animsmith-gltf
Overview
animsmith-gltf loads .gltf and .glb files into
animsmith-core's Document model. It is the glTF/GLB boundary for
embedding animsmith in a Rust pipeline: this crate handles container
ingestion, while animsmith-core owns checks, measurements, config, and
findings.
Values are preserved as authored. The loader does not renormalize
quaternions, resample tracks, or clean data on the way in, so the
mechanical checks judge the same animation data that shipped in the
file. Buffers support GLB BIN chunks, data: URIs, and sibling external
files; unsafe external-buffer paths are rejected.
load also fills Document::assets with the file's geometry — meshes
(triangle lists), skins (joints + inverse bind matrices), and
factor-only materials with embedded base-color textures — in the same
single call, matching animsmith-fbx. Consumers that judge only
animation ignore assets; measure reports mesh-level measurements
from it and convert carries it through.
Install
[]
= "0.1"
= "0.1"
The compiling load/check and repair examples live in the crate-level API documentation.
Feature Flags
This crate has no public feature flags. In the animsmith CLI, glTF
inspect/measure/lint/transform/fix/diff support is always available,
including in --no-default-features builds. The workspace MSRV is Rust
1.88.
More Detail
- API reference on docs.rs
- Embedding guide
- Raw asset to game-ready pipeline scenarios
- CLI reference
- Workspace design
License
Licensed under either the MIT license or the Apache License, Version 2.0, at your option.
Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in animsmith by you is licensed as MIT OR Apache-2.0, without any additional terms or conditions.