//! Different kinds of render passes.
//
pub use self::{
debug_lines::*,
flat::*,
flat2d::*,
pbm::*,
shaded::*,
skinning::set_skinning_buffers,
skybox::*,
util::{get_camera, set_vertex_args},
};
mod debug_lines;
mod flat;
mod flat2d;
mod pbm;
mod shaded;
mod shaded_util;
mod skinning;
mod skybox;
mod util;