pub use self::{interleaved::DrawFlat, separate::DrawFlatSeparate};
mod interleaved;
mod separate;
use crate::pass::util::TextureType;
static VERT_SRC: &[u8] = include_bytes!("../shaders/vertex/basic.glsl");
static FRAG_SRC: &[u8] = include_bytes!("../shaders/fragment/flat.glsl");
static TEXTURES: [TextureType; 1] = [TextureType::Albedo];