amethyst_renderer 0.10.4

High-level rendering engine with multiple backends
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pub use self::interleaved::{DebugLinesParams, DrawDebugLines};

mod interleaved;

static VERT_SRC: &[u8] = include_bytes!("../shaders/vertex/debug_lines.glsl");
static GEOM_SRC: &[u8] = include_bytes!("../shaders/geometry/debug_lines.glsl");
static FRAG_SRC: &[u8] = include_bytes!("../shaders/fragment/debug_lines.glsl");