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use ;
use crateVarOrBool;
/// Lets you specify the screen sizes your application supports and enable screen
/// compatibility mode for screens larger than what your application supports.
///
/// It's important that you always use this element in your application to specify the
/// screen sizes your application supports.
///
/// ## Note
/// Screen compatibility mode is not a mode in which you should want your application to
/// run—it causes pixelation and blurring in your UI, due to zooming. The proper way to
/// make your application work well on large screens is to follow the guide to
/// [`Supporting Multiple Screens`] and provide alternative layouts for different screen
/// sizes.
///
/// An application `"supports"` a given screen size if it resizes properly to fill the
/// entire screen. Normal resizing applied by the system works well for most applications
/// and you don't have to do any extra work to make your application work on screens
/// larger than a handset device. However, it's often important that you optimize your
/// application's UI for different screen sizes by providing [`alternative layout
/// resources`]. For instance, you might want to modify the layout of an activity when it
/// is on a tablet compared to when running on a handset device.
///
/// However, if your application does not work well when resized to fit
/// different screen sizes, you can use the attributes of the
/// `<supports-screens>` element to control whether your application should be
/// distributed to smaller screens or have its UI scaled up `("zoomed")` to fit
/// larger screens using the system's screen compatibility mode. When you have
/// not designed for larger screen sizes and the normal resizing does not
/// achieve the appropriate results, [`screen compatibility mode`] will scale your
/// UI by emulating a normal size screen and medium density, then zooming in so
/// that it fills the entire screen. Beware that this causes pixelation and
/// blurring of your UI, so it's better if you optimize your UI for large
/// screens.
///
/// ## Note
/// Android 3.2 introduces new attributes: `android:requiresSmallestWidthDp`,
/// `android:compatibleWidthLimitDp`, and `android:largestWidthLimitDp`. If
/// you're developing your application for Android 3.2 and higher, you should
/// use these attributes to declare your screen size support, instead of the
/// attributes based on generalized screen sizes.
///
/// ## About screen compatibility mode
/// Screen compatibility mode is a last resort for apps that are not properly
/// designed to take advantage of larger screen sizes. This is not a mode you
/// should want your app to run in since it offers a suboptimal user experience.
/// There are two different versions of screen compatibility mode based on the
/// device version the app is running on.
///
/// On Android versions 1.6 to 3.1 the system runs your application in a `"postage stamp"`
/// window. It emulates a 320dp x 480dp screen with a black border that fills the
/// remaining area of the screen.
///
/// On Android 3.2 and up the system draws the layout as it would on
/// a 320dp x 480dp screen then scales it up to fill the screen. This will often
/// cause artifacts such as blurring and pixelation in your UI.
///
/// For more information about how to properly support different screen sizes so that you
/// can avoid using screen compatibility mode with your application,read [`Supporting
/// Multiple Screens`].
///
/// ## XML Syntax
/// ```xml
/// <supports-screens android:resizeable=["true"| "false"]
/// android:smallScreens=["true" | "false"]
/// android:normalScreens=["true" | "false"]
/// android:largeScreens=["true" | "false"]
/// android:xlargeScreens=["true" | "false"]
/// android:anyDensity=["true" | "false"]
/// android:requiresSmallestWidthDp="integer"
/// android:compatibleWidthLimitDp="integer"
/// android:largestWidthLimitDp="integer" />
/// ```
///
/// ## Contained in:
/// [`<manifest>`]
///
/// ## introduced in:
/// API Level 4
///
/// [`Supporting Multiple Screens`]: https://developer.android.com/guide/practices/screens_support
/// [`alternative layout resources`]: https://developer.android.com/guide/topics/resources/providing-resources#AlternativeResources
/// [`screen compatibility mode`]: https://developer.android.com/guide/topics/manifest/supports-screens-element#compat-mode
/// [`<manifest>`]: crate::AndroidManifest