animato-tween 1.0.0

Tween<T> single-value animation for the Animato animation library.
Documentation

Italian: animato — animated, lively, with life and movement.

Crates.io Docs.rs CI License: MIT OR Apache-2.0

Animato

Animato is a stable, renderer-agnostic animation toolkit for Rust. It computes animated values and leaves rendering to your app, engine, terminal UI, browser, or embedded target.

The v1.0.0 API is stable. The current public crates cover easing, tweens, timelines, springs, motion paths, input physics, perceptual color interpolation, drivers, GPU batch evaluation, Bevy integration, and WASM/browser helpers.

Install

Most applications use the facade crate:

[dependencies]
animato = "1.0"

Enable only the integrations you need:

[dependencies]
animato = { version = "1.0", features = ["path", "physics", "color"] }

For no_std, depend on the focused crates directly:

[dependencies]
animato-core    = { version = "1.0", default-features = false }
animato-tween   = { version = "1.0", default-features = false }
animato-spring  = { version = "1.0", default-features = false }
animato-path    = { version = "1.0", default-features = false }
animato-physics = { version = "1.0", default-features = false }
animato-color   = { version = "1.0", default-features = false }

Quick Start

use animato::{Easing, Tween, Update};

let mut tween = Tween::new(0.0_f32, 100.0)
    .duration(1.0)
    .easing(Easing::EaseOutCubic)
    .build();

tween.update(0.5);
assert!(tween.value() > 50.0);

tween.update(0.5);
assert_eq!(tween.value(), 100.0);
assert!(tween.is_complete());

Core Concepts

Animato is built around four small traits:

Trait Purpose
Interpolate Defines how a value lerps between two values.
Animatable Blanket marker for values that can be animated.
Update Advances animation state by a dt in seconds.
Playable Object-safe animation interface used by timelines.

The hot path is intentionally simple:

animation.update(dt);
let value = animation.value();

Animato never renders. Your application reads the computed value and applies it to a UI widget, game transform, DOM style, terminal cell, shader input, or any other target.

Crates

Crate Purpose no_std
animato-core Traits, interpolation, easing functions yes
animato-tween Tween<T>, keyframes, looping, modifiers yes
animato-timeline Timelines, sequences, staggered starts std
animato-spring 1D and component springs yes
animato-path Bezier, SVG paths, motion paths, morphing yes/core
animato-physics Inertia, drag tracking, gestures yes/core
animato-color Lab, Oklch, and linear color interpolation yes
animato-driver Animation driver, clocks, scroll driver std
animato-gpu Batched Tween<f32> evaluation with CPU fallback std
animato-bevy Bevy ECS components, systems, completion messages std
animato-wasm rAF driver and optional DOM helpers wasm/std
animato Facade crate re-exporting stable APIs feature gated

Feature Flags

Feature What it adds
default std, tween, timeline, spring, driver
std Hosted functionality, wall clock, heap-backed helpers
tween Tween<T>, KeyframeTrack<T>, Loop, TweenState
timeline Timeline, Sequence, stagger, timeline callbacks
spring Spring, SpringN<T>, SpringConfig presets
path Bezier curves, SVG parser, motion paths, morphing, draw helpers
physics Inertia, DragState, GestureRecognizer
color InLab<C>, InOklch<C>, InLinear<C>, palette re-export
driver AnimationDriver, clocks, ScrollDriver, ScrollClock
gpu GpuAnimationBatch through wgpu with CPU fallback
bevy AnimatoPlugin, tween/spring components, transform helpers
wasm RafDriver, ScrollSmoother
wasm-dom FLIP, split text, drag, observer, shared-element helpers
serde Serialization for supported public types
tokio Timeline::wait() async completion helper

Examples

cargo run --example basic_tween
cargo run --example spring_demo
cargo run --example keyframe_track
cargo run --example timeline_sequence
cargo run --example motion_path --features path
cargo run --example morph_path --features path
cargo run --example scroll_linked --features driver
cargo run --example physics_drag --features physics
cargo run --example color_animation --features color
cargo run --example gpu_particles --features gpu
cargo run --example bevy_transform --features bevy
cargo run --example tui_progress
cargo run --example tui_spinner

WASM example:

cd examples/wasm_counter
wasm-pack build --target web

Documentation

The v1.0 documentation lives in docs/:

Start here Details
Getting Started First animation and update loop.
API Full Complete stable API map by crate.
Feature Flags Exact feature requirements.
Concepts Interpolate, Update, clocks, composition.
Recipes Practical patterns for UI, games, paths, and input.
Testing Local and CI verification commands.
Release v1.0 publishing checklist.

The generated Rust API docs are available on docs.rs/animato.

Testing

The v1.0 release gate is:

cargo fmt --check
cargo clippy --workspace --all-features -- -D warnings
cargo test --workspace --all-features
cargo test --workspace --no-default-features
cargo test -p animato --all-features --examples
cargo doc --workspace --all-features --no-deps
cargo check -p animato-wasm --target wasm32-unknown-unknown --features wasm-dom
cargo bench --workspace --no-run

Coverage and fuzzing are part of the stable release workflow when the tools are installed:

cargo llvm-cov --workspace --all-features --fail-under-lines 90
cargo +nightly fuzz run svg_path_parser -- -max_total_time=60

Stability

Animato follows Semantic Versioning. Starting at 1.0.0, public APIs are treated as stable. Breaking changes require a future major release and migration notes. The focused sub-crates can still be used independently when a project needs tighter dependency control than the facade provides.

Project Docs

Support

  • Star the repo on GitHub
  • Open issues for reproducible bugs and clear feature requests
  • Support development through Buy Me a Coffee

License

Licensed under either of:

at your option.

Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in this project is dual-licensed as above, without additional terms or conditions.