android_manifest/
manifest.rs

1use super::application::Application;
2use super::compatible_screens::CompatibleScreens;
3use super::instrumentation::Instrumentation;
4use super::permission::Permission;
5use super::permission_group::PermissionGroup;
6use super::permission_tree::PermissionTree;
7use super::queries::Queries;
8use super::resources::{Resource, StringResource};
9use super::supports_gl_texture::SupportsGlTexture;
10use super::supports_screens::SupportsScreens;
11use super::uses_configuration::UsesConfiguration;
12use super::uses_feature::UsesFeature;
13use super::uses_permission::UsesPermission;
14use super::uses_permission_sdk_23::UsesPermissionSdk23;
15use super::uses_sdk::UsesSdk;
16use serde::{Deserialize, Serialize};
17
18/// The root element of the `AndroidManifest.xml` file.
19///
20/// It must contain an [`<application>`] element and specify `xmlns:android` and
21/// `package` attributes.
22///
23/// ## XML Syntax
24/// ```xml
25/// <manifest xmlns:android="http://schemas.android.com/apk/res/android"
26///           package="string"
27///           android:sharedUserId="string"
28///           android:sharedUserLabel="string resource"
29///           android:versionCode="integer"
30///           android:versionName="string"
31///           android:installLocation=["auto" | "internalOnly" | "preferExternal"] >
32///     ...
33/// </manifest>
34/// ```
35///
36/// ## Must contain
37/// * [`<application>`]
38///
39/// ## Can contain
40/// * [`<compatible-screens>`]
41/// * [`<instrumentation>`]
42/// * [`<permission>`]
43/// * [`<permission-group>`]
44/// * [`<permission-tree>`]
45/// * [`<queries>`]
46/// * [`<supports-gl-texture>`]
47/// * [`<supports-screens>`]
48/// * [`<uses-configuration>`]
49/// * [`<uses-feature>`]
50/// * [`<uses-permission>`]
51/// * [`<uses-permission-sdk-23>`]
52/// * [`<uses-sdk>`]
53///
54/// ## Introduced in
55/// API Level 1 for all attributes, unless noted otherwise in the attribute description.
56///
57/// [`<application>`]: crate::Application
58/// [`<compatible-screens>`]: crate::CompatibleScreens
59/// [`<instrumentation>`]: crate::Instrumentation
60/// [`<permission>`]: crate::Permission
61/// [`<permission-group>`]: crate::PermissionGroup
62/// [`<permission-tree>`]: crate::PermissionTree
63/// [`<supports-gl-texture>`]: crate::SupportsGlTexture
64/// [`<supports-screens>`]: crate::SupportsScreens
65/// [`<uses-configuration>`]: crate::UsesConfiguration
66/// [`<uses-feature>`]: crate::UsesFeature
67/// [`<uses-permission>`]: crate::UsesPermission
68/// [`<uses-permission-sdk-23>`]: crate::UsesPermissionSdk23
69/// [`<uses-sdk>`]: crate::UsesSdk
70/// [`<queries>`]: crate::Queries
71#[derive(Debug, Deserialize, Serialize, YaSerialize, YaDeserialize, PartialEq, Default, Clone)]
72#[yaserde(
73    rename = "manifest",
74    namespace = "android: http://schemas.android.com/apk/res/android"
75)]
76pub struct AndroidManifest {
77    /// A full Java-language-style package name for the Android app. The name may contain
78    /// uppercase or lowercase letters ('A' through 'Z'), numbers, and underscores
79    /// ('_'). However, individual package name parts may only start with letters.
80    ///
81    /// While building your app into the an application package (APK), the build system
82    /// uses the package attribute for two things:
83    ///
84    /// * It applies this name as the namespace for your app's generated R.java class
85    ///   (used to access your [`app resources`]).
86    ///
87    /// For example, if package is set to `"com.example.myapp"`, the R class is created at
88    /// `com.example.myapp.R`.
89    ///
90    /// * It uses this name to resolve any relative class names that are declared in the
91    ///   manifest file. For example, if package is set to `"com.example.myapp"`, an
92    ///   activity declared as
93    /// `<activity android:name=".MainActivity">` is resolved to be
94    /// `com.example.myapp.MainActivity`.
95    ///
96    /// This name is also the default name for your app process (see the `<application>`
97    /// element's [`process`] attribute). And it's the default task affinity for your
98    /// activities (see the `<activity>` element's [`taskAffinity`] attribute).
99    ///
100    /// This name also represents the application ID, which must be universally unique in
101    /// order to publish your app in [`Google Play`]. However, toward the end of the APK
102    /// build process, the build tools override the package name using the
103    /// applicationId property from the build.gradle file (used by Android Studio
104    /// projects). As long as you keep the manifest's package name the same as the
105    /// build file's applicationId, this won't be a concern. But if these two values
106    /// differ, you should understand the differences between the `"package name"` and
107    /// `"application ID"` by reading [`how to set the application ID`].
108    ///
109    /// To avoid conflicts with other developers, you should use Internet domain ownership
110    /// as the basis for your package names (in reverse). For example, apps published by
111    /// Google start with com.google.
112    ///
113    /// ## Note
114    /// Both the `com.example` and `com.android` namespaces are forbidden by Google Play.
115    ///
116    /// ## Caution
117    /// `If you want to change your package name` after you publish your app, you can, but
118    /// `you must keep the applicationId the same`. The applicationId defines the unique
119    /// identity for your app on Google Play. So if you change it, the APK is considered
120    /// to be a different app and users of the previous version will not receive an
121    /// update. For more information, see [`how to set the application ID`].
122    ///
123    /// [`app resources`]: https://developer.android.com/guide/topics/resources/providing-resources
124    /// [`process`]: crate::Application#structfield.process
125    /// [`taskAffinity`]: crate::Activity#structfield.task_affinitys
126    /// [`Google Play`]: https://developer.android.com/distribute/google-play
127    /// [`how to set the application ID`]: https://developer.android.com/studio/build/application-id
128    #[yaserde(attribute)]
129    pub package: String,
130    /// ## Caution
131    /// `This constant was deprecated in API level 29.`
132    /// Shared user IDs cause non-deterministic behavior within the package manager. As
133    /// such, its use is strongly discouraged and may be removed in a future version of
134    /// Android. Instead, apps should use proper communication mechanisms, such as
135    /// services and content providers, to facilitate interoperability between shared
136    /// components. Note that existing apps cannot remove this value, as migrating off a
137    /// shared user ID is not supported.
138    ///
139    /// The name of a Linux user ID that will be shared with other apps. By default,
140    /// Android assigns each app its own unique user ID. However, if this attribute is
141    /// set to the same value for two or more apps, they will all share the same ID —
142    /// provided that their certificate sets are identical. Apps with the same user ID
143    /// can access each other's data and, if desired, run in the same process.
144    #[yaserde(attribute, prefix = "android", rename = "sharedUserId")]
145    pub shared_user_id: Option<String>,
146    /// The higher the sandbox version number, the higher the level of security. Its
147    /// default value is 1; you can also set it to 2. Setting this attribute
148    /// to 2 switches the app to a different SELinux sandbox.
149    ///
150    /// The following restrictions apply to a level 2 sandbox:
151    ///
152    /// * The default value of `usesCleartextTraffic` in the Network Security Config is
153    ///   false.
154    /// * Uid sharing is not permitted.
155    ///
156    /// For Android Instant Apps targeting Android 8.0 (API level 26) or higher, this
157    /// attribute must be set to 2. You can set the sandbox level in the installed version
158    /// of your app to the less restrictive level 1, but if you do so, your app does not
159    /// persist app data from the instant app to the installed version of your app. You
160    /// must set the installed app's sandbox value to 2 in order for the data to persist
161    /// from the instant app to the installed version.
162    ///
163    /// Once an app is installed, you can only update its target sandbox value to a higher
164    /// value. To downgrade the target sandbox value, you must uninstall the app and
165    /// replace it with a version whose manifest contains a lower value for this
166    /// attribute.
167    #[yaserde(attribute, prefix = "android", rename = "targetSandboxVersion")]
168    pub target_sandbox_version: Option<String>,
169    /// ## Caution
170    /// `This constant was deprecated in API level 29`. Shared user IDs cause
171    /// non-deterministic behavior within the package manager. As such, its use is
172    /// strongly discouraged and may be removed in a future version of Android. Instead,
173    /// apps should use proper communication mechanisms, such as services and content
174    /// providers, to facilitate interoperability between shared components. Note that
175    /// existing apps cannot remove this value, as migrating off a shared user ID is not
176    /// supported
177    ///
178    /// A user-readable label for the shared user ID. The label must be set as a reference
179    /// to a string resource; it cannot be a raw string.
180    ///
181    /// This attribute was introduced in API Level 3. It is meaningful only if the
182    /// [`sharedUserId`] attribute is also set.
183    ///
184    /// [`sharedUserId`]: crate::AndroidManifest#structfield.shared_user_id
185    #[yaserde(attribute, prefix = "android", rename = "sharedUserLabel")]
186    pub shared_user_label: Option<Resource<StringResource>>,
187    /// An internal version number. This number is used only to determine whether one
188    /// version is more recent than another, with higher numbers indicating more
189    /// recent versions. This is not the version number shown to users; that number is
190    /// set by the `versionName` attribute.
191    ///
192    /// The value must be set as an integer, such as
193    /// "100". You can define it however you want, as long as each successive version
194    /// has a higher number. For example, it could be a build number. Or you could
195    /// translate a version number in "x.y" format to an integer by encoding the "x" and
196    /// "y" separately in the lower and upper 16 bits. Or you could simply increase the
197    /// number by one each time a new version is released.
198    #[yaserde(attribute, prefix = "android", rename = "versionCode")]
199    pub version_code: Option<u32>,
200    /// The version number shown to users. This attribute can be set as a raw string or as
201    /// a reference to a string resource. The string has no other purpose than to be
202    /// displayed to users. The `versionCode` attribute holds the significant version
203    /// number used internally.
204    #[yaserde(attribute, prefix = "android", rename = "versionName")]
205    pub version_name: Option<String>,
206    /// When an app is installed on the external storage:
207    ///
208    /// * The `.apk` file is saved to the external storage, but any app data (such as
209    ///   databases) is still saved on the internal device memory.
210    /// * The container in which the `.apk` file is saved is encrypted with a key that
211    ///   allows the app to operate only on the device that installed it. (A user cannot
212    ///   transfer the SD card to another device and use apps installed on the card.)
213    ///   Though, multiple SD cards can be used with the same device.
214    /// * At the user's request, the app can be moved to the internal storage.
215    ///
216    /// The user may also request to move an app from the internal storage to the external
217    /// storage. However, the system will not allow the user to move the app to external
218    /// storage if this attribute is set to internalOnly, which is the default setting.
219    ///
220    /// Read [`App Install Location`] for more information about using this attribute
221    /// (including how to maintain backward compatibility).
222    ///
223    /// Introduced in: API Level 8.
224    ///
225    /// [`App Install Location`]: https://developer.android.com/guide/topics/data/install-location
226    #[yaserde(attribute, prefix = "android", rename = "installLocation")]
227    pub install_location: Option<InstallLocation>,
228    /// Required `<application>` tag.
229    #[serde(default, skip_serializing_if = "Application::is_default")]
230    pub application: Application,
231    /// Optional `<uses-sdk>` tag.
232    #[yaserde(rename = "uses-sdk")]
233    pub uses_sdk: Option<UsesSdk>,
234    /// List of `<compatible-screens>` tags.
235    #[yaserde(rename = "compatible-screens")]
236    pub compatible_screens: Option<CompatibleScreens>,
237    /// Optional `<uses-configuration>` tag.
238    #[yaserde(rename = "uses-configuration")]
239    pub uses_configuration: Option<UsesConfiguration>,
240    /// List of `<queries>` tags.
241    pub queries: Option<Queries>,
242    /// List of `<instrumentation>` tags.
243    #[serde(default, skip_serializing_if = "Vec::is_empty")]
244    pub instrumentation: Vec<Instrumentation>,
245    /// List of `<permission>` tags.
246    #[serde(default, skip_serializing_if = "Vec::is_empty")]
247    pub permission: Vec<Permission>,
248    /// List of `<permission-group>` tags.
249    #[yaserde(rename = "permission-group")]
250    #[serde(default, skip_serializing_if = "Vec::is_empty")]
251    pub permission_group: Vec<PermissionGroup>,
252    /// List of `<permission-tree>` tags.
253    #[yaserde(rename = "permission-tree")]
254    #[serde(default, skip_serializing_if = "Vec::is_empty")]
255    pub permission_tree: Vec<PermissionTree>,
256    /// List of `<supports-gl-texture>` tags.
257    #[yaserde(rename = "supports-gl-texture")]
258    #[serde(default, skip_serializing_if = "Vec::is_empty")]
259    pub supports_gl_texture: Vec<SupportsGlTexture>,
260    /// List of `<supports-screens>` tags.
261    #[yaserde(rename = "supports-screens")]
262    #[serde(default, skip_serializing_if = "Vec::is_empty")]
263    pub supports_screens: Vec<SupportsScreens>,
264    /// List of `<uses-feature>` tags.
265    #[yaserde(rename = "uses-feature")]
266    #[serde(default, skip_serializing_if = "Vec::is_empty")]
267    pub uses_feature: Vec<UsesFeature>,
268    /// List of `<uses-permission>` tags.
269    #[yaserde(rename = "uses-permission")]
270    #[serde(default, skip_serializing_if = "Vec::is_empty")]
271    pub uses_permission: Vec<UsesPermission>,
272    /// List of `<uses-permission-sdk-23>` tags.
273    #[yaserde(rename = "uses-permission-sdk-23")]
274    #[serde(default, skip_serializing_if = "Vec::is_empty")]
275    pub uses_permission_sdk_23: Vec<UsesPermissionSdk23>,
276}
277
278/// The default install location for the app.
279#[derive(Debug, Deserialize, Serialize, YaSerialize, YaDeserialize, PartialEq, Eq, Clone)]
280#[serde(rename_all = "camelCase")]
281#[derive(Default)]
282pub enum InstallLocation {
283    /// The app may be installed on the external storage, but the system will install the
284    /// app on the internal storage by default. If the internal storage is full, then
285    /// the system will install it on the external storage. Once installed, the user
286    /// can move the app to either internal or external storage through the system
287    /// settings.
288    #[yaserde(rename = "auto")]
289    Auto,
290    /// The app must be installed on the internal device storage only. If this is set, the
291    /// app will never be installed on the external storage. If the internal storage
292    /// is full, then the system will not install the app. This is also the default
293    /// behavior if you do not define android:installLocation.
294    #[yaserde(rename = "internalOnly")]
295    #[default]
296    InternalOnly,
297    /// The app prefers to be installed on the external storage (SD card). There is no
298    /// guarantee that the system will honor this request. The app might be installed
299    /// on internal storage if the external media is unavailable or full. Once
300    /// installed, the user can move the app to either internal or external storage
301    /// through the system settings.
302    #[yaserde(rename = "preferExternal")]
303    PreferExternal,
304}