pub use self::{mesh::*, mtl::*, texture::*};
use serde::{de::DeserializeOwned, Serialize};
use amethyst_assets::{AssetPrefab, Format, PrefabData, PrefabError, ProgressCounter};
use amethyst_core::specs::prelude::Entity;
use crate::{shape::InternalShape, Mesh, ShapePrefab, Texture};
mod mesh;
mod mtl;
mod texture;
#[derive(Deserialize, Serialize)]
pub enum MeshPrefab<V, M>
where
M: Format<Mesh>,
M::Options: DeserializeOwned + Serialize,
{
Asset(AssetPrefab<Mesh, M>),
Shape(ShapePrefab<V>),
}
#[derive(Deserialize, Serialize)]
pub struct GraphicsPrefab<V, M = ObjFormat, T = TextureFormat>
where
M: Format<Mesh>,
M::Options: DeserializeOwned + Serialize,
T: Format<Texture, Options = TextureMetadata>,
{
mesh: MeshPrefab<V, M>,
material: MaterialPrefab<T>,
}
impl<'a, V, M, T> PrefabData<'a> for GraphicsPrefab<V, M, T>
where
M: Format<Mesh> + Clone,
M::Options: Clone + DeserializeOwned + Serialize,
T: Format<Texture, Options = TextureMetadata> + Sync + Clone,
V: From<InternalShape> + Into<MeshData>,
{
type SystemData = (
<AssetPrefab<Mesh, M> as PrefabData<'a>>::SystemData,
<MaterialPrefab<T> as PrefabData<'a>>::SystemData,
);
type Result = ();
fn add_to_entity(
&self,
entity: Entity,
system_data: &mut <Self as PrefabData<'_>>::SystemData,
entities: &[Entity],
) -> Result<(), PrefabError> {
match self.mesh {
MeshPrefab::Asset(ref m) => {
m.add_to_entity(entity, &mut system_data.0, entities)?;
}
MeshPrefab::Shape(ref s) => {
s.add_to_entity(entity, &mut system_data.0, entities)?;
}
}
self.material
.add_to_entity(entity, &mut system_data.1, entities)?;
Ok(())
}
fn load_sub_assets(
&mut self,
progress: &mut ProgressCounter,
system_data: &mut Self::SystemData,
) -> Result<bool, PrefabError> {
let load_mesh = match self.mesh {
MeshPrefab::Asset(ref mut m) => m.load_sub_assets(progress, &mut system_data.0)?,
MeshPrefab::Shape(ref mut s) => s.load_sub_assets(progress, &mut system_data.0)?,
};
let load_material = self
.material
.load_sub_assets(progress, &mut system_data.1)?;
Ok(load_mesh || load_material)
}
}