#[repr(u32)]pub enum ScreenLong {
Any = 0,
No = 1,
Yes = 2,
}
Variants§
Trait Implementations§
Source§impl Clone for ScreenLong
impl Clone for ScreenLong
Source§fn clone(&self) -> ScreenLong
fn clone(&self) -> ScreenLong
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for ScreenLong
impl Debug for ScreenLong
Source§impl From<ScreenLong> for u32
impl From<ScreenLong> for u32
Source§fn from(number: ScreenLong) -> Self
fn from(number: ScreenLong) -> Self
Converts to this type from the input type.
Source§impl PartialEq for ScreenLong
impl PartialEq for ScreenLong
Source§impl TryFrom<u32> for ScreenLong
impl TryFrom<u32> for ScreenLong
impl Copy for ScreenLong
impl Eq for ScreenLong
impl StructuralPartialEq for ScreenLong
Auto Trait Implementations§
impl Freeze for ScreenLong
impl RefUnwindSafe for ScreenLong
impl Send for ScreenLong
impl Sync for ScreenLong
impl Unpin for ScreenLong
impl UnwindSafe for ScreenLong
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more