; FBX 7.4.0 project file
; Self-authored procedural animsmith CI fixture with one empty take.
; License: CC0-1.0
FBXHeaderExtension: {
FBXHeaderVersion: 1003
FBXVersion: 7400
Creator: "animsmith self-authored test fixture"
}
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P: "UpAxisSign", "int", "Integer", "",1
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P: "FrontAxisSign", "int", "Integer", "",1
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P: "CoordAxisSign", "int", "Integer", "",1
P: "UnitScaleFactor", "double", "Number", "",1
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ObjectType: "Geometry" { Count: 1 }
ObjectType: "AnimationStack" { Count: 2 }
ObjectType: "AnimationLayer" { Count: 2 }
ObjectType: "AnimationCurveNode" { Count: 1 }
ObjectType: "AnimationCurve" { Count: 1 }
ObjectType: "Deformer" { Count: 2 }
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P: "Lcl Rotation", "Lcl Rotation", "", "A",0,0,0
P: "Lcl Scaling", "Lcl Scaling", "", "A",1,1,1
}
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PolygonVertexIndex: *3 { a: 0,1,-3 }
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Model: 1002, "Model::tri", "Mesh" {
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P: "Lcl Rotation", "Lcl Rotation", "", "A",0,0,0
P: "Lcl Scaling", "Lcl Scaling", "", "A",1,1,1
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}
Deformer: 4001, "Deformer::skin", "Skin" {
Version: 101
Link_DeformAcuracy: 50
}
Deformer: 4002, "SubDeformer::root_cluster", "Cluster" {
Version: 100
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Weights: *3 { a: 1,1,1 }
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P: "LocalStop", "KTime", "Time", "",46186158000
P: "ReferenceStart", "KTime", "Time", "",0
P: "ReferenceStop", "KTime", "Time", "",46186158000
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AnimationLayer: 3002, "AnimLayer::BaseLayer", "" {}
AnimationStack: 3011, "AnimStack::empty", "" {}
AnimationLayer: 3012, "AnimLayer::EmptyLayer", "" {}
AnimationCurveNode: 3003, "AnimCurveNode::T", "" {
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P: "d|Y", "Number", "", "A",0
P: "d|Z", "Number", "", "A",0
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AnimationCurve: 3004, "AnimCurve::T_X", "" {
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KeyVer: 4008
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C: "OO",2001,1002
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C: "OO",4002,4001
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C: "OO",3002,3001
C: "OO",3012,3011
C: "OO",3003,3002
C: "OP",3004,3003,"d|X"
C: "OP",3003,1001,"Lcl Translation"
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