amethyst_renderer 0.10.4

High-level rendering engine with multiple backends
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pub use self::{interleaved::DrawFlat, separate::DrawFlatSeparate};

mod interleaved;
mod separate;

use crate::pass::util::TextureType;

static VERT_SRC: &[u8] = include_bytes!("../shaders/vertex/basic.glsl");
static FRAG_SRC: &[u8] = include_bytes!("../shaders/fragment/flat.glsl");

static TEXTURES: [TextureType; 1] = [TextureType::Albedo];