use animaterm::prelude::*;
use animaterm::utilities::message_box;
use std::collections::HashMap;
fn main() {
let mut mgr = Manager::new(true, None, None, None, None, None);
let mut library = HashMap::with_capacity(2);
let cols = 10;
let rows = 5;
let start_frame = 0;
let glyph_1 = Glyph::new(
'\u{2580}',
Color::new_8bit(0, 0, 5),
Color::new_8bit(5, 5, 0),
false,
true,
false,
false,
false,
false,
false,
false,
false,
false,
);
let glyph_2 = Glyph::new(
'\u{258C}',
Color::new_truecolor(255, 255, 255),
Color::new_truecolor(255, 0, 0),
false,
true,
false,
false,
false,
false,
false,
false,
false,
false,
);
library.insert(start_frame, vec![glyph_1; rows * cols]);
library.insert(start_frame + 1, vec![glyph_2; rows * cols]);
let gr = Graphic::new(cols, rows, start_frame, library, None);
let layer = 0;
let offset = (15, 5);
let graphic_id = mgr.add_graphic(gr, layer, offset).unwrap();
let screen_size = mgr.screen_size();
let title = "Navigation help".to_string();
let text = "Use arrows to move graphic around \nPress q or Shift+q to quit\n".to_string();
let mbox = message_box(Some(title), text, Glyph::default(), 37, 5);
let mbid = mgr
.add_graphic(mbox, 1, (1, screen_size.1 as isize - 6))
.unwrap();
mgr.set_graphic(graphic_id, start_frame, true);
mgr.set_graphic(mbid, 0, true);
let mut keep_running = true;
while keep_running {
if let Some(key) = mgr.read_key() {
match key {
Key::Left => mgr.move_graphic(graphic_id, layer, (-1, 0)),
Key::Right => mgr.move_graphic(graphic_id, layer, (1, 0)),
Key::Up => mgr.move_graphic(graphic_id, layer, (0, -1)),
Key::Down => mgr.move_graphic(graphic_id, layer, (0, 1)),
Key::Q | Key::ShiftQ => {
keep_running = false;
}
_ => continue,
}
}
}
mgr.terminate();
}