    }

    /// Returns the average encoder position of all right motors in the drivetrain.
    ///
    /// This method reads the position from each motor's integrated encoder
    /// and returns the average. The result is returned as an [`Angle`], which
    /// can be converted to degrees or radians.
    ///
    /// # Errors
    ///
    /// If reading a motor's position fails, that motor is excluded from the
    /// average and a warning is logged. If the mutex cannot be borrowed,
    /// a warning is logged.
    ///
    /// # Example
    ///
    /// ```ignore
    /// let position = drivetrain.right_position();
    /// println!("Drivetrain position: {} degrees", position.as_degrees());
    /// ```
    pub fn right_position(&self) -> Angle {
        let right = self.right.try_borrow_mut();
        let mut angle: Angle = Angle::from_degrees(0.0);
        let mut denom: f64 = 0.0;
        if let Ok(mut motors) = right {
            for motor in motors.as_mut() {
                angle += motor.position().unwrap_or_else(|e| {
                    warn!("Error Getting Motor Encoder Position: {}", e);
                    denom -= 1.0;
                    Angle::from_radians(0.0)
                });
                denom += 1.0;
            }
        } else if let Err(e) = right {
            warn!("Error Borrowing Mutex: {}", e);
        } else {
            warn!("Error Borrowing Mutex");
        }
        angle / denom
    }

    pub fn reset_position(&self) -> Result<(), PortError> {
        let left = self.left.try_borrow_mut();
        let right = self.right.try_borrow_mut();

        if let Ok(mut motors) = left {
            for motor in motors.as_mut() {
                motor.reset_position()?
            }
        } else if let Err(e) = left {
            warn!("Error Borrowing Mutex: {}", e);
        } else {
            warn!("Error Borrowing Mutex");
        }
        if let Ok(mut motors) = right {
            for motor in motors.as_mut() {
                motor.reset_position()?
            }
        } else if let Err(e) = right {
            warn!("Error Borrowing Mutex: {}", e);
        } else {
            warn!("Error Borrowing Mutex");
        }
        Ok(())
    }

    pub fn set_position(&self, position: Angle) -> Result<(), PortError> {
        let left = self.left.try_borrow_mut();
        let right = self.right.try_borrow_mut();

        if let Ok(mut motors) = left {
            for motor in motors.as_mut() {
                motor.set_position(position)?
            }
        } else if let Err(e) = left {
            warn!("Error Borrowing Mutex: {}", e);
        } else {
            warn!("Error Borrowing Mutex");
        }
        if let Ok(mut motors) = right {
            for motor in motors.as_mut() {
                motor.set_position(position)?
            }
        } else if let Err(e) = right {
            warn!("Error Borrowing Mutex: {}", e);
        } else {
            warn!("Error Borrowing Mutex");
        }
        Ok(())
    }

    pub fn set_voltage(&self, voltage: f64) {
        let left = self.left.try_borrow_mut();
        let right = self.right.try_borrow_mut();

        if let Ok(mut motors) = left {
            for motor in motors.as_mut() {
                let _ = motor.set_voltage(voltage);
            }
        }
        if let Ok(mut motors) = right {
            for motor in motors.as_mut() {
                let _ = motor.set_voltage(voltage);
            }
        }
    }

    pub fn set_left_voltage(&self, voltage: f64) {
        let left = self.left.try_borrow_mut();

        if let Ok(mut motors) = left {
            for motor in motors.as_mut() {
                let _ = motor.set_voltage(voltage);
            }
        }
    }

    pub fn set_right_voltage(&self, voltage: f64) {
        let right = self.right.try_borrow_mut();

        if let Ok(mut motors) = right {
            for motor in motors.as_mut() {
                let _ = motor.set_voltage(voltage);
            }
        }
    }

    /// Creates a new drivetrain with shared ownership of the left/right motors.
    /// **Compatible with Evian**
    ///
    /// This constructor is useful when you need to share motor references
    /// with other systems (e.g., PID controllers or odometry).
    ///
    /// # Arguments
    ///
    /// * `left` - A reference-counted cell containing the left motor array.
    /// * `right` - A reference-counted cell containing the right motor array.
    ///
    /// # Examples
    ///
    /// ```ignore
    /// use antaeus::peripherals::drivetrain::Differential;
    /// use std::{cell::RefCell, rc::Rc};
    /// use vexide::prelude::*;
    ///
    /// let drivetrain = Differential::from_shared(
    ///     Rc::new(RefCell::new([
    ///         Motor::new(peripherals.port_1, Gearset::Green, Direction::Forward),
    ///         Motor::new(peripherals.port_2, Gearset::Green, Direction::Forward),
    ///     ])),
    ///     Rc::new(RefCell::new([
    ///         Motor::new(peripherals.port_3, Gearset::Green, Direction::Reverse),
    ///         Motor::new(peripherals.port_4, Gearset::Green, Direction::Reverse),
    ///     ])),
    /// );
    /// ```
    pub fn from_shared<L: AsMut<[Motor]> + 'static, R: AsMut<[Motor]> + 'static>(
        left: Rc<RefCell<L>>,
        right: Rc<RefCell<R>>,
    ) -> Self {
        Self { left, right }
    }
}