//! Vulkan backend types.
use gfx_device_vulkan;
use gfx_window_vulkan;
use ColorFormat;
/// Command buffer type.
pub type CommandBuffer = CommandBuffer;
/// Graphics device type.
pub type Device = GraphicsQueue;
/// Graphics factory type.
pub type Factory = Factory;
/// Graphics resource type.
pub type Resources = Resources;
/// Window type.
pub type Window = Window;